October 31, 2025
Cultural Heritage: Shanghai Fengyuzhu Exhibition Co., Ltd. (风语筑) promoted a “multi-dimensional fusion VR large-space immersive experience” in Shanghai that uses immersive VR to recreate historical scenes, and specifically described using digital-person restoration to reanimate figures from the classical painting Xing Le Tu (《行乐图》), positioning digital humans as a method for strengthening cultural storytelling and for supporting the digitization, preservation, and “living” transmission of cultural heritage through experiential exhibition formats.
Enterprise And Media: Daheng New Epoch Technology, Inc. (大恒科技) described a virtual-human solution (attributed to its unit Daheng Xuanjing, 大恒炫璟) that combines broadcast-grade character design/modeling for high-precision 3D digital-person assets with AI-driven animation and WebGL rendering to deliver deployable digital characters; Baidu, Inc. (百度) claimed it has helped create more than 100,000 digital-human livestream hosts and associated this with improved live-commerce conversion performance, framing digital humans as standardized, scalable on-camera “presenters” for commerce and marketing workflows; Tianyu Digital Technology Group Co., Ltd. (天娱数科) disclosed a VR livestream cooperation agreement with PICO (PICO) under which its virtual digital humans entered the PICO VR ecosystem and the parties would explore virtual character business models, virtual content creation, and immersive virtual-space experiences.
Government Services And Civic Communication: A local media organization in Nanning described an internally developed interactive digital human named Chunxia (“春夏”) used to support coverage and communication around the Nanning “Two Sessions,” emphasizing fluent bilingual (Chinese–English) delivery as part of an AI-assisted content-production workflow; Hangzhou Gongshu District reported launching a street-level digital human named Mi Xiaoxiang (“米小巷”) as a community-facing digital persona associated with local AI “innovation community” building, presented as a public-service style digital representative embedded in neighborhood governance and outreach.
Real Estate And Property Services: Chuangshi Technology (创视科技), described as a subsidiary of Coocaa Technology (酷开), launched an AI property-service platform that treats building screens as a vertical-space service hub and highlights customized AI digital humans as a front-end interface for property operations, implying a role for digital humans as tenant-facing agents for service requests, guidance, and building-related communications within managed residential or commercial environments.
Entertainment And Performance: Fujian Fanghua Yueju Theatre (福建芳华越剧院) presented a “digital human intelligent interactive system” in which a digital human performs on stage alongside human actors, using real-time interaction to extend traditional opera performance into hybrid human–synthetic staging, framed as a mechanism for renewing heritage performance forms through interactive digital co-performance.
Cultural And Business Events: Event coverage from Shandong described an on-stage “across time” dialogue that used AI large-model techniques to present historical figures such as Zigong (子贡), Zhang Jian (张謇), and Tan Kah Kee (陈嘉庚) as digital humans interacting with contemporary entrepreneurs, treating digital humans as a performative interface for values education and historical narration in conference ceremonies and themed public programming.
Public Safety And Abuse: A Ningxia public warning described fraud patterns in which bad actors generate digital-human accounts to impersonate “caring juniors” or “health experts,” using scripted dialogue and persona design to build emotional trust with older adults and then induce irrational spending or transfers, positioning digital humans as an emerging deception vector where synthetic identity, conversational scripting, and social engineering combine in a single scalable scam format.
Memorial And Funerary Use: Hong Kong coverage described a funerary industry proposal to use AI to create biographical recap videos of deceased individuals and to generate an “AI digital human” likeness for remembrance-oriented presentations, framing the application as a commercial memorial product that repackages personal history and identity into a synthetic audiovisual presence for mourning and commemoration.
October 30, 2025
Entertainment and Live Commerce: Baidu (百度) reported that its digital-human livestream anchors have surpassed 100,000 creators in use, and that deployments in scenarios such as e-commerce livestreaming have been associated with a 31% uplift in conversion performance; the same account framed the underlying digital-human stack as enabling highly consistent, standardized presenter output suitable for scaled commercial livestream operations.
Culture and Heritage Experiences: Fengyuzhu (风语筑) showcased a “multi-dimensional fusion” large-space immersive VR experience that uses digital-character reconstruction to revive people depicted in the ancient painting Xingle Tu (《行乐图》), using restored “digital figures” to make historical activities legible inside the experience and strengthen immersion. Separately, a Jiangsu-based onstage program used “digital humans” to stage a cross–time dialogue format, presenting historical figures—Zigong (子贡), Zhang Jian (张謇), and Chen Jiageng (陈嘉庚)—as synthetic onstage participants appearing together in the same session.
Enterprise Content Production and Virtual-Human Solutions: Daheng Technology (大恒科技) described a virtual-human solution delivered via its unit Daheng Xuanjing (大恒炫璟), positioning the offering around broadcast-grade professional design and modeling capabilities used to build virtual humans for client applications.
Developer Platforms and Tooling: MoFa Technology (魔珐科技) launched an embodied-intelligence 3D digital-human open platform for developers called Mofa Nebula (魔珐星云), explicitly framing it as a developer-facing foundation for building interactive 3D digital humans.
Audio-First Synthetic Characters and Companions: Soul App (Soul) open-sourced a podcast voice-synthesis model, SoulX-Podcast, describing capabilities including generating up to 90 minutes of uninterrupted podcast audio, supporting smooth multi-turn spoken interaction, and enabling multilingual interaction; the same release positioned the model as a way to create expressive, personality-forward virtual voices for content creation and social interaction.
XR and Virtual-Being Broadcasting: Tianyu Digital Technology (天娱数科) disclosed that it signed a VR livestreaming agreement with PICO (PICO) and tied that cooperation to its “virtual digital” business line, indicating a pathway for deploying virtual-beings-led livestream formats into VR viewing contexts through the PICO platform.
Ethical and Safety Contexts: Tencent (腾讯) warned about scams that use AI-generated digital-human accounts to build emotional trust and then induce irrational spending, describing the tactic as a “virtual human” persona trap used to extract money from victims (including older adults) by leveraging synthetic identity, scripted rapport, and persuasion.
October 29, 2025
Public Services and Urban Governance: In Nanning, a community-governance initiative described an “AI social worker” deployment in older neighborhoods, pairing a digital human with an AI service hall and intelligent inspection equipment to address grassroots governance needs across governance, public service delivery, and safety management.
Employment and Talent Services: In Chongqing’s Dadukou District, a youth employment-and-entrepreneurship push used on-site “digital-intelligence job broadcasting” devices to continuously announce openings; the setup emphasized an AI digital human that interprets compensation packages and career-development paths for job seekers. In Beijing’s Economic-Technological Development Area, the newly unveiled Beijing International Talent Service Port incorporated an AI digital-human assistant to provide policy consultation, alongside an intelligent workflow engine for personalized service guides, AI translation terminals, and data-driven matching between industry needs and talent resources.
Healthcare and Elderly Care: Mashang Consumer Finance (马上消费金融) was associated with an eldercare-oriented “companion” system centered on “Peipei (裴裴),” highlighted for recognition in multiple innovation contexts; the case explicitly referenced an “elderly-care companion digital-human system” and positioned it as a way to deliver emotional support (“emotional value”) in eldercare scenarios, with the system cited as receiving an award tied to large-model evaluation/recognition by a national industry research body.
Culture and Heritage Experiences: Shuzi Xusheng (数字栩生) created a high-realism digital-human IP named Yunzhuo (云灼) for a heritage revitalization program built on the historical and cultural setting of Zhangye’s Giant Buddha Temple; the production stack was described as combining light-field reconstruction, intelligent decoupling, and real-time AI face-swapping to achieve a highly realistic digital human intended to carry the site’s stories and cultural context into a renewed, experience-oriented presentation. A related mural-heritage feature also referenced the use of a digital human in the context of bringing mural imagery into contemporary narrative/interactive formats.
E-commerce and Rural Revitalization Training: China Telecom (中国电信) was reported to have supported rural revitalization work in Kashgar’s Shufu County, including an AI digital-human e-commerce livestreaming training program connected to its local assistance efforts and industry support activities, framing the digital human as a practical tool for livestream-based selling and skills development.
Developer Platforms and 3D Digital Humans: Mofa Technology (魔珐科技) announced an “embodied-intelligence” 3D digital-human open platform called Xingyun (星云), introduced as a developer-facing platform intended to unify core capabilities across 3D virtual-human modeling, driving/animation, and interaction; the release was positioned explicitly around giving AI a “body” by providing an integrated toolkit for building and deploying interactive 3D digital humans.
October 28, 2025
Cultural and Tourism: In Gansu, a Dunhuang “flying apsara” figure was realized as an AI digital human—described as emerging from murals not as an illusion but as a data-driven, art-infused synthetic character used to carry the Dunhuang imagery into a contemporary, animated form. Separately, a cultural-heritage renewal effort for a millennium-old royal temple in Gansu deployed a dedicated digital-human IP named Yunzhuo (云灼) as a visitor-facing avatar concept, explicitly framed as using the “digital human” format to communicate with tourists; the initiative was guided by the Cyberspace Administration of China’s Network Communication Bureau and the National Cultural Heritage Administration’s policy unit, with special support from the China Internet Development Foundation. iFLYTEK (科大讯飞) also positioned virtual beings as core infrastructure for “smart cultural tourism,” releasing a product matrix that includes a virtual-human intelligent interaction machine built around attraction-matched customization (character appearance, background, and persona) plus a purpose-built knowledge base, and a mobile digital human designed for on-site guiding that adds 360° sound-source localization, autonomous movement with obstacle avoidance, and multimodal interaction capabilities for exhibitions and scenic areas.
