2025-06-30 — Tencent was reported to have achieved major breakthroughs in digital human technology and publicly released related code/models, signaling a push toward more accessible, production-grade avatar creation in China
2025-06-30 — Shenzhen’s 2025 Shuibei Gold & Jewelry E-Commerce Livestream Season featured the digital human “Shuibeibei,” with the campaign reporting over 8 billion yuan in sales across roughly 40 days as a large-scale avatar commerce case
2025-06-30 — Zhejiang Mobile unveiled a prompt-driven multilingual digital human video tool that generates multilingual promotional videos from short spoken cues for international marketing use
2025-06-30 — Beijing E-TDA’s National Information Innovation Park demonstrated a two-hour “capture-to-livestream” pipeline enabling rapid deployment of a broadcast-ready digital human
2025-06-30 — ZEGO (即构科技) released coordinated Web, iOS, and Android quick-start guides for real-time AI agent digital human video calling with 1080P output and low-latency lip-sync
2025-06-30 — Alibaba Cloud published documentation for a digital human video generation API workflow enabling portrait-to-animated video production with SDK examples
2025-06-28 — A Henan vocational college announced procurement of an AI illustration and virtual digital human training platform, reflecting institutional investment in avatar production curricula
2025-06-28 — Chinese media highlighted XR and digital human integration as an emerging production model for immersive brand and media experiences
2025-06-26 — Alibaba’s Taobao Meta team spotlighted TaoAvatar as a real-time 3D digital human stack for mobile and XR deployment
2025-06-26 — A China commerce case study reported strong sales performance from a digital human livestream, reinforcing avatar-based sales labor in e-commerce
2025-06-25 — Baidu’s collaboration with Luo Yonghao on a high-fidelity digital human livestreamer debuted with about 13 million viewers and roughly 55 million RMB GMV, widely framed as a milestone in avatar live commerce
2025-06-25 — An iResearch white paper recap stated that China’s AI digital human interaction field had moved into broad enterprise implementation, identifying leading vendors and mainstream adoption patterns
2025-06-24 — Baidu AI Day featured a multimodal Luo Yonghao digital human livestream host reporting over 50 million RMB GMV within about four hours
2025-06-24 — Reports stated that two Baidu e-commerce digital avatars generated approximately 32.8 million RMB in a single livestream session, popularizing the dual-avatar co-host format
2025-06-24 — Qingfou (青否) released version 3 upgrades to its digital human livestream system, emphasizing improved voice and visual realism for commerce use
2025-06-23 — Two Baidu Youxuan digital human livestream sessions were reported to have generated over 105 million RMB GMV, described as a benchmark-scale avatar commerce event
2025-06-23 — “618” festival reporting indicated digital humans significantly increased order volumes on major platforms such as Taobao and Douyin during peak retail operations
2025-06-23 — Chinese outlets highlighted the emergence of “AI digital human trainers” and generative animation operators as new labor roles supporting avatar production and deployment
2025-06-22 — JD.com deployed large numbers of virtual human digital employees across 618 brand livestream rooms, operating continuously with scripted sales logic and audience management
2025-06-22 — Digital Domain released an AI video production solution built on its virtual human technology for short-form commercial content creation
2025-06-22 — Huawei Cloud launched or spotlighted MetaStudio, an interactive digital human platform for embodied AI assistants in consumer and enterprise scenarios
2025-06-18 — Baidu announced the Mengdie Plan and Fanxing Plan to subsidize and scale digital human livestream hosts, targeting mass avatar commercialization
2025-06-18 — Ning Shui Group launched the training-platform virtual human “表帅” for internal education and knowledge delivery
2025-06-15 — Luo Yonghao announced that his digital human would debut on Baidu e-commerce on June 15, setting up the widely reported milestone livestream narrative
2025-06-14 — Alibaba open-sourced MNN TaoAvatar, a lightweight edge-oriented 3D digital human system combining reconstruction, voice, and on-device inference
2025-06-12 — Shenyang Heping District launched “和智宣,” a government digital human AI spokesperson for public communication and service delivery
2025-06-12 — Beijing Jiuling Times Film & Media received a patent for a metaverse virtual digital human production system, while a Shenzhen firm patented an interactive virtual digital human device/system
2025-06-10 — China Mobile (Lianyungang Ganyu) introduced a digital human smart tourism assistant using speech synthesis, emotion engines, and 3D presentation for local tourism services
2025-06-08 — Shenzhen firms were reported to be deploying AI digital employees to expand productivity, framing avatar labor as scalable enterprise infrastructure
2025-06-08 — Patent filings included a digital virtual human intelligent interactive exhibition system by Shanghai Baihao Electronics and multimodal digital human generation methods by Beijing Ultrapower
2025-06-06 — Tencent was reported to be building a full-stack AI game creation solution featuring interactive virtual beings, while NetEase titles integrated virtual beings and facial modeling
2025-06-06 — Shanghai Lida College presented a digital human of Ming artist Dong Qichang for cultural education and exhibition use
2025-06-05 — ByteDance’s 巨量引擎 released or promoted “即创” as a low-cost digital human video production tool for brand marketing during 618
2025-06-05 — Bilibili received a patent related to virtual avatar livestreaming, accompanied by legal discussion regarding rights and “中之人” ownership issues
2025-06-05 — Schools in Inner Mongolia and Daqing were reported to be deploying interactive AI digital characters for classroom teaching and historical dialogue simulations
2025-06-04 — A GitHub release titled “Ultralight-Digital-Human” introduced a lightweight model for real-time digital human capabilities on mobile devices
2025-06-01 — A GitHub “awesome” list curated tools and frameworks for building digital humans, including Live2D-related tooling and orchestration concepts