Week 7 - Blake walk cycle
-Progress week-
-Progress week-
Following the tutorial I added exaggeration into the character, such as shoulder, pelvis and chest. This step was quite easy to understand and it gave more character to Blake.
Afterwards I made the character walk across the set, I found this the most difficult because I was having some issues with the feet adjustments when using the locator, it kept going back to its original axis.
There is still a bit of slide in the walk cycle, but this gave me a better understanding of the software when trying to adjust the feet placement for the contact pose. Another mistake I did was that I left a 26th frame for some reason which made the walk cycle look very strange as the character was flying. Lastly, another issue I could have fixed is the contact pose as the back leg is too straight which makes the knees pop. I'm not happy with the outcome, although I learnt a lot from this long process trying to fix my mistakes.
[1] Ghanat-Abady. O, (2019), Maya Walk Cycle, [Online], Available from: https://sites.google.com/site/anim1002humanlocomotion/3d-animation-resources/maya-tutorials/maya-walk-cycle [Accessed 8 March 2019]
[2] Ghanat-Abady. O, (2019), Animation Layers, [Online], Available from: https://sites.google.com/site/anim1002humanlocomotion/3d-animation-resources/maya-tutorials/animation-layers [Accessed 8 March 2019]