Education: An “AI blackboard” classroom setup introduced a panoramic virtual human intended to function as an “AI classmate” that upgrades AI from a passive tool to a more proactive companion by using Socratic-style questioning; it was also described as being able to play historical figures to support immersive learning scenarios, with these functions outlined by Zhou Jiafeng (周佳峰).
Marketing and E-commerce: In Jiangsu, a rural revitalization discussion highlighted digital-human livestreaming as a concrete e-commerce practice—using a synthetic presenter/virtual host format as an example of how digital tools can deepen the integration between village development goals and online commerce operations.
Entertainment and Live Streaming: A prominent livestreaming figure described building their own virtual humans by using AI to synchronize lip motion with spoken language, and articulated an ambition to push synthetic characters toward increasingly human-like presence—explicitly contrasting virtual idols with “real” humans via the idea of self-awareness as a differentiator, while framing the long-term goal as making the virtual human feel indistinguishable from a real person.
Enterprise and Finance: Shuziren (数字人) disclosed a third-quarter report indicating rapid top-line growth and a return to profitability over the first three quarters, reporting RMB 63,870,024.28 in revenue (up 124.45% year over year) and RMB 1,314,230.80 in net profit attributable to shareholders, placing a named “digital human” company directly in the context of commercial performance reporting.
October 27, 2025
Education and Training: Xi’an Jiaotong University (西安交通大学) produced award-winning foreign-language micro-lessons using an AI digital-human workflow to speed up microcourse video creation, and paired the videos with interactive components by connecting the presentation layer to a course knowledge base. Xi’an International Studies University (西安外国语大学) showcased digital-human capability as part of its “AI + education / AI + culture-and-tourism” talent-development agenda, presenting digital humans alongside other emerging specializations as concrete curriculum outcomes for training and industry-facing instruction. In Shanghai, a basic-education professional-development program treated “digital-human video production and editing” as a core hands-on module, teaching educators practical creation pipelines and evaluation criteria aimed at deploying digital-human videos in school activity and teaching scenarios.
Tourism and Cultural Experiences: iFLYTEK (科大讯飞) launched a smart cultural-tourism product matrix built around virtual-being interaction in real venues, including a “virtual-human intelligent interactive kiosk” that can be customized to a specific attraction with a tailored character image, background, persona settings, and an associated knowledge base. The same release highlighted a “mobile digital human” designed for on-site guidance, combining 360° sound-source localization with autonomous movement and obstacle avoidance for guided navigation and multimodal interaction in exhibition halls and scenic areas. Separately, Huawei (华为) ecosystem presentations on “AI + XR” cited Jiangxi deployments where an “AI digital human” was used at the Tengwang Pavilion scenic area as a visible example of virtual-being-based visitor interaction moving into production use.
Employment and Public Services: Xining’s Chengzhong District (西宁市城中区) ran an “AI digital human livestream job-fair” format for employment services, using a digital-human presenter to broadcast recruiting information and connect job seekers with postings in a structured livestream setting. In Hubei, campus-safety education for school legal-support roles incorporated a digital-human element in instruction on risks such as bullying and online exploitation, using the virtual-presenter format to support delivery of safety and legal-awareness content.
Marketing and Brand Promotion: Xinjiang wine marketing adopted an “OBVerse holographic cabin (OBVerse奥比全息舱) + replicated digital human” setup to retell brand stories in a new presentation form and to enable brand-facing dialogue with global consumers through a synthetic character embodied in a holographic display environment. At the China–ASEAN (Nanning) Culture Month in Nanning, visitors were offered hands-on “generative AI digital-human avatar” experiences as an on-site interactive attraction, positioning digital humans as a participatory cultural-tech showcase rather than a purely screen-based demo.
Entertainment and Livestreaming: A “digital human + bullet-screen game livestream” model was promoted as a way to keep streams running continuously with reduced dependence on a live host, using a digital-human anchor to maintain an always-on broadcast presence while supporting ongoing interactive play patterns typical of barrage-comment (“弹幕”) participation.
Media Production and Enabling Research: ByteDance (字节跳动) and Zhejiang University (浙江大学) were cited together in connection with “long-form video AI digital humans,” pointing to synthetic-character generation aimed specifically at extended-duration video production rather than short clips, and signaling a push toward digital-human presenters that can sustain longer narrative or informational formats within mainstream video pipelines.
October 26, 2025
Public Services: Nanjing Public Security Bureau Yuhuatai Branch (南京市公安局雨花台分局) partnered with a local technology company to deploy a “digital human” for public-facing outreach in a community safety initiative, using the virtual spokesperson format to engage residents and support on-site communications. Wuxi Municipal talent-attraction programming in Beijing used an AI digital human as a presentational “host” for policy explanation and recruitment promotion during its university-facing campaign events.
Education: An “AI + basic education” professional-training program in Shanghai centered practical production workflows for digital-human videos, covering creation and editing techniques and tying them to classroom and school activity scenarios. Separately, iFLYTEK (科大讯飞) introduced an “AI full-scene virtual human” concept for learning environments, positioning the virtual character as an “AI classmate” that can proactively guide student thinking through Socratic-style questioning while drawing on cross-disciplinary knowledge-graph support.
Tourism and Cultural Experiences: iFLYTEK upgraded its “AI + cultural tourism” offering with a focus on multilingual digital-human capabilities, presenting a technical refresh for tourism-facing virtual characters intended to communicate across languages in destination and venue settings; the update was discussed by iFLYTEK’s virtual-human platform leadership alongside its research team, framing digital humans as the interaction layer for smarter visitor services.
Developer Platforms and Enabling Technologies: At iFLYTEK’s 1024 developer event, the company highlighted an upgraded agent platform where virtual humans act as an immersive interaction front end, combined with selectable official voice options or rapid creation of a personalized voice, plus role-play modeling designed to strengthen emotional expression and persona-like behavior for synthetic characters. The same stack was described as building a “voice-and-appearance-in-one” interaction entry point by integrating the iFLYTEK AIUI system with virtual-human capabilities, near-instant voice cloning, and role-play models so developers can quickly configure a dedicated look, voice, and personality settings for agent-style applications.
Digital Content Production: ByteDance (字节跳动) and Zhejiang University (浙江大学) were cited in relation to “long-form video AI digital human” work, pointing to digital-human generation aimed at extended video formats rather than short clips, and signaling ongoing development of synthetic on-screen presenters/characters for longer audiovisual production pipelines.
Digital Commerce and IP-Based Virtual Characters: Punk Coding (朋克编码) raised an angel round of several tens of millions of RMB led by Meihua Capital (梅花创投), describing an IP-matrix approach that has already produced multiple digital-asset forms including virtual images (avatars/synthetic characters), alongside physical and digital collectibles and NFT-style items, with a membership system and community operations positioned as the mechanism for sustaining distribution and monetization of those virtual-character-linked assets.
October 25, 2025
Education and Science Communication: In Nanjing, an on-site learning program about modern printing used an AI digital human modeled as “Bi Sheng” to demonstrate movable-type printing in a hands-on setting, with the synthetic presenter walking children through specific steps of the process as part of an interactive workshop-style visit rather than a static display.
Culture and Tourism: At the 3rd China–ASEAN (Nanning) Culture Month in Nanning, the event program introduced a dedicated digital recommendation officer named “Yueyue,” a youth-styled digital human positioned as an official guide-like virtual presence for audiences, and explicitly paired the character’s rollout with consumer-facing AI device/interaction framing (including AI glasses) to drive engagement around the festival’s cultural programming.
Heritage and Museums: In Quanzhou’s world-heritage-themed cultural activation, a digital human named “Hehe” appeared as a live, interactive virtual character that responded in real time with the host, while a local Nanyin ensemble “Dianshui Nanyue” shared the stage with a Bilibili (哔哩哔哩) virtual artist to present Nanyin repertoire through a hybrid performance that fused traditional music with digital/virtual presentation. Separately, museum exhibition production work was illustrated through a practitioner case describing how “digital doubles” and “moving” holographic projections are operationally produced and maintained for gallery deployment—turning cultural objects into managed “digital exhibits” that can perform reliably in-show through full-scene holographic presentation.
Retail and Marketing: JD.com (京东) framed its 11.11 livestream upgrade around bringing virtual characters directly into live commerce rooms, highlighting “Liying 3D” live-production capability and the JoyAI large model as enabling infrastructure for more immersive, character-driven shopping sessions; within this system, a model-born virtual idol named “Aura” was presented as a concrete example of a synthetic character used to anchor attention and participation in JD livestream events, including integration into branded programming tied to celebrity appearances.
Agriculture and Rural Revitalization: China Telecom (中国电信) was linked to a Xinjiang specialty-products promotion case that used an AI digital human anchor as the on-camera presenter to help local products “go live” at scale; the example was embedded in a field-visit narrative around the Jiangguoguo Agricultural Technology (疆果果农业科技有限公司) assistance project, where the digital human livestream format was treated as a practical sales-and-visibility tool within an industrial support and rural-revitalization workflow.
Enterprise and Industry Ecosystems: In Mianyang (Fucheng District), a relocation case described a company whose core product is “digital humans” and reported that, after settling locally, the firm’s digital-human product quickly found deployable application scenarios—positioning virtual-being outputs as directly commercializable enterprise deliverables within the city’s broader push to secure near-term “landing” use cases for AI-based products and services.
