Final Project Proposal
Final Project Proposal
What are your favorite hobbies or pastimes?
I love to design and make clothes, sculpting (digitally and physically) and watching horror films.
What studio processes are you currently involved with
I’ve worked with many different studio processes, 3D sculpting and printing, sewing and animation. My current classes have mainly 2D process in creating digital art for my animation capstone.
What images, objects , and processes do you find yourself attracted to?
Im heavily attracted to 3D sculpting, primarily the use of combining digital sculpting and clay sculpting. I’m also interested in translating the digital world into the real world, some examples of this would be movies based of video games, costumes biased off digital characters (cosplay), and figurines based on media characters.
What issues (locally, nationally, internationally) capture your attention?
I believe there are many issues when translating digital media into the real world. It can be seen on how there’s inaccuracy issues when creating costumes either mechanically or how it looks to the one to one reference. Being able to capture how you feel seeing something digitally and physically can very different experiences depending on things such as setting, lighting, and the tone. There’s many examples of how translating media to the real world had failed. (ex. Super Mario Bros 1993, Sonic The Hedgehog Movie (pre edited sonic), Cats 2019, etc.)
Research Question:
How I can use the digital tools to replicate the look and feel of digital media content into the real world?
Proposal :
I will create digital media content using 2D programming, then use 3D programs to replicate the same media, to then be produced into the real world. I will use digital and physical 3D techniques to get the same feeling and tone set to the audience. It will serve to show how digital media can be produced into the real world without losing its qualities that made it so unique in the first place. In this case, it would be having horror elements.
Action plan:
Schedule:
Sketch out ideas: Oct 15 – Oct 20
Draw a horror image: Oct 20 – Oct 27
Sculpting and 3D modeling: Oct 27 – Nov 10
3D printing: Nov 10 – Nov 16
Cleanup and design: Nov 16 – Dec 1
Vizproto webpage update and final details: Dec 1 – Dec 5
Resources & Materials:
Software: Blender and Maya
Equipment: 3D printer, sewing machine, air brush
Space: ASU Makerspace Tempe
Budget: $50 - $75
On-Campus resources: 3D printers and sewing machines
Feasibility & Alternatives:
Deal breakers: Cost of the project depending on how detailed I make the initial drawing could effect how well I’m able to replicate the same media into the real world.
Alternative paths:
If I’m unable to print and create the 3D model into real life, I will just do the reverse. I will create a physical sculpture using 3D techniques, then scan my sculpture using 3D poly scanning technology and place it into 3D programs.