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Healthcare: Guangdong Provincial People's Second Hospital (广东省第二人民医院) launched what has been described as the first "souled" physician digital human in China, unveiled at a digital twin and digital therapeutics ecosystem event held in Guangzhou on February 28. Developed in collaboration with Huawei (华为), the system goes beyond static AI tools by incorporating a named doctor's clinical reasoning and diagnostic thinking, enabling the digital human to learn and evolve over time. The initiative also introduced a set of personalized "three digital prescriptions," representing a broader shift in medical AI from single-function digital instruments toward cognitive systems capable of independent clinical thought.
Education and Training: Nanjing University of the Arts (南京艺术学院) has integrated digital human production into its curriculum, with students demonstrating end-to-end capability from creative concept to realized digital human output, reflecting a pedagogical emphasis on applied AI competency. In a separate healthcare education context, an AI-based virtual human communication simulation system called AI-VHCom has been developed and evaluated for use by nursing students practicing communication with elderly patients, providing a scalable training environment that addresses the shortage of real clinical practice opportunities.
Commerce and Trade: In Yiwu, Zhejiang, the Yiwu International Trade City deployed multilingual digital humans at the Global Digital Trade Center — which recently served as a Spring Festival Gala venue — to facilitate real-time multilingual dialogue with international buyers at the market's new year opening. The deployment supports cross-border e-commerce and live-streaming commerce use cases, signaling the integration of digital human technology into physical wholesale trade infrastructure.
Enterprise and Recruitment: At a large-scale job fair will be held in Guangzhou's Baiyun District on March 4, AI recruitment terminals featuring digital human online service agents will be deployed on-site to assist job seekers with intelligent matching and position screening. Similarly, Qinghai Province's 2026 Spring Employment Campaign in Xining incorporated digital human live-streaming for job posting presentations alongside intelligent policy Q&A services, demonstrating the use of digital humans to expand the reach and efficiency of public employment services.
Government and Civic Affairs: The Ningxia Women's Federation (宁夏妇女联合会) introduced its first digital ambassador, named "Ning Jiejie" (宁姐姐), at the 2026 commemoration of International Women's Day on February 28. The character was purpose-designed for the federation's constituency and made her public debut via a large display screen at the event venue in Yinchuan, wearing symbolic accessories including a red wolfberry pendant and a pomegranate emblem.
Public Safety: Fujian Province deployed what has been described as the first 3D police affairs digital human in the province, named "Rong Xiao'an" (榕小安), developed for online public security service delivery in Fuzhou.
Entertainment and Virtual Idols: Jingdong (京东), operating under its JoyAI large model, partnered with twelve hardware brands — including Lenovo (联想), Red Magic (红魔), ROG, ASUS (华硕), AOC, Gigabyte (技嘉), Colorful (七彩虹), and Galaxy (影驰) — to launch "Shier Ji" (十二姬), described as the industry's first virtual idol group IP. Each of the twelve members corresponds to a brand's representative virtual character, and the group simultaneously released an AI-generated debut single titled "Unlock My Love." The digital human technology underpinning the group was noted for high lip-sync accuracy, strong expressiveness, and robust text-controllability.
Media and Broadcasting: Wanxing Technology (万兴科技) has developed the proprietary "Wanxing Tianmu" (万兴天幕) large model, enabling three-second video generation, intelligent editing, and digital human broadcast anchoring across use cases including image design and overseas market content. Jiechenng Shares (捷成股份) deploys virtual digital human technology through its investee company Shiyou Technology (世优科技), providing services to ByteDance (字节跳动) among other clients, with the capability integrated into its broader AI short-drama and animated-drama production pipeline via the proprietary "LingXi" AI platform and "ChatPV" engine in conjunction with Seedance 2.0.