October 24, 2025
Education: At Shaocheng Primary School in Chengdu, visiting teachers from Aofeng Primary School in Renshou County (Meishan) observed classroom practice where an AI-powered digital human was used as a continuous instructional presence throughout the lesson—handling transitions between activities and delivering evaluative feedback to maintain student attention and support pacing, rather than appearing only as a one-off demonstration.
Government Services: Xiaogan City’s government service workflow upgrade, as described by Hubei Provincial Data Bureau (湖北省数据局), explicitly incorporated digital humans alongside AI intelligent customer service to deliver 24/7 policy Q&A and guidance, positioning the virtual agent layer as an always-on front end for public inquiries and service navigation.
Finance: Huishang Bank (徽商银行) described its customer service center modernization as a multi-platform build that combines a remote banking operations platform, telephony, and video service capabilities, while actively introducing large-model AI and virtual digital human technology to support broader service intelligence—implying a shift toward avatar-mediated, model-driven customer interactions within video-enabled remote financial services.
Healthcare: Gushengtang (固生堂) announced a partnership with Singapore-based 1doc to launch a “Guoyi AI” doctor avatar/digital clone overseas, framing the initiative as an exportable AI “split-body” of Chinese medicine expertise; the release tied the debut to GovWare2025 in Singapore, positioning the virtual clinician as a concrete productized representation of practitioner knowledge for cross-border access and engagement.
Employment: In Jinan, an employment-related event combined conventional livestream job broadcasting with an “AI digital human” livestreaming component, using the virtual presenter format specifically for job posting and recruitment-oriented live sessions (alongside other program elements such as host-led remote venue exploration), making the digital human a practical tool for scalable “live job matching” style outreach.
Culture and Tourism: In Chengdu’s embodied-intelligence industry narrative, Mingtu Technology (明途科技) was cited for deploying a holographic digital human as part of a broader set of interactive, tech-forward visitor experiences spanning cultural and museum-style destinations—placing the virtual being in the role of an on-site, visualized digital presence aligned with public-facing interpretation and experiential engagement.
Ethical Contexts: A Xi’an-focused discussion highlighted controversy triggered by a concrete “digital resurrection” case involving a tea-science master, and mapped the practice into tiers based on how intelligent and interactive the resulting digital human is—from basic recreations to more advanced versions—treating the synthetic character not merely as a technical feat but as a socially contested application of virtual-human technology.
October 23, 2025
Marketing and Livestreaming: Campaign China (Campaign 中国) discussed the use of AI-powered virtual humans as livestreaming “hosts,” framing AI virtual anchors as a practical production option that can be positioned as an extension of human capability rather than a total replacement; the piece highlighted an initiative described as opening up a new approach to livestream execution and quoted business leader Akinori Kubo characterizing AI virtual streamers as a way to augment what human teams can do in live selling and live content operations.
AI Companionship and Consumer Ethics: Sina Finance (新浪财经) reported a compliance-driven tension in the AI companionship business when “virtual lover” experiences become constrained by platform governance: it described how a user (“嫣晴”) noticed that an AI boyfriend persona she had created was restricted by the platform (“locked away”), and it relayed commentary from an industry practitioner (“Aron”) working on a domestic AI-companion virtual-human team about the trade-off between regulatory/oversight requirements and preserving user experience, using the “virtual lover loses its voice” scenario as a concrete illustration of how moderation and compliance can directly alter the behavior and continuity of companion characters.
Education and Learning Agents: Yiou (亿欧) summarized education-sector movement toward “educational digital humans,” describing a shift from digital humans being used mainly as video-production tools to being treated as cognitive, teaching-oriented intelligent agents that can provide more interactive instructional support such as personalized feedback and learning suggestions; it also foregrounded specific ethical concerns triggered by deploying such educational digital humans, including issues around misplaced authority in the classroom context and risks associated with data collection.
Enterprise Technology Landscape and Platforms: NetEase (网易) highlighted the competitive landscape around digital-human vendors and platforms through “enterprise ranking” and “platform technology ranking” coverage, and separately described a “technology–scenario–capital” triangle as a way the sector is being evaluated; within that framing it named three example companies as representative archetypes—Xiangyan Technology (像衍科技), Lingmou Digital (灵眸数字), and Huanjie Intelligence (幻界智能)—positioning them as contrasting routes to differentiation, respectively emphasizing technical capability, scenario-focused deployment in vertical industries, and metaverse-oriented ecosystem entry points, as part of how digital-human companies are being compared and categorized.
October 22, 2025
Public Services: In Nanning’s Qingxiu District, a multi-ethnic community governance effort incorporated an “AI digital human” interface that residents could use for one-click consultation on administrative matters such as how to apply for a residence permit, positioning the digital human as a front-end guide that explains procedures and reduces in-person friction. In Beijing’s South Central Axis International Cultural Science and Technology Park, visiting university students experienced interactive “digital human dialogue” with a historical figure simulation—“Su Shi”—using the virtual persona to create an immersive “culture + technology” engagement format rather than a static exhibit.
Telecom and Customer Service: China Telecom (中国电信) was described using digital-human capabilities alongside broader intelligent-service tooling in its provincial operations: Shanxi’s “Smart 10000” customer-service center integrated multiple intelligent tools where customer-service robots covered 327 scenarios and handled 1.45 million service transactions in the first half of the year, with “digital humans” included as part of the service stack; separately, a Jiangxi-focused report referenced the arrival of “long-video AI digital humans,” indicating experimentation with AI digital-human content formats within the broader telecom context.
Culture, Museums, and Libraries: In Huangshan, a “virtual digital human (AI librarian)” was highlighted as delivering a novel cultural experience tied to reading and public-cultural programming, pairing the librarian persona with onsite activities to make cultural services more interactive. In Hangzhou, Hangzhou Arts and Crafts Museum deployed a dedicated IP digital human—“Jiangbao”—on an ultra-narrow-bezel interactive display, where the character acted as a “gold-medal docent,” explaining exhibition themes and featured works to visitors as a synthetic guide embedded directly into the gallery environment. Shandong Digital Culture Group (山东数文集团) was linked to a “digital human development platform” that supports digital-human creation, animation, and interaction, framing virtual characters as infrastructure for culture-and-tourism digitization rather than one-off mascots.
Education and Youth Engagement: In Wuxi’s Liangxi District, a newly opened teen AI experience center included hands-on activities such as “digital human outfit changing,” treating avatars/digital humans as an interactive learning module alongside other AI demonstrations (for example, robot sugar-painting), with students reporting they found the operation process discoverable and rewarding.
Enterprise Branding and Industrial Storytelling: New Pearl Group (新明珠集团) was presented as using a branded digital human IP—“De Shu”—to reshape how a manufacturing enterprise communicates identity and modernizes engagement, tying the character to a broader narrative that spans from “digital human IP” through to digitally enabled production and a youth-oriented brand strategy in the Foshan manufacturing context.
Events, Forums, and Onsite Presentations: At the 138th Canton Fair’s AI trade-ecosystem forum, organizers adopted a “virtual AI host” format paired with real-time multilingual capabilities, using a synthetic presenter to run sessions while supporting cross-language communication as part of the event’s production workflow rather than as a standalone demo.
Media, Entertainment, and AI Companionship: Tencent Video (腾讯视频) launched “Hunyuan AI avatars” tied to drama characters—“Xu Yan” and “Shen Haoming”—positioning them as “watching companions” designed to meet viewers’ need for real-time emotional interaction while following a show, effectively turning fictional roles into interactive AI companion instances within the viewing experience.
E-commerce and Marketing Operations: A Hubei-focused live-ecommerce industry report noted “AI digital human anchors” as a widely adopted technology in livestream commerce, appearing alongside systems like intelligent supply-chain management; the framing emphasized that synthetic hosts are being used as practical production tools to expand livestream capacity and diversify content formats. Separately, in Shijiazhuang (Xingtang County), a disability-focused entrepreneurship park reported that 87 people with disabilities were participating in “digital human livestream selling,” using digital-human presenters for live commerce as an accessibility- and employment-linked operational model rather than relying solely on human on-camera talent.
Enterprise Platforms and Underlying Technology: Baidu (百度) previewed continued development around “new-generation digital human technology” in the run-up to its Baidu World 2025 programming, with the digital-human track grouped alongside intelligent agents and intelligent hardware; the emphasis was on platform-level digital-human capabilities (and their deployment as Baidu “digital humans”) as a core product direction rather than a single isolated pilot.
Government–Industry Collaboration and Tooling Contracts: Heilongjiang Zhuote Artificial Intelligence Technology (黑龙江卓特人工智能科技有限公司) signed a technology-transfer–oriented cooperation with the Mingshui County Internet Service Center (明水县互联网服务中心) covering an intelligent shopping-guide system, “intelligent interactive digital human software,” and “intelligent digital-twin digital humans,” indicating a packaged approach that spans both front-end retail guidance and more sophisticated digital-human/twin representations as deployable software assets.
October 21, 2025
Healthcare: The Second Affiliated Hospital, Zhejiang University School of Medicine (浙大二院) reported the rollout of a “whole-vascular digital human” concept positioned as an AI-enabled approach to support the full pathway of precision prevention and treatment for pan-vascular diseases, framing the digital human as a clinical digital construct used to strengthen end-to-end vascular-disease management rather than a simple visualization demo.
Employment and Public-Service Delivery: In Nanchang, the local job-seeking service brand Hongcheng Employment Connect (洪城就业通) was described extending recruitment services with a “digital human + real host” livestream format, pairing a synthetic on-screen presenter with a human anchor to run live recruiting broadcasts and related cloud-based employment services designed to improve reach and usability for job seekers.
