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The story begins in earnest only at the opening of 2020, when two distinct but complementary forces — the annual political broadcasting season and the sudden onset of a public health emergency — pushed Guangxi's state media organizations to experiment with AI-generated virtual presenters for the first time. In January 2020, Guangxi Daily's digital platform Guangxi Cloud (广西云) deployed two cartoon-style AI virtual anchors named Xiao Guang (小广) and Xi Xi (西西) to cover the Guangxi regional Two Sessions, the annual legislative and consultative assembly meetings that generate intensive broadcast demands. Built on Speech-To-Animation technology supplied by Xmov (相芯科技), a Shanghai-based AI avatar company, the two characters were capable of supporting more than ninety distinct actions and a range of facial expressions, enabling them to host a dedicated daily column called "AI Anchor Watches the Two Sessions" on the Guangxi Cloud app without continuous human presenter involvement. The deployment represented the first verified use of a digital humanlike anchor within Guangxi's media ecosystem, and it established Xmov as one of the first national technology providers to have its platform deployed in the region.
Within weeks, a separate and more urgent use case emerged. In February 2020, Guangxi Broadcasting and Television Station (广西广播电视台), operating as Guangxi TV, launched Xiao Qing (小晴), described publicly as Guangxi's first AI virtual simulated anchor, specifically to support a COVID-19 special program called "Battle Epidemic in Progress." Powered by lip-synchronization and voice synthesis technology developed by iFlytek (科大讯飞), China's dominant speech AI company, Xiao Qing could take a text input and produce a broadcast-ready five-to-ten minute news video within approximately five minutes, making it possible to maintain around-the-clock pandemic reporting without exhausting human on-air staff. Unlike the cartoon-styled anchors Guangxi Cloud had introduced a month earlier, Xiao Qing was presented as a simulated human anchor with a realistic appearance, and she remained in active use for more than two years across science communication, policy explanation, and general news programming — a longevity that demonstrated genuine institutional adoption rather than a one-off experiment.
The following two years left no verified digital human developments specific to Guangxi, a gap that likely reflects the broader national industry's consolidation phase rather than regional inactivity. That changed markedly in October 2022, when Guangxi Daily and its Guangxi Cloud platform returned to AI anchor deployment for a politically significant occasion. On the opening day of the 20th National Congress of the Communist Party of China, Guangxi Cloud launched two upgraded digital anchors named Congcong (聪聪) and Kangkang (康康), both modeled on the appearance of actual Guangxi Cloud reporters and developed with substantially improved facial expression and body movement fidelity compared to the 2020 characters. The two anchors hosted a continuous twenty-four-hour AI broadcast column dedicated to Congress coverage, extending a pattern — pioneered during the Two Sessions and pandemic period — of deploying AI virtual presenters for high-volume, politically sensitive broadcasting tasks where consistent presence and rapid content generation were valued over live human spontaneity.
In December 2022, the regional government signaled that its interest in digital humans had moved beyond media applications into deliberate economic strategy. The Guangxi Information Center (广西信息中心) and the Guangxi Big Data Research Institute (广西大数据研究院) jointly published an industry strategy report titled "Seize the New Digital Economy Track, Cultivate the Virtual Digital Human Industry," issued as document number 44 of 2022. The report cited national market projections forecasting the domestic digital human industry would exceed 988 billion yuan in value by 2025, and it surveyed application scenarios across government services, education, eldercare, and rural revitalization. Crucially, the document recommended that Guangxi invest in creating localized digital human intellectual property tailored to the region's ethnic cultural assets and its strategic role as China's gateway to Southeast Asia — establishing a policy rationale that would visibly shape institutional procurement decisions in the years that followed.
The arrival of 2023 brought Guangxi TV's most ambitious programming integration of virtual characters to date. In January 2023, the station's New Year special introduced three distinct virtual presences simultaneously. A three-dimensional virtual host named Ailing (爱聆), described as iFlytek's first 3D virtual human anchor to be deployed on a broadcast television platform, co-hosted the program alongside human presenters. Alongside Ailing, iFlytek Music's AI virtual singer Luya (露芽) performed Guangxi mountain folk songs and an original track during the broadcast, bringing a virtual performer explicitly associated with Guangxi's ethnic musical traditions to a mass television audience for the first time. A third virtual character, Xiao Xi (小溪), used the special's platform to conduct live-stream commerce, promoting Liubao tea alongside a National Labor Model in what the station described as the first integration of metaverse-style elements into its programming. The event illustrated how Guangxi TV had evolved from using AI anchors purely for news delivery to deploying virtual characters across entertainment, cultural performance, and commercial functions within a single broadcast.
