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SHINDY LEONG
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Year 3
GAMA3000 - Game Art Portfolio Project
Brief - GAMA3000
Timetable - Milestone
Asset Planning
Critical Evaluation - GAMA3000
Academic poster
GAMA3003 - Professional Practice I
Career research
Cv, cover letter & portfolio
Questionnaire
Five Year Plan
Interview
Reflective Summary - 3003
GAMA3005 - Supplementary Skills For Game Artists
Brief - GAMA3005
GAMA3005 - Reference
GAMA3005 - Reflective Statement
GAMA3013 - Pre-Production Practices
Brief
Timetable - Milestone
Reference
Reference - Decals 3013
Reference - GAMA3013
Reference - Asset measurements
References - Arcades differences
Reference - Trim sheet
Learning Report 3013
Year 2
GAMA2000 - Modelling, Rigging and Motion Capture
A1 - Character Design
References - Character
Reference - Environment2000
S1
Week 1 - Module Introduction, Documentation and The Brief (27-9-19)
Week 2 - Character Design and Modelling for Animation Workshop
Week 3 - Topology and Scale
Week 4 - Modelling Essentials
Week 5 - Maya Workshop Hair
Week 6/8 - Rigging and skinning
S2
Week 1 - Mocap Prep 1
GAMA2001 - Game Production And UX Design
A2 - Game Design and Construction
A2 - Game Design and Construction references
A1 - Interface Design of a Working Prototype
A1 GAMA2001 - References
S1
Week 1 - Introduction to Module: Module Guide and What is UI and UX?
Week 2 - Art Test
Week 3 - Introduction to Brief
Week 4 - UI Design
GAMA2001 - Reference artstyle
Week 5 - Unity UI
GAMA2003 - Production Design
A1 - Environment Design
References GAMA2003 - Environment
Week 1 - Intro to Module
Week 2 - Brief Review
Week 3 - Style Guides
Week 4 - Thumbnails
Week 5 - Block outs 3D
GAMA2004 - Digital Sculpting
A1 - Digital sculpting
A1 - Digital sculpting - Initial idea Reference
GAMA2005 - Game Art Environments
A1 - Diorama
GAMA2005 - Reference environment
Year 1
GAMA1000 - Design, Theory and Concepts
A1. Analysis of a contemporary game/Plan for a Simple Game
Analysis of a contemporary game
Plan for a Simple Game
Reference 1
Refrence 2 - GAMA1000
Reference 3 - GAMA1000
Reference 4 - GAMA1000
Reference 5 - GAMA1000
A2. Character & World Designs for a Game
Game map- Reference GAMA1000
Main Character - Reference GAMA1000
NPC- Refereance GAMA1000
Samurai - Reference GAMA1000
Emperor - Reference GAMA1000
Weapon- Reference GAMA1000
Environment - Reference GAMA1000
Logo - Reference GAMA1000
S1
Week 1 - What is a game?
Week 2 - Snakes and Ladders Workshop
Week 3 - History games and future games
Week 4 - Practical session
Week 5 - Semiotics
Week 6 - Environmental storytelling
Week 8 - Narrative and storytelling
Week 9 - Storyboard Workshop
Week 10 - Visual analysis & Academic writing
Week 11 - Character design
S2
Week 1 - Creating worlds
Reference - Moodboard images
Week 2 - Game Worlds
Week 3 - Principles of Arts
Week 4 - Visual Development
Week 5 - Group work and workshop
Week 6 - Genres & Mechanics
Week 8 - Colour
Week 9 - Icons and UI
Week 10 - Reflective Writing
Week 11 - Peer assessment
GAMA1001 - Planning and Production
A1. Re-Skin a Game Design
Week 1 - Re-skinning plan
Week 2 - Research
Week 3 - Particle systems
Week 4 - Particles and character
Week 5 - Player adjustment
Week 6 - Background
Reference 6 - Foreground
Reference 6 - Skytile
Week 7 - Background & Obstacle object
Reference 7
Week 8 - Font and parallax background
A2. Design Assets for a Game
Chosen Game
Reference 1 - GAMA1001
Research and idea
Reference - Original Concept - Weapons
Reference - Overwatch and Rainbow Six Siege
Reference - Frost and icicle
Design development and final design
A3. Construct a Workable Game
Overview
Environment and style GAMA1001 - Reference image
Characters - GAMA1001 - Reference images
Weapon pixel GAMA1001 - Reference images
Animation - GAMA1001 Reference
S1
Week 1 - Re-skinning
Week 2 - Introduction the assignment 1
Week 3 - Sprites and Animation
Week 4 - Particles and Animations
Reference 4
Week 5 - Fungus
Week 6 - Concept workshop
Week 7 - Concept Workshop pt2
Week 10
GAMA1003 - Drawing For Game Artists
Week 1 - Elliptical drawing
Week 2 - Lines
Week 3 - Life Drawing
Week 4 - Life Drawing II
Week 5 - Isometric & Perspective Drawing
Week 6 - Isometric & Perspective Drawing II
Week 7 - Life Drawing (Action and Gesture)
Week 8 - Imagination
Week 9 - Portraits
Week 10 - Painting
Reflective Summary
Peer Assessment
ANIM1002 - Human Locomotion
S2
Brief - ANIM1002
Week 1 - Introduction
Week 2 - Walk cycle
Week 3 - Cutout Animation
Week 4 - Throw Animation
Week 5 - Lyp sync
Week 6 - Maya animation
Week 7 - Walk cycle
Week 8 - Lip Sync
Week 9/10 - Animating the arms
ANIM1004 - Character and Characterisation
Assessment
Reference 1 - ANIM1004
Reference 2 - ANIM1004
Reference 3 - ANIM1004
Learning Report - ANIM1004
Week 1 - Empathy
Week 2 - Gormenghast
Week 3 - Subjective Approach
Week 4 - Observation
Week 5 - Modelling I
Week 6- Modelling II
Week 7 - Modelling III
ANIM1005 - Fundamentals of modelling for game art and animation
S2
Week 1 - Research and initial sketch
Reference 1 - Counter
Reference 2 - Robot Serve Tray
Reference 3 - Beer tap
Week 2 - Research II
Week 3 - Research III
Week 4 - Counter I
Week 5 - Counter II
Week 6 - Counter III & Beer tap I
-Progress week- Beer tap
Week 7 - Robot
Week 8 - UV-mapping
Week 9 - Texturing/Rendering
Week 10 - Texturing II
Reflective summary
SHINDY LEONG
Reference 3 - ANIM1004
Environment
Cottage
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Mining landscape forest
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Thorn Bushes
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