Enterprise Events and Corporate Communication: Yilu (易路) announced its November enterprise AI summit as breaking from conventional conference staging by using digital-human technology as a core presentation method, treating a digital human as a front-end delivery layer for agenda content rather than limiting it to a side demo.
Industrial Construction and Smart-Industry Promotion: At a major release event for an intelligent-construction industrial base in Suzhou’s Xiangcheng District, organizers used a digital host named Xiaozhi (小智) in an interactive emcee role to guide attendees through tightly sequenced segments including platform launch, video demonstrations, policy interpretation, base unveiling, cooperation signings, product releases, and plan announcements, making the digital human a functional substitute for standard on-stage hosting.
Rural Commerce and Livestreaming: In Zhejiang’s Yuhang area, a village-level commercialization case described a young “rural CEO” leveraging digital-human livestreaming to expand sales channels for a local specialty product—Luniao honey pears (鸬鸟蜜梨)—showing a practical pattern where a synthetic presenter is used to sustain or scale livestream operations for agricultural e-commerce.
Industrial Training and VR-Linked Virtual Beings: China Unicom (中国联通) was reported showcasing virtual-being applications at the 2025 World VR Industry Conference in Nanchang, including a jointly developed “digital-human instructor” built with Luxshare Precision Industry (立讯智造) as a training-oriented example, and an additional cartoon-style AI digital human used for on-site interactive dialogue, illustrating digital humans being deployed both as instructional agents and as conversational interfaces in VR-adjacent industrial exhibitions.
Publishing and Content Marketing: Guomai Culture (果麦文化) was cited as actively exploring virtual beings as levers for its core business, explicitly including the use of virtual humans for online book marketing and broader experimentation tied to book planning and distribution, positioning synthetic characters as a practical tool to enrich marketing formats and expand promotional capacity for publishing-related products.
Enterprise Virtual-Human Technology Offerings: Daheng Technology (大恒科技) was associated with a commercial virtual-human solution described through its unit Daheng Xuanjing (大恒炫璟), emphasizing a pipeline that combines broadcast-grade design and modeling to deliver high-fidelity 3D digital character assets, plus AI-driven animation/control and WebGL rendering to operationalize virtual humans for client-facing deployment across web-capable environments.
Ethical and Regulatory Contexts: A widely circulated China-focused enforcement narrative framed emerging governance measures around synthetic media by describing the assignment of a unique “identity label” to each virtual human and each cloned voice track, positioning this as a mechanism to restore the public’s right to know and ability to discern when encountering virtual personas and voice cloning, rather than as a blanket restriction on technical innovation.
October 20, 2025
Government Services: Xi’an’s Lianhu District put an “intelligent service-guide digital human” named Xiaolian (小莲) into operation at the district Citizen Service Center, using a 3D digital persona to handle guided inquiry and navigation-style assistance for visitors on site.
Tourism and Cultural Consumption: In Chongqing’s Jiulongpo District, a time-honored-brand community carnival added a “smart eat, smart play” market zone that combined food-and-leisure with hands-on tech experiences, explicitly including digital-human interaction alongside VR scene experiences as public-facing attractions. In Shaanxi’s “AI + culture and tourism” push, visitors were supported by an AI companion tour-agent called Xiaoqi (小七) and by “Tangchao Workshop · AI travel photography” experiences that paired AI-driven guidance with AI photo-shoot/wardrobe-style digital services, including AI digital-human elements used for tourism engagement.
Industrial and Enterprise Training: China Unicom (中国联通) showcased AI+VR integration at the 2025 World VR Industry Conference in Nanchang, including a jointly built “digital-human instructor” created with Luxshare Precision Industry (立讯智造) as a training-oriented example of virtual-being deployment. The same conference coverage also described China Unicom exhibiting a cartoon-style AI digital human designed for interactive dialogue with attendees, positioning conversational virtual characters as a practical interface layer inside VR-oriented industry showcases.
Retail and Marketing: JD.com (京东) was linked to multiple concrete digital-human commerce cases: its ongoing focus on AI digital-human livestreaming was framed around “Digital Human 4.0” capabilities intended to cover an end-to-end chain from live selling through content generation, explicitly aimed at easing constraints caused by shortages of high-performing human hosts. Separately, a widely cited reference case described Liu Qiangdong’s digital avatar livestream (a “digital double” used as a selling host) drawing tens of millions of views and generating substantial GMV in a short session, used as an example of virtual beings directly replacing or amplifying founder-led selling in livestream commerce. Baidu (百度) was cited in the same context through a case in which a major influencer’s digital-human livestream achieved notable early results, presented as another concrete pattern of virtual beings being used to scale creator-led commerce and attention without requiring the creator to be physically present. Bilibili (哔哩哔哩) appeared as the platform reference point in this ecosystem through the claim that a large share of “virtual UP” creators depend on specialized technical backends—highlighting virtual creators as a sustained, platform-centered application for synthetic characters in China’s creator economy.
Community Governance and Local Operations: China Mobile Guangdong (广东移动) was described deploying “AI +” tools for基层治理 in rural/community settings, combining a smart-village platform build-out (with improved network coverage) with the introduction of AI drone capabilities and AI digital-human technology, presented as a concrete package used to improve local governance and operational effectiveness at the village level.
Conferences and Hybrid Event Presentation: At a Canton Fair–related forum, organizers used a “virtual AI host + real-time multilingual translation” stack to deliver simultaneous Chinese–English presentation and transmission, representing a practical event-production use of a synthetic on-screen character as the front-end “presenter” layer paired with live AI language services for cross-border audiences.
October 19, 2025
Exhibitions and On-site Guidance: At the 7th VR/AR Industry Expo in Nanchang, an AR digital-human guide device was presented for visitors to experience, positioning a virtual guide persona as a hands-on navigation and explanation interface within a mixed-reality exhibition setting. At the 10th China International Copyright Expo in Qingdao, the event experience also explicitly incorporated virtual-beings as visitor-facing “guides,” including an AI digital-human host used to lead remote or on-site audiences through the show’s highlights.
Commerce and Livestreaming: In Yancheng’s “Jiangsu Coastal Digital Trade Port” buildout and the surrounding digital-audiovisual industrial push, Bayrui Technology (佰瑞科技) was cited for independently developing digital-human livestreaming technology, with an expectation of reaching over RMB 100 million in transaction volume within the year—framing the digital human as a production tool for e-commerce broadcasting at scale. In Guangdong’s farm–culture–tourism integration pilot work, multiple resident teams were reported to be creating digital-human anchors modeled on real people and then using those synthetic hosts to sell products such as coffee, honey, and cultural-creative goods, treating the avatar anchor as a reusable sales presenter that reduces dependence on constant on-camera human staffing.
Culture and Heritage IP: At the Qingdao Copyright Expo’s Shandong exhibition area, a “Confucius digital human” was highlighted as a centerpiece interactive, designed for deeper visitor engagement through direct digital-human interaction; the same Confucius-themed virtual presence was also extended into consumer-facing cultural merchandise, including a cute Q-style Confucius image used for items like figurines and plush-style products, demonstrating a full chain from virtual character presentation to IP-derived productization.
Tourism and Food: A virtual human named “Congmei” was introduced as a Cantonese cuisine guide, explicitly combining “virtual human + food culture” to deliver local-food explanation and recommendation in a format intended to refresh traditional culinary-tourism interpretation and make the guide role available in a consistent, character-driven way across visitor touchpoints.
Healthcare: A depression-related pre-screening workflow was described in which patients converse naturally for several minutes with a virtual digital human on a computer screen, after which the system rapidly generates an analytical report—using the digital human as the front-end interview agent that standardizes collection of conversational signals for preliminary mental-health assessment.
Home and Retail Branding: Gold Medal Home (金牌家居) was associated with building a metaverse-linked brand presence that included creating a dedicated digital human named “Jinchanzi,” presented as an industry-first style move aimed at attracting younger audiences and extending the brand’s reach through a persistent synthetic spokesperson character.
October 18, 2025
Healthcare: At the First Affiliated Hospital of Xi’an Jiaotong University, a generative-AI depression pre-screening system was put into routine use in which patients face a computer screen and hold a natural multi-minute dialogue with a virtual digital human; the system uses that conversational interaction as the front-end screening workflow to support rapid preliminary assessment.
Enterprise and Marketing: Liren Lishang (丽人丽妆) applied a virtual human to livestream operations, using the synthetic presenter to cover about 40% of total livestream duration in a single session as part of an AI-driven efficiency push intended to reduce reliance on human hosts while sustaining sales performance. At the HICOOL 2025 Global Entrepreneur Summit, the Beijing Shunyi exhibition area incorporated an AI digital human into its booth experience as an on-site interactive element alongside other front-edge tech displays.
Consumer Devices: Xiaomi (小米) highlighted a “Miaoxiang” secondary rear display feature on the Xiaomi 17 Pro series that can project a 3D virtual avatar, positioning an on-device virtual image as a hands-free/at-a-glance interaction surface for everyday scenarios (for example, water-wet hands during calls and workout countdowns). The rear-display panel supply was attributed to TCL China Star Optoelectronics Technology (TCL华星).
Entertainment and Sports: An AI-generated digital singer named Yuri was used as a spectator-engagement “invitation” figure for the 2025 GT World Challenge Beijing Yizhuang event, with the character described as fully AI-generated by the AI.TALK team—covering visual appearance, voice, and motion generation—to function as a synthetic celebrity-style promoter for the race weekend.