Later that same month, in January 2023, Luya returned to Guangxi TV for the Spring Festival Gala, performing her single "New Year Vitality Song" to mark the Year of the Rabbit. The character's momentum continued to build nationally throughout the year: Luya went on to win the 2023 China's Most Influential Virtual Idol Award and was ranked seventeenth in the 2023 China Virtual Human Top 100, a recognition that gave Guangxi a named presence in the national virtual idol rankings even though the underlying technology remained developed and owned by iFlytek rather than any Guangxi-based firm.
In March 2023, Guangxi's digital human ecosystem gained what would become its most internationally recognizable virtual character. The Guangxi Tourism Development Group (广西文化旅游集团) — the state-owned enterprise responsible for the region's tourism asset management — formally launched a hyper-realistic digital human version of Liu Sanjie (刘三姐), the semi-legendary Zhuang folk singer who is Guangxi's most enduring cultural icon. Built on Baidu Intelligent Cloud's (百度智能云) Xi Ling (曦灵) digital human platform, the virtual Liu Sanjie was appointed at a ceremony held in a metaverse environment presided over by Guangxi Culture and Tourism Bureau Director Ou Yujun, who announced the character as China's first provincial-level hyper-realistic cultural tourism digital promotion ambassador. The digital Liu Sanjie was designed to sing folk songs, converse with visitors, operate as a virtual tour guide and customer service agent, and speak multiple languages including several used in ASEAN countries — capabilities that reflected both the December 2022 policy report's emphasis on localized cultural IP and the region's ambition to address Southeast Asian tourists directly through a character they might already recognize from film and folklore.
The second half of 2023 produced no verified digital human developments in Guangxi beyond one claim that could not be confirmed. A company identified as Guangxi Huzhen Technology Co., Ltd. (广西互珍科技有限公司) and an associated livestreaming application named MoBao were referenced in an earlier research document as a November 2023 development involving virtual humans, but exhaustive searches of news databases, corporate registries, application stores, and social media produced no evidence of the company, the application, or any connection between these entities and the digital human industry. That claim is excluded from this account as unverifiable.
The year 2024 opened with Guangxi entering a new phase of commercial procurement interest in digital humans. In January 2024, Guangxi Beibu Gulf Bank (广西北部湾银行) issued a Digital Human Project POC Testing Notice publicly soliciting technology vendors capable of developing a customer-facing banking digital human for a proof-of-concept evaluation. The notice signaled that financial institutions in the region were beginning to explore AI-embodied service characters for branch and platform deployment, extending the pattern of institutional adoption that had previously been concentrated in media and tourism.
In February 2024, Guangxi Tianneng AI (广西天能人工智能应用技术服务有限公司), an AI application technology company based in Nanning, became the first verified local startup in Guangxi to commercialize digital human resurrection services — the practice of creating an interactive AI representation of a deceased person modeled on their recorded appearance, voice, and manner of speaking. Co-founder Zhang Yuqiang launched the company's "Reappear a Loved One" (再现亲人) service, offering three tiers priced between 500 and 6,000 yuan with production times of approximately one week. By late March 2024, as China's Qingming Festival — a traditional occasion for ancestral remembrance — approached, Guangxi Tianneng had already received between 300 and 400 consultations and had completed more than ten orders, demonstrating genuine demand for the service in an emotionally charged seasonal context. In April 2024, Xinhua's photojournalists visited Guangxi Tianneng's Nanning office and documented the technical process by which staff created a digital resurrection demonstration, providing the national news agency's visual record of the practice at a Guangxi-based company.
In May 2024, Nanning's International Convention Center hosted the 2024 "March Third" National Style Anime Festival, a two-day cultural event in which eighteen prominent guests participated, including well-known VTubers associated with Guangxi. The festival ran alongside ChinaJoy-related programming and a regional qualifier for Bilibili's dance competition, situating Guangxi within the national VTuber and anime fan community calendar. The event also reflected a broader pattern visible on the Bilibili platform, where individual content creators from Guangxi — most notably the personal-initiative VTuber Zhu Buyao (烛不遥), who had built an audience of several hundred thousand followers by integrating Zhuang ethnic culture and the Guangxi dialect into virtual streaming content — were cultivating audiences independently, without organized commercial infrastructure behind them.
Also in May 2024, Guangxi's ethnic cultural heritage entered the digital human space in a formally commissioned context. Sanjiang Dong Autonomous County, a mountainous county in northern Guangxi home to one of China's largest concentrations of Dong-ethnic architecture and folk tradition, unveiled its first Dong-ethnic digital human at a cultural tourism promotion event held at Beijing's China World Hotel. The character, depicted as a Dong villager in traditional attire with interactive dialogue and emotional expression capabilities, was introduced as part of a ceremony themed around Dong landscapes and homecoming, presided over by County Head Chen Zhen, who announced plans for a strategic business model combining the digital human with cultural tourism development. Enterprises at the Beijing event signed agreements worth a total of 133 million yuan, linking the digital human debut directly to investment activity.