Seedance 2.0 is ByteDance's (字节跳动) second-generation AI video generation model, developed by the Jianying (剪映) team under their Jimeng AI (即梦AI) platform. It was released on February 7, 2026. Given a text prompt or an image, it can generate multi-shot cinematic video sequences with native audio in under 60 seconds. It sits at the foundation of ByteDance's AI content ecosystem and has become a significant market event in China's A-share AI video sector, driving stock movements across multiple listed companies. Importantly, Seedance 2.0 is also reported to have faced a copyright infringement lawsuit from Disney and Hollywood studios filed around February 14, 2026, which has accelerated industry pressure toward licensed training data.
The LingXi platform (灵犀) is Jiechenng Shares' (捷成股份, listed as SZ300182) proprietary full-pipeline AI production platform, formally described as the "Jiechenng LingXi Agent Platform" (捷成灵犀智能体平台). It modularizes the entire content production workflow — scriptwriting, storyboarding, character design, voice synthesis, and editing — allowing these steps to be largely automated. The platform is built on top of Jiechenng's proprietary four-tier film and television understanding large model, which gives it domain-specific comprehension of cinematic language, narrative structure, character motivation, and directorial style that general-purpose video models lack. LingXi is also described as having an open interface connected to the ByteDance ecosystem through a joint AI audio-video laboratory, with tens of millions of licensed clip segments made available through it.
ChatPV (now reportedly at version 3.0) is Jiechenng's proprietary AI intelligent creation engine, described as the "AI Intelligent Video Production Engine." It functions as the generation and output layer of the production stack: it supports one-click video production, text-to-video, and — most relevant to virtual being applications — digital human broadcast anchoring. It integrates Huawei's Pangu large model capabilities and is built on multimodal large model technology. In practical terms, ChatPV is what converts the understanding and planning done by the LingXi platform into finished video and character output. Jiechenng has also built a "film-grade AI vector library" that converts unstructured video content into structured parameters — shot composition, lighting, camera movement, style tags — so that when a Seedance user requests a specific cinematic feel, the model can call precise parameters derived from Jiechenng's licensed library.
Industrial and Smart City Applications: Kaipu Cloud (开普云) applies generative machine learning to its metaverse business, including automated text content generation, virtual digital human voice driving, and text-to-image generation. In Shenyang, Liaoning, the first "Digital Intelligence Worker Lei Feng" (数智工人雷锋) figure was unveiled, built using AIGC technology, digital human modeling, and immersive audio-visual design to recreate a multi-perspective digital representation of the historical figure Lei Feng during his years in Liaoning, as part of a thematic exhibition running through June.
March 01 News
Tourism And Culture: Metaverse Matrix (元界矩阵) was reported deploying an AI companion tour “sprite” named Miaoyuanzhang (“喵元章”) in Chongqing during the Lunar New Year period as a virtual-being layer for local cultural tourism experiences, positioned as an interactive accompaniment for visitors in a city tourism context. China Unicom Anhui Branch (中国联通安徽分公司) was reported packaging “AI digital human” experiences into Spring Festival cultural-tourism offerings in Anhui, alongside its delivery of smart-museum construction work in the province, framing the digital-human component as an on-site experiential layer tied to visitor services rather than a purely online promotion.
Government And Public Services: Endpoint (Shaanxi) Technology Co., Ltd. (端点(陕西)科技有限公司) was reported presenting AI digital humans as a practical content-production and service interface in the context of software delivery and its collaboration positioning within the Huawei HarmonyOS ecosystem, describing digital humans as moving from a simple auxiliary tool toward a more capable “creative partner” role in applied deployments. In Shaanxi’s justice-administration system, an initiative branded as the “Pufa Qianwen” AI digital-human public-interest lecture program (“普法千问”AI数字人公益大讲堂) was reported as a digital-human delivery format for legal-popularization education, with topic examples including food-safety law and village-committee related content, and with livestream-style public outreach described as part of the operating context. In Nanning’s Qingxiu District, a neighborhood governance program was reported introducing a “community digital human” assistant into the “Xinzhuzhilian” smart platform (“芯竹智联”), framing the virtual being as an assistant interface embedded in community management workflows rather than a standalone media character. In Fuzhou, a police-service deployment was reported as a 3D digital human named Rongxiao’an (“榕小安”), described as a public-facing policing digital-human application and positioned as a local “first” in that category.