Culture and Heritage: In Hunan’s Qiyang Cliff Inscriptions Digital Museum, the Tang-dynasty poet Yuan Jie was recreated as a digital human that converses with visitors, using an avatar-like historical persona as the museum’s interactive guide and storytelling interface. At the 2025 Beijing International Intangible Cultural Heritage Week, Douyin (抖音) presented an “Intangible Cultural Heritage Carnival” that deployed an AI digital human to guide visitors through the heritage exhibition area while also pairing the experience with a heritage market featuring Beijing time-honored brands; separately, a Shandong-themed publishing/copyright exhibition walkthrough explicitly included “digital human interaction” as part of a chain spanning creation, rights confirmation, protection, trading, and application.
Public Events and Ceremonial Media: A Hunan provincial state-owned-assets system awards ceremony introduced digital-human representations by synchronizing a bespoke digital image for each honoree as they appeared on stage, combining the individualized avatar display with personal video segments to spotlight key technical contributions and milestones.
Legal and Governance Contexts: A landmark enforcement case addressed AI-fabricated celebrity-style endorsement used for selling goods, targeting the publication of false advertisements through forged famous-person imagery; the misconduct was framed around algorithmically generated virtual likenesses capable of smooth, high-frame-rate imitation, crystallizing regulatory scrutiny of synthetic human images used to mislead consumers in commercial promotion.
Museums, Expos, and On-site Guidance: At the 7th VR/AR Industry Expo in Nanchang, attendees were shown an AR digital-human guide device as an on-floor demonstration of digital-persona navigation and exhibition assistance, treating the avatar as a front-end interface for visitor orientation and on-site explanation. In Hebei’s Shijiazhuang coverage tied to major robotics competition events, a digital human named “Mark” was presented in a guide-like role—positioned as an on-screen lead-in that lets audiences experience Yanzhao-themed content without physical travel—illustrating digital-human narration as a substitute for in-person touring.
October 17, 2025
Government and Public Services: Tongliao Municipal Government Service (通辽市政务服务) was described as embedding a “digital human” assistant named “Zheng Xiaotong” (政小通) into the “Intelligent Guidance” (智能导办) entry of its official WeChat account, where the avatar appears on-screen to guide users through administrative-service processes; the report illustrated this with a resident (Ms. Li) opening the公众号 and immediately seeing the digital-human assistant provide guided handling instructions. Chongqing Municipal Cyberspace Affairs Office (重庆市委网信办) was portrayed as using character-led anti-rumor communication as part of a broader identify-and-debunk workflow, specifically featuring a digital human called “Shancheng Xia” (山城侠) and a panda character “Yu Ke Yu Ai” (渝可渝爱) as recurring protagonists to deliver fact-checking content in colloquial, internet-native language.
Agriculture and Rural Digitalization: Zhengzhou’s agriculture-focused digitalization was reported with concrete tooling examples that included the “Agricultural Machinery Cloud” platform (农机云平台) and an AI digital human named “Zheng Huinong” (郑惠农), presented as part of a “technology empowerment” package for agricultural operations and services—positioning the digital human as an interactive, AI-facing layer alongside data/operations platforms rather than as a standalone media gimmick.
Culture, Tourism, and Media Production: Yangtze River Delta (Yancheng) Digital Audio-Visual Industry Base (长三角(盐城)数字视听产业基地) was associated with digital-human-driven content production in which a digital human called “Yan Mengmeng” (盐梦梦) “takes” viewers through local natural and cultural scenes—specifically described as leading audiences across the Yellow Sea wetland and into the Père David’s deer habitat—while “AI + film/TV” (AI+影视) techniques were cited in the same context as enabling short-form works such as Fuke Jinghuayuan (《复刻镜花缘》) to broaden traditional-culture reach through technology-assisted production and presentation.
Science, Events, and Place-Based Storytelling: Hebei-focused reporting referenced a digital human named “Mark” (马克) used as a narrative guide for place/story exploration, describing audiences being led by the digital human through Yan-Zhao-themed content framed as a “national geography reader”; the same “digital human ‘Mark’ as guide” phrasing appeared alongside coverage connected to Shijiazhuang’s event setting, including references around a low-altitude-industry ecosystem gathering and a drone-football league launch, with the digital human functioning as an on-screen host/guide to structure viewing and explanation rather than as a background technical feature.
October 16, 2025
Marketing and Commerce: Xi'an Catering (西安饮食) was highlighted as using livestreaming to refresh its brand and drive sales, with reported sales growth of over 30% tied to content-led marketing and younger-audience engagement; within that context, “digital-human livestreaming” was positioned as a way to reconstruct consumer scenarios, and Alibaba Local Services (阿里本地生活) was cited via its “AI smart restaurant” demonstration as an example of applying AI-driven service experiences in local commerce settings. Separately, DCF Intelligent Mall (DCF智能商城) was referenced for deploying an AI digital-human shopping guide (AI数字人导购) to create a guided “new shopping experience,” with the same platform framed as reshaping agricultural e-commerce operations through this digital-human guided retail approach.
Government and Public Services: In Jiangsu Province policy rollout framed around “AI + government services,” a government-service digital human named “Tiantian” (天天) was introduced as part of efforts to build a new digital government-service ecosystem under the provincial data-regulation context, with digital-human interfaces explicitly used as the front end for citizen-facing service delivery.
Legal and Enforcement Contexts: Beijing regulators investigated and handled what was described as the city’s first “AI virtual advertising” case tied to livestream commerce in which an AI-synthesized “virtual host” presentation used the likeness of China Media Group (中央广播电视总台) host Li Zimeng (李梓萌) during sales; the enforcement action also noted a product-standards mismatch in the livestreamed offering—promoted as a “deep-sea polyene fish oil” product while the applicable standard was for candy/ordinary food—underscoring the compliance and consumer-protection risks when synthetic presenter identities are used in commercial promotion.
October 15, 2025
Public Services: Tianning District, Changzhou (天宁区) rolled out an “AI + government services” service model that explicitly includes a government-service digital human named “Tiantian” (天天), positioning the avatar as a front-end assistant for citizen-facing service guidance within its broader digital-government buildout. In Kunming’s social-insurance outreach around the 2025 National Universal Insurance Publicity Month, a dedicated Q&A digital human called “Yi Xiaobao” (医小保) was deployed as an online-and-offline convenience channel to answer residents’ enrollment and benefits questions in a standardized, always-on interaction format.
Tourism and Cultural Attractions: The “Silk Road Star Show · Light-and-Shadow Carnival” (丝路星秀·光影嘉年华) tied to the “Digital Shilin” (数字石林) initiative described the introduction of virtual digital humans alongside VR dome cinema and MR/AR interactive experiences, using synthetic characters as part of an integrated “digital + culture” visitor experience system for a smart scenic-area ecosystem. In Chengdu, a metaverse study-tour venue described as a thousand-square-meter–scale comprehensive practice base emphasized hands-on interaction with a “digital person” that can generate content from prompts (for example, producing an image from “a panda walking in the forest”), with the site integrating XR, AI, virtual production, and digital-twin technologies into a content co-creation learning workflow.
Entertainment and Events: Digital Domain Group (数字王国集团) was featured in Shanghai’s Shibei Beer Festival Carnival programming through its virtual human “Teresa Teng” (邓丽君), used as an on-stage singing act embedded within a wider interactive show format that also included LED flag-dance elements and “cheers with a digital human” audience engagement.
Commerce and Livestreaming: JD.com (京东) positioned digital humans as a core part of its 11.11 “all-scenario AI” merchant stack, stating that JoyAI provides merchants with 50+ specialized AI tools and highlighting ongoing rollout of its “digital human 4.0” technology system; the same deployment was quantified as having already served more than 30,000 merchants, framing avatars as scalable sales and service agents across storefront and campaign operations. A separate 11.11-oriented report described the practical livestreaming shift from unresponsive “talking-head” automation to digital human presenters that can flexibly answer viewers in real time, treating the virtual anchor as a conversion-facing host that behaves like a human streamer rather than a one-way broadcast bot.
Search and Interactive Digital-Human Platforms: Baidu (百度) announced an “open, real-time interactive digital human intelligent agent” for Baidu Search, explicitly presenting the virtual-being layer as a live, two-way interaction interface that can be invoked inside search to deliver responsive, embodied agent experiences rather than static results.
Social and Relationship Products: Milian Technology (米连科技) described “virtual host” functionality used to run chatrooms by guiding dialogue, easing social pressure, and supporting users who may lack confidence or conversational skill; the same product context also emphasized monetization through virtual goods, interactive features, and membership subscriptions, indicating that synthetic-host moderation and avatar-mediated engagement are directly tied to paid social features.
October 14, 2025
Public Services and Justice: Kunming Information Port (昆明信息港) published the fourth episode of its “Fazhi e-Station” legal-education video column hosted by the digital human “Xiao e” (小e), using the synthetic presenter to explain a concrete consumer-risk scenario—how to spot “hidden traps” in collectible card/anime products—within a short-form, video-led public-awareness format. Nantong Haimen District People’s Court (南通市海门区人民法院) described a “digital human narrator” used to guide citizens through judicial-auction real estate by simulating an on-site walkthrough of court-listed homes (“take you to see the auction property ‘on location’”), positioning the avatar as an explanatory interface that reduces uncertainty for remote bidders.
Finance and Consumer Protection: China Guangfa Bank (广发银行) Nanning Branch set up a “consumer-protection digital human AI experience area” during its Financial Education Promotion Week activities at a public plaza, pairing gamified booths with an AI digital-person interaction zone as a hands-on way to deliver financial-literacy and consumer-rights messaging.