By October 2024, municipal and county-level government bodies were deploying digital service characters of their own. Baise City, a prefecture in western Guangxi with a significant ethnic minority population and a government service reform agenda, unveiled its first government-service digital person at the Baise Government Service Center. Built within the Huawei Cloud (华为云) ecosystem, the system's version 1.0 could recognize and respond to 1,150 service-related questions spanning business registration and administrative procedures, and it offered three interaction modes — text query, voice assistant, and digital human interface — making it one of the more fully realized government digital human deployments at the municipal level in Guangxi at that time. That same month, Xiangzhou County in Laibin City launched a separate but conceptually adjacent digital service character. The Xiangzhou County Federation of Trade Unions introduced Xiaohui (小慧) at the Digital Smart Health Future Industry Conference, announcing it as Guangxi's first trade union digital human. Xiaohui's backend integrated more than 120,000 policy and regulation entries and achieved a problem-resolution rate of approximately 92 percent at pilot service stations, offering workers a digitally embodied interface to labor policy consultation rather than a purely text-based system.
In November 2024, Guangxi University's (广西大学) School of Business contributed an academic dimension to the region's digital human narrative. Researchers Pan, Qin, and Zhang published a study titled "More Realistic, More Better? How Anthropomorphic Images of Virtual Influencers Impact the Purchase Intentions of Consumers" in the MDPI journal of theoretical and applied electronic commerce research. The paper used empirical methodology to establish a U-shaped relationship between the degree of anthropomorphization in virtual influencer design and consumer purchase intention, with algorithmic aversion serving as a key mediating variable — a finding that added Guangxi-affiliated scholarship to the growing body of academic literature on virtual influencers and their commercial effectiveness.
Also in November 2024, the virtual Liu Sanjie character launched by the Guangxi Tourism Development Group in March 2023 received a major functional upgrade through a partnership with Alipay (支付宝). At a signing ceremony held in Wuzhou, the Guangxi Tourism Development Group and Alipay jointly launched a Liu Sanjie AI travel assistant smart agent that integrated resources from more than 220 scenic spots across Guangxi, along with cultural knowledge and merchant information, enabling the character to support real-time itinerary planning, booking services, and personalized visitor guidance throughout the region. The upgrade transformed the digital ambassador from a primarily symbolic appointment into an operationally active tourism service tool accessible through one of China's most widely used consumer platforms.
In January 2025, Guangxi gained its first digital human deployment within the energy retail sector. Sinopec (中国石化), China's state-owned petroleum and petrochemical giant, launched what it described as the country's first AI fueling assistant digital employee at a ceremony in Beijing on January 18, simultaneously piloting the system at more than forty refueling stations across multiple provinces, including Nanning's Xinyang Station. Powered by iFlytek's Spark large language model, the digital employee appeared on the screens of fuel pump interfaces and within Sinopec's Easy Refueling mobile application, providing twenty-four-hour interactive service to drivers during the refueling process. The Nanning deployment placed Guangxi within the first cohort of regions to receive the technology, reflecting the city's status as a southern logistics and transit hub.
February 2025 proved to be the most concentrated single month of healthcare digital human activity Guangxi had yet seen. Nanning First People's Hospital (南宁市第一人民医院) launched what it described as Guangxi's first self-developed cardiovascular AI digital doctor on February 19, a character modeled directly on the appearance and clinical knowledge base of Professor Liu Jie, the hospital's chief cardiologist. Built on a combination of DeepSeek-R1 and Qwen-Max large language models, the system provided twenty-four-hour voice and text consultation for patients in pre-diagnosis intake, post-discharge follow-up, and medication reminder scenarios, extending the cardiologist's effective availability far beyond normal clinical hours. On the same day, Guangxi Medical University First Affiliated Hospital (广西医科大学第一附属医院) deployed its own separately developed urology AI doctor, built on DeepSeek architecture and trained on more than 300 million characters of specialty medical literature, with patient data processing confined to on-premises infrastructure to protect privacy. This Chinese-language version of the urology AI doctor entered hospital service in February 2025, with a multilingual ASEAN-facing version in development for later release.
In March 2025, Guangxi's digital human activity extended to two additional sectors. Yulin City Convergence Media Center (玉林市融媒体中心) launched an AI digital anchor named Dandan (丹丹) on March 29 for the Yulin News television program, replicating the appearance, speech patterns, and body language of real anchor Wang Dan with a fidelity described as precise enough to serve as a direct on-air presenter. Dandan was identified as Yulin City's first AI news anchor, adding a third major Guangxi media organization to the list of broadcasters operating digital human presenters alongside Guangxi TV and Guangxi Daily. Later in March 2025, the Sanyuesan (三月三) festival — Guangxi's major Zhuang cultural celebration — incorporated AI virtual presence in multiple forms at its opening ceremony at Nanning's Minge Lake on March 31. An AI humanoid robot presented as Liu Sanjie, powered by an AI music generation model, performed improvisational folk song duets with Guangxi Folk Song King Jiang Cheng, while robots wearing Zhuang brocade vests also performed on stage. Separately, on March 28, the digital human version of Liu Sanjie appeared as a promotional presence at the "33 Consumer Festival," used to promote Guangxi and ASEAN products to online and in-person audiences.
