For this project I worked with Andy Loaiza.
For this project, we wanted to base our work on making animation models of different art styles across the course of animation. We wanted to do one based on rubber-hose, 60s, 90s, and the 2000s - 2010s with the agreement of both of us doing two art styles each. I originally intended on making a 60s and 90s but due to time constraints was only able to do 90s. Meanwhile Andy would do rubber-hose and 2000-2010s (Adventure time was their final choice for this era).
I made my "half" in blender, this was the first time I really did anything big in blender and was really challenging to do as I'm still learning more about 3D modeling. I also ran into an issue where my computer crashed, causing me to lose most if not all of my original progress so in my time crunch I modeled my work very closely to Andy's final product.
Research Question:
What can we do to share info about the change of the animation and can 3d printing help with the idea that animation change over time?
I based 90s art style roughly of Johnny Bravos since i wanted to do one my figures on a Hanna Barbara cartoon and I also wanted a challenge trying to do it. Currently I'm trying to get it 3D printed but here's the stl: https://drive.google.com/drive/folders/1cB9MsoiuYRnGWendBUkmd6nTskh2bKPw?usp=drive_link
Animation is constantly changing, the way we're making they have changed over the last 100 years and will continue to adapt as time goes on. The only difference being that while many styles come and go, there are few that stick out to us whether personally or as artists to learn from. It was challenging trying to adapt something in 2D into a 3D space when you don't have much experience but it was fun in the end!
You can see Andy's half on their page linked below!