Retail and Commerce Enablement: JD.com (京东) presented an “all-scenario AI” lineup for the 11.11 shopping period that explicitly included digital-human shopping guides alongside intelligent customer service and robotics toolchains, framing avatars as front-line conversion and service agents for merchants. In a related disclosure, JD.com said its merchant-facing AI suite built around JoyAI had expanded to more than 50 specialized AI tools and that its digital humans had already served over 30,000 merchants, anchoring the virtual-being use case in scalable, storefront-level guidance and automated sales assistance.
Culture, Tourism, and Museum Interpretation: A Shanxi-focused report on “AI digital humans” highlighted tourism interpretation as an active deployment: Shanxi Museum (山西博物院) was cited for its virtual “star promoter” Qingniao (青鸟), while Yili General’s Office (伊犁将军府) was cited for a digital docent persona referred to as “General” (将军), both used as humanlike guides to deliver on-site cultural content and visitor explanations. In Chengdu, Dongjiao Memory (东郊记忆) was presented as a metaverse study-tour destination featuring a large-scale (thousand-square-meter level) immersive metaverse experience area where visitors could interact with a “digital person” to generate content such as creating a picture prompt like “a panda walking in the forest,” emphasizing avatar-mediated participation as part of educational/cultural programming.
Performance, Festivals, and Synthetic Characters: At a Hefei Mid-Autumn poetry event (“Luzhou Moon: Family and Nation Together” 2025 Hefei Mid-Autumn Poetry Gathering), a named singer performed on the same stage with an AI digital human during a rendition associated with Huangmei Opera, using the virtual performer as an onstage co-actor rather than a backstage tool. The 13th Shibei Beer Festival Carnival in Shanghai incorporated “break-the-fourth-wall” interactions branded around “cheers with a digital human,” and its program explicitly included a virtual Teresa Teng performance—Digital Domain Group (数字王国集团)’s virtual human “Deng Lijun” (邓丽君)—used as a featured singing act within an event lineup that blended LED stage effects and audience interaction with a recognizable synthetic character.
Livestreaming and Platform Operations: YY Live (YY直播) was reported to have advanced a service-oriented digital human named “Ling’er” (灵儿), positioning the avatar as a platform-facing operational capability tied to livestreaming workflows and showcased in connection with the YY annual gala setting in Changsha, highlighting a concrete “service digital human” role within a large live-entertainment platform environment.
Core Technologies and Intellectual Property: Beijing Dajia Internet Information Technology Co., Ltd. (北京达佳互联信息技术有限公司) registered a patent covering a video playback method/device/system tied to “virtual digital human explanation,” indicating an implementation path where a synthetic presenter is integrated into video presentation logic to deliver guided narration or “explainer” content as part of a media-playback experience.
October 13, 2025
Education: Shanghai Dianji University (上海电机学院) presented a virtual digital human character named “Xiao e” (小e) during its “first class of the new term” event, depicting the synthetic campus “buddy” speaking directly to the incoming 2025 cohort and appearing in a worker-style jacket and white shirt; the reports emphasized that the role and character design were created by a faculty–student team rather than sourced externally.
Employment and Recruitment: At a Shanghai on-site recruitment activity tied to the “Autumn Delivery of Jobs to the Grassroots” service theme and organized as a special session for the city’s AI “promoters,” an AI digital human was deployed for “intelligent interviews,” positioning the digital interviewer as a tool to support job seekers through automated interview interaction at the venue.
Marketing and Livestreaming: Baidu (百度) was reported to be advancing application results around digital humans and intelligent agents, with its next-generation digital-human technology described as supporting Luo Yonghao (罗永浩) in an application context highlighted alongside the company’s broader AI product布局. Separately, a consumer dispute case described a purchaser spending over RMB 30,000 on a “digital human” livestreaming product or service only to encounter repeated platform bans during live broadcasts and difficulty obtaining a refund after about a month, illustrating practical compliance and platform-governance risk around avatar-based or synthetic-character livestream operations.
Government and Enterprise Services: Runjian Co., Ltd. (润建股份有限公司) was described as showcasing “government-affairs digital humans” alongside an intelligent Q&A expert capability and an “agent platform,” framing digital humans as front-end service interfaces used together with automated consultation and task-handling functions; the same coverage referenced People’s Travel (Nanning) Technology Co., Ltd. (人民出行(南宁)科技有限公司) in the surrounding smart-services context. In Heilongjiang’s Mingshui (明水), an investment-cooperation report stated that Zhuote (卓特) would provide an AI digital-human system as part of its output package, paired with “intelligent marketing” capabilities for local deployment.
Culture and Local Digital Experiences: Coverage from Beijing’s cultural-industry context referenced the use of “digital humans” within cultural-tech practice and pointed specifically to China Digital Culture Group (中国数字文化集团) as a site where digital technology was being applied to cultural inheritance and presentation, positioning digital humans among the visible forms of that cultural digitization work. In Hebei, China Mobile Hebei (河北移动) was reported in connection with a digital human named “Mark” (马克) used as a guiding figure within a content or experience setting, presenting the avatar-like character as an interactive narrator/lead-in rather than a static graphic element.
Trade and Cross-border Commerce: An expo-style report described an overseas merchant expressing an intent to learn to use “digital humans” as a practical tool for market expansion—specifically, using a digital-human approach to help sell products into South America—showing synthetic spokespersons/avatars being treated as an accessible marketing method for small merchants operating through China-hosted trade or platform-facing contexts.
October 12, 2025
Government and Public Services: Harbin Economic and Technological Development Zone (哈尔滨经济技术开发区) reported deploying an AI government-service virtual digital human named “Pingping” (平平), built on a DeepSeek (深度求索) large-data/model foundation used as the zone’s data-resource base; the virtual agent is positioned as part of an “one-screen handling” (一屏同办) service model intended to move smart government services toward human–machine collaboration. Jingzhou People’s Procuratorate (荆州市人民检察院) publicized an AI digital-human anchor called “Jing Xiaojian” (荆小检), described as producing debut content that was reposted by 200+ political-legal social-media accounts, and recognized as an “excellent case” in a provincial network-civilization initiative in Hubei.
Education and Cultural Experiences: A Nanjing study-and-learning activity tied to the AI art exhibition “The Palace Museum Trilogy” (《故宫三部曲》) described an AI-generated Palace Museum digital human that narrates, in first-person perspective, the story of the 1931 departure/transport of cultural relics, combining this digital narrator with related historical context; the activity referenced academic involvement from Nanjing Normal University Zhongbei College (南京师范大学中北学院), including art-and-design faculty member Yu Ran (余然). At Hubei University of Technology (湖北工业大学), a classroom production combined stage drama with an AI digital-human voiceover and historical imagery to re-present the “Liu–Deng Army’s Thousand-Li Leap into the Dabie Mountains” (刘邓大军千里跃进大别山), using the digital-human narration as a storytelling layer alongside live performance and recitation.
Tourism and Local Cultural Engagement: In Suzhou’s Shantang Street (苏州山塘街), an AR postcard experience was described in which scanning triggers a brush-holding digital human character named “Wenxingli” (文星狸) to appear on a phone screen and speak in a friendly manner, using an animated synthetic character as the interactive guide/host for “reviving” local architectural and historical content through mobile AR.
Marketing and Brand IP: In home-furnishings branding aimed at Gen Z audiences, a “virtual human IP” competition narrative cited Jianuowei (佳诺威) in the context of brand upgrading and positioned virtual-human/synthetic-character IP as a tactic being pursued in parallel by KUKA Home (顾家家居) and Mengtian (梦天家居), treating virtual beings as brand-facing assets for attention, communication style, and youth-market engagement rather than as purely technical demonstrations.
Enterprise and Applied Analytics: Desheng Technology (德生科技) was described as using virtual digital humans for automated interpretation of inspection/testing reports, framing the digital-human component as an efficiency layer that converts structured test results into readable explanations without manual drafting. A product-research workflow described by GeekPark (极客公园) depicted an “agent”-driven survey tool that generates large numbers of simulated “digital human” seed users who answer interview questions interactively; one example respondent persona was “Zhang Qing” (张晴), presented as a virtual user who can comment on perceived feature advantages during the Q&A, illustrating avatar-like synthetic respondents as a method for rapid exploratory user research.
Healthcare and Life Sciences: A life-science overview described “programmable virtual humans” as an AI-enabled approach for physiology-oriented drug discovery, positioning virtual human models as computational entities that can be programmatically configured and used to explore biological/physiological hypotheses in drug R&D workflows rather than as media-facing avatars.
October 11, 2025
Healthcare: Sichuan Provincial Maternal and Child Health Care Hospital (四川省妇幼保健院) deployed an “AI doctor” for science communication by building an end-to-end pipeline that runs “expert review → digital-human generation → automatic editing,” and reported producing 1,000+ health-education clips distributed across its full platform matrix. Fujian Medical University Mengchao Hepatobiliary Hospital (福建医科大学吴孟超纪念医院/福建医科大学孟超肝胆医院) put a triage-and-guidance digital human on an in-hall smart screen that handles core outpatient wayfinding and service queries, covering steps such as registration guidance, navigation, and visit-related consultation.
Telecommunications: China Mobile Henan (中国移动通信集团河南有限公司) and ZTE Corporation (中兴通讯股份有限公司) showcased a “5G New Call AI Digital Human” capability positioned around accessibility, described as enabling communication “across barriers” as part of its exhibition-highlighted digital innovation成果.
