This “2023–2024 Virtual Digital Human Enterprise Top 50” (2023-2024虚拟数字人企业TOP50) article is built around a ranked list that functions as both a popularity-style table and a market map. Each ranked entry is paired with a representative product label, platform name, or deployment scenario, which means the ranking is less about abstract technical capability and more about who is visibly shipping identifiable “virtual digital human” offerings into real channels and use cases. In practice, the list reads like a directory of commercialized outputs, where the presence of a named solution or demonstrable scenario is treated as evidence of market traction.
The top of the ranking is dominated by large, integrated players that can supply end-to-end infrastructure: model capability, cloud deployment, production tooling, and distribution. The composition of the upper tier signals an implicit thesis that advantage in 2023–2024 comes from platform leverage and operational scalability rather than from character modeling craft alone. This framing aligns with an industry shift in which “digital human” work is increasingly inseparable from foundation-model workflows, standardized pipelines, and channel integration, especially when the goal is repeatable deployment across many customers or many content outputs.
Moving down the ranking, the mix broadens into specialized solution vendors and channel- or device-adjacent participants, indicating that virtual digital humans are being treated as a feature layer that can be embedded into existing business surfaces rather than only as standalone “metaverse” spectacle. The representative cases attached to these entries point toward packaged solutions such as reception and front-desk personas, customer-service representatives, guided selling or product explanation characters, and brand-facing marketing presenters. The list therefore depicts a market with a clear long tail: many participants appear to differentiate through scenario packaging, vertical specialization, and service delivery rather than through general-purpose platforms.
In the narrative framing that accompanies the ranking, the market momentum is linked to the AIGC surge and the maturation of large-model tooling, which reduces the marginal cost of production and increases how quickly a digital human can be created, customized, and iterated. The implied workflow is increasingly industrial: scripts and knowledge sources can be ingested, voices and faces can be generated or adapted, multi-scene templates can be reused, and outputs can be produced at higher frequency. This is presented as the practical reason virtual digital humans moved from occasional showcase appearances toward routine, scalable deployment.
A central applied setting emphasized is livestream commerce, where AI-driven digital humans are positioned as a way to standardize host performance, extend operating hours, and reduce dependency on scarce human talent, particularly for smaller operators. At the same time, the text treats this scenario as one that exposes persistent constraints and operational risks: stable performance over long sessions, controllability of speech and behavior, alignment with brand and compliance requirements, and the need to demonstrate measurable outcomes rather than novelty. The overall takeaway is that the “Top 50” is best read as a commercialization inventory: the upper ranks reflect infrastructure and platform power, while the remainder shows how a wide range of firms compete by turning the same underlying idea into repeatable, deployable products across specific business contexts.
Baidu (百度) — digital employee “Du Xiaoxiao”, “Xijiajia”
Huawei Cloud (华为云) — MetaStudio digital human platform
Tencent Cloud (腾讯云) — intelligent digital human multi-modal human-computer interaction system
ByteDance (字节跳动) — A-SOUL virtual idol girl group
Zhipu AI (智谱AI) — cognitive digital human MetaGC
JD.com (京东) — Yanxi virtual streamer AI livestreaming
Chuangyi Technology (创壹科技) — short-video virtual beauty blogger “Liuyi Ou”
Shanghai Henian Information Technology Co., Ltd. (上海禾念信息科技有限公司) — Vocaloid virtual singer “Luo Tianyi”
OPPO (OPPO) — virtual human multi-modal interactive mobile assistant “Xiaobu”
BlueFocus (蓝色光标) — digital virtual humans “Su Xiaomei”, “Zilan”
Zhuiyi Technology (追一科技) — multimodal digital human (Face)
Fengyuzhu (风语筑) — virtual human “Xiao An”
NetEase (网易) — NetEase Yaotai metaverse virtual digital human generation system
ChineseAll (中文在线) — virtual digital humans based on content IP domains
iFlytek (科大讯飞) — iFlytek intelligent virtual streamer services
miHoYo (米哈游) — virtual digital human “yoyo Luming”
Wondershare (万兴科技) — virtual digital human industry commercialization and ecosystem building
SenseTime (商汤科技) — “Ruge” AI digital human services
Tianyu Digital Technology (天娱数科) — “Tianyan” Chinese-style virtual idol
Emotibot (竹间智能) — X-Avatar AI virtual avatars and digital doubles
Silicon Intelligence (硅基智能) — AI digital human livestreaming platform
Perfect World (完美世界) — virtual idol dodo, virtual streamer Bai Xueji
Mofa Technology (魔珐科技) — AIGC 3D virtual human services
Liweike Technology (李未可科技) — AI Friends digital human services
Haima Cloud (海马云) — cloud-native digital humans
Qimiaoyuan (奇妙元) — one-stop digital human video production and livestreaming platform
Shizai Intelligent (实在智能) — “Xiaoyu” digital employee
Xiaobing Company (小冰公司) — virtual digital human AI painter “Xiaobing”
Jinjihui (金智维) — one-stop digital employee overall solution
iQIYI (爱奇艺) — original virtual idol group “iRICH BOOM”
Suihuan Technology (随幻科技) — one-stop enterprise online virtual event products and services platform
Mango Supermedia (芒果超媒) — digital host “Xiao Yang”
Shanda Difang (山大地纬) — virtual-real integrated intelligent services
Shiyou Technology (世优科技) — full-stack real-time digital virtual human services
Kuaishou (快手) — e-commerce streamer “Guan Xiaofang”
Shizhixingcheng (世悦星承) — virtual digital humans and virtual fashion R&D
Sichuan Media (川网传媒) — virtual streamer “Xiaoya”
Xiangxin Technology (相芯科技) — AI digital human livestreaming solution
Xingfan Xingqi (星凡星启) — one-stop industry AIGC technology service provider
Huancifang Studio (幻次方工作室) — Chinese-style virtual idol group “Weilai”
Tuoyuan Zhihui (拓元智慧) — digital human livestreaming services
Xingtu Bitt (星图比特) — Xingtu Bitt digital humans
Badianren Digital (八点八数字) — XMEN.AI digital human content generation large model
Fangtang Planet (方糖星球) — one-stop digital virtual human production services
Wanshou Technology (万像科技) — full-stack virtual idol services
Qinxin Intelligent (聆心智能) — hyper-realistic human large-model R&D
Digital Xusheng (Beijing) Technology Co., Ltd. (数字栩生) — traditional culture digital celebrity “Mei Lanfang”
Aosa Technology (奥丁科技) — film-grade digital avatar technology development
MyTwins.ai (麦兔智能MyTwins.ai) — digital avatar/digital twin R&D
Mingshun Technology (铭顺科技) — private deployment solution services for digital humans