This VR Tuoluo post announces that 陀螺研究院 has released the “2025 Global Virtual Digital Human Industry Map” (published 2025-02-11), arguing that virtual digital humans accelerated in 2024 as a major driver of innovation, enabled by advances in AI/deep learning and computer graphics that improved natural language interaction and emotion recognition, alongside upgrades in real-time rendering, 3D modeling, and real-time motion capture that made visuals and movement more detailed; it says adoption has broadened across entertainment and media (virtual idols, anchors, brand endorsers, and “digital doubles” used for content creation, marketing, and cultural communication) and public/enterprise services (customer service, intelligent assistants, and professional service avatars providing interactive, information-retrieval-driven experiences), while noting rapid expansion in China based on figures cited from the 中国互联网协会 and 天眼查, strong investor interest in AIGC and multimodal foundation models, and the constraint posed by incomplete regulation and standards, with the 工业和信息化部 metaverse standardization working group reportedly initiating standards projects; the post adds that the map is organized around an end-to-end production-to-deployment view, dividing the industry into a creation layer, an operations layer, and an application layer, and then breaking down the sub-links within each to form a consolidated panoramic industry map for investors and practitioners.