Healthcare: A hospital setting in Jiangsu was reported using named digital humans “Zhenzhen” (“真真”) and “Ruru” (“儒儒”) in an outpatient context, with the report stating that they run on a hospital “digital human” intelligent system and are presented to patients as an interactive front-end for service delivery in a clinical environment. In Guangxi, an “AI digital human Liang Qiongping” (“AI数字人梁琼平”) was reported as a virtual-being representation attached to a public representative’s identity within a health-industry and medical-branding discussion focused on Yao medicine and related specialty areas, indicating a deployment pattern where a human public figure is mirrored by a digital-human persona to communicate policy and industry proposals in healthcare-adjacent contexts.
Employment And Public Recruitment: In Qinghai, Xining’s “odd-jobs station” model was reported adding “AI digital human livestream job-matching” (“AI数字人直播带岗”) to expand coverage and reduce constraints associated with conventional livestream recruiting, positioning the digital human as the on-camera virtual anchor for job postings and matching. In Guangzhou, a large spring recruitment event was reported as showcasing “digital human livestream job-matching” alongside other AI hiring devices, describing an on-site pipeline where jobseekers interact with AI tools for simulated interviews, evaluation, and role matching, with the digital human specifically framed as the virtual-being interface for livestream-style recruitment services. In Henan’s “Spring Breeze Action” employment campaign, the presence of recruiting employers involved in “virtual digital human” development and applications was reported as part of the hiring landscape, indicating that virtual-being production and deployment roles were being recruited in a public job-fair setting even when individual product names were not specified.
Media, Broadcasting, And Live Commerce: Shandong Radio and Television Station (山东广播电视台) was reported using an AI digital human named Yunyun (“运运”) for event coverage and broadcast presentation, described as a first-time adoption by the broadcaster for this reporting format and positioned as an interactive, youth-oriented media presentation layer for sports broadcasting workflows. Baidu (百度) was reported discussing its Huibo Xing digital-human product (慧播星数字人) as a deployed digital-human capability used by enterprises including JD.com (京东) and TikTok in commerce-oriented scenarios, framing the virtual being as a functional presenter or sales-communication interface in corporate operations rather than a purely entertainment avatar. Metaverse Matrix (元界矩阵) was also reported tying its Chongqing tourism deployment to an “AI smart-broadcast innovation service center” concept that supports merchants via short-video distribution and AI digital-human presentation, indicating a linkage between tourism activation and merchant marketing operations where digital humans act as the on-screen, repeatable presenter layer.
Content Creation, Creative Tools, And AI Doubles: Wondershare Technology (万兴科技) was reported describing its self-developed Tianmu large model (“万兴天幕”) as enabling rapid video generation and intelligent editing, explicitly listing “digital human broadcasting” as an included application scenario alongside image design, framing the digital human as a controllable presenter format within a broader creator-toolchain. ByteDance (字节跳动) was reported releasing a video-creation model branded Seedance 2.0 (“Seedance 2.0”) with a workflow that includes users uploading their own likeness to create an AI double (“AI分身”) and then generating short videos from text or image prompts, placing synthetic-character output in a consumer-facing creative pipeline where the virtual being is derived from a real person’s appearance and used as the on-screen actor. A separate China-based social-media case study was reported around an AI-generated virtual persona presented as an “expert” character named Lao Zhao Jiang Daoli (“老赵讲道理”), created by a Chongqing user and used to script and produce persuasive content aimed at parent–child communication dynamics, with the character’s credibility and backstory also being co-constructed by online audiences as part of the persona’s ongoing operation.