In April 2025, Nanning First People's Hospital expanded its AI-embodied service offering beyond cardiology. Partnering with Hangzhou Huandong Intelligent Technology (杭州环动智能科技), the hospital launched an AI Medical Triage System on April 7 encompassing four application scenarios, one of which was a digital human triage machine modeled on the appearance of nurse Lu Xiangyou. The deployment created a complement to the February 2025 digital doctor: where the earlier system focused on specialist consultation, the April expansion used a nurse-presented digital character at the triage stage, embedding AI-embodied guidance earlier in the patient encounter.
In July 2025, Nanning became the launch city for a large-scale AI competition with a regional and international identity explicitly centered on the China-ASEAN relationship. The "AI for All: China-ASEAN" competition, formally titled in Chinese as the AI Empowers Hundreds of Industries Super League, opened in Nanning on July 19 with twenty competition tracks and an advisory board that included prominent figures from China's AI industry. Sub-venues extended across six other Chinese cities and three ASEAN countries, with the competition organized to draw participation from both mainland Chinese teams and Southeast Asian participants, reflecting Guangxi's designated role as the primary institutional host for China-ASEAN economic and technological cooperation.
September 2025 brought Guangxi its most concentrated cluster of digital human events in a single month, centered on the twenty-second China-ASEAN Expo held in Nanning. At the ASEAN AI Cooperation Conference, which was held as part of the broader CAEXPO calendar, the event pioneered what organizers described as a "virtual digital human plus physical robot plus industry expert" triple co-hosting format. The virtual presenter for this occasion was Dr. Zhiyan (智妍博士), a digital human character who appeared alongside the humanoid robot Tiangong (天工) and venture expert Yang Tao, conducting high-fidelity voice interaction with the audience in what represented a deliberately staged convergence of virtual and physical embodied AI. At the CAEXPO opening ceremony on September 17, iFlytek deployed two ultra-realistic digital human emcees named CC and AA — CC presenting in a Tang suit to represent China, and AA appearing in alternating Malaysian Nyonya and Burmese national costume to represent the ASEAN bloc — marking the first time digital human characters had served as emcees at the opening of a CAEXPO ceremony. The pair demonstrated real-time generative capabilities during the event, producing word clouds, meeting minutes, and news materials from keywords entering the venue, going beyond passive presentation into active information synthesis. Also on September 17, Guangxi Medical University First Affiliated Hospital brought its urology AI doctor to its international debut at CAEXPO's first-ever AI Pavilion. This multilingual ASEAN version of the system, trained on 1.2 million characters of specialty guidelines covering 387 diseases, supported interaction in Mandarin, English, and Vietnamese, with Thai, Burmese, and Khmer versions in active development. A Vietnamese medical student publicly tested the system at the expo and confirmed its clinical accuracy, providing real-time cross-border validation of the technology's ASEAN-market readiness. Alongside these high-profile public deployments, China Southern Power Grid Guangxi Company (南方电网广西公司) unveiled a distinct operational application of virtual character technology at the China-ASEAN Power Cooperation Forum in September 2025, releasing a meteorological prediction model under which a digital virtual duty officer named Adu (阿度) served in the power dispatch control center, using voice-activated commands to analyze weekly power demand data and clean energy generation forecasts through big data analytics. Adu's role was functional rather than promotional, embedding a digital human interface into infrastructure operations as a practical control-room tool.
In December 2025, Guangxi University in Nanning hosted the closing ceremony of the AI Super League competition — branded "A Super Night" (A超之夜) — on December 26. People's Daily Online's (人民网) digital human character Bai Ze (白泽) served as the event's presenter, and the ceremony featured demonstrations of AI glasses, intelligent equipment, AIGC tools, and approximately twenty embodied robots. By the time of the closing event, the competition had attracted 10,447 teams from all 31 Chinese provinces and 11 ASEAN countries, generated 7.4 billion yuan in open challenge projects, and produced 40 preliminary investment agreements, establishing it as one of the more consequential cross-border AI industry events to have been hosted in Guangxi during the decade under review. The event also served as a fitting capstone to a year in which Guangxi had moved from deploying individual digital human characters in isolated institutional settings to staging multi-character AI showcases, international co-hosted competitions, and multilingual virtual ambassadors addressed simultaneously at domestic and Southeast Asian audiences — a trajectory that none of the cartoon AI anchors introduced at the Two Sessions in January 2020 would have made predictable.
[Mar 2026]