Marketing and E-commerce: Wuhan Xunhu Technology Co., Ltd. (武汉迅狐科技有限公司) promoted an AI digital human designed to mimic real facial expressions and body movements while supporting real-time interaction, and positioned it inside a broader marketing stack that explicitly includes “digital-human voiceover” for scripted delivery alongside short-video matrix operations, AI GEO/search-ranking optimization, and proximity-style “tap-to-engage” marketing. Kuaishou E-commerce (快手电商) issued platform-facing governance guidance focused on virtual-human and digital-human livestream selling, citing non-compliant usage patterns that conflict with platform rules and stating it would enforce a virtual-human usage specification to protect consumers. Qingfo (青否) presented a “digital human ↔ real host shift-handover” live-switching feature aimed at sustaining long-duration livestream commerce operations by rotating between真人直播 and an AI digital human to keep sessions running more continuously.
Culture and Tourism: The space documentary film event for “Outside the Window Is Blue Planet” in Shijiazhuang used a digital human named “Mark” as an on-site guide element for the audience experience. In Chengdu, the Chengdu Humanoid Robot Innovation Center (成都人形机器人创新中心) was associated with a museum-facing deployment that included a 3D cartoon digital human “Big-Eyed Deer” serving as an explanatory/engagement character for visitors. Yunxi County (郧西) integrated virtual “Cowherd and Weaver Girl” digital humans into a Qixi-culture themed offering, using synthetic characters as part of the presentation format for local cultural programming. Anhui Film Group (安徽电影集团) described a provincewide tourism annual-pass concept that would expand into AR digital-human guided tours and bundle additional service layers such as insurance保障, explicitly treating an AR digital-human guide as a future-facing visitor service component. Jiangsu’s published cultural-tourism tech-innovation projects included digital-human concepts paired with high-precision GPS to provide dynamic voice interaction for tourism services, alongside intelligent customer-service functions built around natural-language interaction.
Education and Learning Spaces: Hubei University of Technology (湖北工业大学) used an AI digital human as a narrative voiceover paired with historical footage to reenact and explain a major historical episode within a “big ideological-and-political course” format, treating the digital human as a storytelling layer embedded into teaching media. The Hangzhou Future Intelligent Reading Hall (杭州未来智能阅读馆) was described as combining AI and metaverse-style technology so visitors can interact with a “companion” digital human to explore knowledge content, framing the digital human as an interactive learning companion in a public reading environment. In Nanjing, an AI-art exhibition program built around the “Forbidden City Trilogy” used an AI-generated “Palace Museum digital human” to narrate in first person—specifically recounting a 1931 cultural-relic transport story—while combining multimodal elements such as scent to deepen immersion, positioning the digital human as the primary narrative interface for the exhibit experience.
Public Services and Finance: Postal Savings Bank of China Gansu Branch (中国邮政储蓄银行甘肃省分行) reported rolling out “digital human” technology across all 124 self-operated outlets in support of its cloud-counter service model, treating a digital human as part of the customer-facing layer for branch digitalization. In Beijing Economic-Technological Development Area (北京经济技术开发区), a foreign-journalist visit highlighted practical digital-human commercialization settings—explicitly including digital-human livestream selling rooms—alongside a broader “model-and-data world” style aggregation space for large-model capabilities, presenting digital humans as a visible, operational component within the district’s applied AI showcase.
Ethical Contexts: A Chongqing-focused report on “AI revival” framed the creation of posthumous digital humans as requiring extensive collection of an individual’s appearance, voice, and life-history data, and emphasized the resulting privacy sensitivity and the need to delineate legal and ethical boundaries when synthetic “digital rebirth” products are built from personal data.
October 10, 2025
Healthcare: iKang (爱康) promoted a “thousand-people, thousand-profiles” personalized health-management showcase around the first Western China Health Expo, centering “Aikang Meixiaohu” as a digital human that answers questions in real time and positioning an “AI health butler” as the interactive layer for consumer-facing health guidance.
Public Services & Scenic-Site Customer Service: Guangzhou Baiyun Border Inspection deployed an AI digital-human customer-service function for mobile inquiries, illustrated by a Belarusian traveler (“Ivan”) using it to quickly obtain step-by-step guidance on applying for the 240-hour transit visa-free policy; in Beijing, the Summer Palace administration rolled out an “AI digital human” customer-service presence alongside a 1.0 text-based chatbot to handle visitor consultation in the park setting. In Gansu, disability-service work integrated an AI sign-language digital human as a “sign-language translator” in public-service contexts, including trainings and exchange activities, described as pushing barrier-free communication beyond traditional meeting support.
Culture & Tourism Experiences: Bao Gong Park in Hefei added an AR digital-human guide—a Q-cute cartoon “Baobao” that “jumps” onto users’ phones via a “black-tech map” and presents the site’s history in a vivid, stereoscopic way—positioning a character-style avatar as a lightweight self-guided tour interface. In Sichuan, Chengdu’s Du Fu Thatched Cottage Museum highlighted interactive digital humans of “Li Bai” and “Du Fu,” enabling audiences to conduct “naked-eye” poetic exchanges and ask questions as if conversing side by side with the poets; broader holiday cultural-tourism coverage also explicitly grouped “AI tour guides” and digital humans as emerging tech-enabled travel formats tied to new consumption scenarios. In Hangzhou, the Torch Park opening referenced on-site interactive facilities that present a “digital human” as part of a light-and-interaction experience around the Asian Games main cauldron area.
Performing Arts & Cultural IP: A Hefei Mid-Autumn poetry event staged a cross-over performance in which a singer shared the stage with an AI digital human during the song “Huangmei Opera,” using a synthetic performer as a centerpiece “tech + culture” spectacle. In Hunan, a digital IP export case described a Xiangju digital human “Xiaolajiao” using motion-capture production to recreate 38 classic singing segments and run livestream engagement on TikTok, framing a synthetic character as both a preservation vehicle and an overseas-facing performance product; related Hunan coverage also described Hunan Mango Wenwen Technology (湖南芒果问问科技有限公司) building an AI-driven historical-character experience that “revives” Qin-dynasty civil-servant personas—treating historical research and characterization as a prerequisite to constructing believable synthetic characters for narrative-style social content.
Marketing, Livestream Commerce & Cross-Border Sales: KeyiYun (客易云) was presented as the top-ranked provider in a “2025 digital-human livestream globalization service” list, emphasizing a “zero-code OEM white-label” model that allows enterprises to deploy their own digital-human platform without an internal technical team; the same coverage claimed a cross-border e-commerce case in which a six–Southeast-Asian-language digital-host matrix was launched within 30 days. Separately, “Chuangketu” (创客兔) was discussed in a “high cost-performance” digital-human livestream case framing digital-human hosts as a practical substitute for certain sales-floor tasks. Investigative-style reporting on AI livestream selling described consumer-facing scenarios where a seemingly perfect, tireless “anchor” was actually an AI digital-human host, pointing to an industrialized supply chain that supports synthetic-model presentation and “virtual interaction,” while another report described a counter-trend toward re-emphasizing real human hosts, attributing the shift to rising transparency expectations and tighter, more comprehensive compliance oversight in live shopping.
Enterprise Platforms & Creation Tools: Shanjian AI (闪剪AI) introduced an open platform concept at the Yunqi Conference, highlighting “avatar and voice cloning” and a packaging that ranges from free to professional custom digital-human creation, including low-threshold “image-to-digital-human” generation for enterprise use. Ningbo Changzhuo Network Technology (宁波畅卓网络科技有限公司) was profiled around its “Changzhuo AI Digital Human” positioning as a toolchain for producing higher-efficiency, higher-quality digital-human video content. Wondershare Technology (万兴科技) was linked to “Wondershare Virbo” (万兴播爆), framed as an AI video-creative platform oriented to digital-human services and positioned as part of a broader AIGC production workflow. A separate digital-human company-selection guide highlighted a Zhejiang University computer-aided design and graphics lab lineage and cited a concrete broadcast case in which Hangzhou Culture Radio TV Group (杭州文广集团) deployed a “Xiaoyu” digital-human anchor, described as using edge-node real-time rendering to maintain 4K picture quality. In Anhui, Anhui Jiechuan Information Technology (安徽界川信息科技有限公司) was described as pursuing AI digital-human capabilities using a hybrid neural-network approach, positioning digital humans among its applied AI directions.
Enterprise Events, Ecosystems & Agents: Mingtu Technology (明途科技) ran a “1010 Digital Human Festival,” framing October 10 as a “digital origin” symbol and using the event to message an “agent ecosystem” direction around its WorkBrain V5.5; the same narrative pointed to a library-facing case—the Nansha District Library “Abei” digital-human project—presented as part of building a Guangdong local-documents specialized-processing AI large model, with the digital human used as the interactive front end for access and engagement. In Shanghai, an “Metaverse and Digital Human Innovation Conference” was promoted in connection with a smart-home expo agenda, explicitly pairing digital humans with metaverse industry-chain collaboration and scenario expansion.
Ethical, Legal & Trust Contexts: Risk-oriented commentary around digital-human businesses in Shandong stressed the need for companies deploying “digital human” products to avoid compliance pitfalls, while separate public-discourse items framed an “AI trust crisis” and highlighted “AI resurrection” debates—explicitly raising ethical and legal boundary questions when digital reconstruction is used to simulate or “bring back” people—placing virtual beings within a widening governance conversation that also intersects with livestream transparency and accountability.
October 9, 2025
Healthcare: iKang (爱康) publicized a “thousand-people, thousand-profiles” personalized health-management showcase for the first Western China Health Expo, featuring “Aikang Meixiaohu” as a digital human that answers questions in real time and positions an “AI health butler” as an interactive layer to shorten the distance between users and health services.
Employment & Livestream Recruitment: A Xi’an Lianhu District digital-intelligence employment aggregation center was described as using “digital human livestream job delivery” formats, tied to the “Qinyun” (秦云) platform, to support neighborhood-level employment matching through live broadcasts.
Public Services & Accessibility: Gansu disability-service work was described as integrating an AI sign-language digital human to support barrier-free communication in trainings and exchange activities, framed as a move beyond traditional meeting services; separately, Guangzhou’s Baiyun border checkpoint described deploying an AI digital-human customer-service function for mobile inquiries, illustrated by a Belarusian traveler (“Ivan”) using it to quickly obtain step-by-step guidance on applying for the 240-hour transit visa-free policy.
Culture, Heritage & Tourism: Chengdu’s Du Fu Thatched Cottage Museum was reported to have introduced a “Du Fu” digital human for on-site audience interaction; tourism/economic coverage also pointed to “AI tour guides” and interactive digital humans as part of tech-enabled travel experiences; and Shanghai Youli Yunshijie Technology (上海优立云视界科技公司) was cited for donating a Qian Xuesen digital-human holographic display device to a space-related foundation, combining holographic projection with voice interaction so visitors can ask “Qian Xuesen” questions on site.
Entertainment & Posthumous Performance: Reporting from a Taipei concert event noted that the Teresa Teng Cultural and Educational Foundation is preparing a Teresa Teng virtual-human concert, with plans stated for a cross-strait tour next year.
Marketing & Digital-Human Livestreaming for Cross-Border Commerce: KeyiYun (客易云) was ranked first in a “2025 digital-human livestream globalization service” listing, described as offering a “zero-code OEM white-label” approach that lets enterprises deploy their own digital-human platform without an internal technical team, including a case in which a cross-border e-commerce business used the model to stand up a multi-language (six Southeast Asian languages) digital-host matrix within 30 days.
Enterprise, Education & Psychological Service Delivery: At an AI+education innovation-practice meeting associated with the second Beijing Digital Talent Development Conference, a 24-hour mental-health service concept was described as combining a digital human with multi-scenario terminals (including a “Xinyue” cabin, self-service integrated machines, and smart tablets) to deliver continuous support.
Technology & Production Approaches: Coverage of Hefei AI development named Anhui Jiechuan Information Technology (安徽界川信息科技有限公司) as using a hybrid neural-network approach in AI digital-human technology and positioning digital-human-related offerings (alongside other AI content formats) as part of its technical direction; separate commentary-style reporting emphasized that if future digital humans become truly interactive and touch-capable, 3D remains a foundational requirement.
Legal, Compliance & Standardization Contexts: Telecom-standard discussion linked next-generation “5G new calling” evolution to enabling operator-controlled architectures and, in later releases, capability opening that supports third parties developing functions such as communicating with digital humans—framing digital-human interaction as a target use case for standardized, operator-exposed network capabilities.
Public-Sector Digital Humans for Legal/Policy Outreach: A Wuxi municipal procuratorate was described as creating an “Xizhi Huxin” (锡知护新) AI digital human and using it within a themed initiative, indicating a model where a synthetic character is used as a front-end for public legal communication and campaign-style outreach.
October 8, 2025
Public Services: In Xining, Qinghai, a night-market employment “job station” showcased a digital human that continuously explained employment policies, alongside an “AI job-search assistant” that matched openings to job seekers in real time; the deployment reportedly drew 480+ people in a single day, positioning the virtual being as a front-line public-information guide and triage interface for job referrals.
Live Commerce and Marketing: KeyiCloud (客易云) was highlighted for a digital-human livestream “all-in-one” device, framed as an attempt to replace or compress traditional livestream production through self-developed underlying technology plus scenario-driven innovation, packaging virtual-host generation and livestream operations into a single setup. Separately, JD.com (京东) was cited in cross-border beauty livestreaming where a digital human host was used for a duty-free-shop promotional session; the example emphasized measurable performance, noting conversion uplift in a holiday campaign context, and it appeared alongside JD.com’s broader beauty-side brand collaboration activity.
Public Safety and Law Enforcement: In Handan, Hebei, a local anti-fraud operation explored and developed an “anti-fraud AI digital human” as part of a data-driven, tech-enabled approach to protect enterprises—using the synthetic character as a standardized explainer for scam patterns and prevention guidance. In Nanjing, Jiangsu, police holiday-period “smart policing” demonstrations also referenced AI digital humans in a toolkit that included drones and robot dogs, positioning virtual beings as part of public-facing, technology-forward outreach and on-site interaction.
Culture and Broadcast Entertainment: In Hunan, museum-facing storytelling was described as blending cultural interpretation with emerging tech, including a case where Wondershare Technology (万兴科技) was referenced via its “BoBao” digital human concept as a bridge between cultural content and contemporary audiences in exhibition-style experiences. On the variety-show side, a major Mid-Autumn broadcast (“Culture China · Moon Is Hometown Bright”) explicitly featured robots and digital humans performing on the same stage, underscoring virtual beings as programmed co-performers rather than purely offstage visual effects; a separate TV-event anecdote described host Patty Hou (侯佩岑) interacting live with an AI virtual human, treating it as an on-stage counterpart that required real-time conversational handling.
Events and Mascots: For the International Rose Conference scheduled in Beijing, Qianma Club Software (骞马会软件) was associated with a themed virtual character: the rose-fairy mascot “Xiao Miaoyue (小妙月)”, which was extended into an AI digital human designed for multiple application scenarios tied to event engagement and narrative presentation.
October 7, 2025
Entertainment and Performing Arts: At the “A Kun Music Universe” concert staged within the 31st “Rongcheng Autumn” Chengdu International Music Season, the production integrated AI digital-human interaction into the live program to create a “traditional symphony × future technology” experience, and also featured Zhang Jiaming, the voice actor for Taiyi Zhenren from the Nezha film series, appearing in a cross-media performance context that paired live stage elements with digital-human presentation.
Cultural Heritage and Tourism: In Chengdu’s Du Fu Thatched Cottage area exhibition “Dreaming Back to Luoyang—Highlights of Tang Dynasty Eastern Capital Relics,” interactive “digital humans” representing poets Li Bai and Du Fu were used as “Mid-Autumn guests” to deliver interpretive engagement around Tang-era culture; related holiday cultural-activity reporting also described a scenario where a digital-human “Li Bai” “walked out” from a screen to lead audiences in reciting “Raising my cup, I invite the bright moon,” using an on-screen synthetic character to drive participatory cultural education.
Public Safety and Policing: In Nanjing’s Confucius Temple (Fuzimiao) area during the National Day/Mid-Autumn holiday period, the Nanjing Public Security Bureau Qinhuai Branch (南京市公安局秦淮分局) fielded an “intelligent squad” that combined an AI digital human named Xiao Yue (小玥) with a police loudspeaker drone and a robot-dog patrol unit, positioning the digital human as a public-facing interaction component within a multi-device patrol and crowd-safety setup.
Media and Broadcasting: In coverage of the 2025 “Culture China · Moon Is Hometown Bright” overseas Chinese Mid-Autumn gala, a program segment was described in which overseas participants followed “the rhythm of robots” and viewed Zhejiang’s scenery through “the perspective of a digital human,” using a synthetic-character viewpoint as a narrative device for traversing landscapes and showcasing “digital future” themes within a televised variety-performance structure.
October 6, 2025
Entertainment: At the “A Kun Music Universe” concert held during the 31st “Rongcheng Autumn” Chengdu International Music Season, the production blended “traditional symphony × future technology” by incorporating on-stage AI digital-human interactions to build a more immersive audiovisual experience; the program also brought in Zhang Jiaming, the voice actor for Taiyi Zhenren from the Nezha film series, for a cross-media stage moment that combined live performance with digitally mediated character presence.
Cultural Heritage and Museums: At the Du Fu Thatched Cottage area exhibition “Dreaming Back to Luoyang—Highlights of Tang Dynasty Eastern Capital Relics,” “digital humans” of the poets Li Bai and Du Fu were presented as interactive “Mid-Autumn guests,” using synthetic-character embodiments to support interpretive storytelling around Tang-era culture and artifacts.
Public Safety and Policing: During the National Day/Mid-Autumn holiday period in Nanjing’s Confucius Temple (Fuzimiao) area, the Nanjing Public Security Bureau Qinhuai Branch (南京市公安局秦淮分局) deployed an “intelligent squad” that paired routine patrols with an AI digital human named Xiao Yue (小玥), alongside a police loudspeaker drone and a robot-dog patrol unit, positioning the digital human as part of the front-end public-facing interaction layer within a multi-device policing setup.
Libraries and Civic Information Services: In Tianjin, a digital human named Xiao Bo (小博) was described as providing practical library-facing functions including collection catalog search, access to large-scale electronic resources, intelligent voice interaction, and a 3D venue/space experience—using an avatar-like interface to package discovery and navigation services into a single interactive “digital person” touchpoint.
Enterprise Tools and Creation Platforms: Kuaishou Technology (快手科技) highlighted a digital-human creation capability within its Kling AI (可灵AI) product: a “single-image” workflow in which one character picture, combined with either text or audio, can generate a digital human output—framing the feature as a production shortcut for avatar-based content creation. Baidu (百度) was also referenced in connection with commercial AI offerings that include “digital human solutions,” positioned alongside merchant-agent products as part of its AI commercialization toolkit.
Conferences and Event Mascots: For the 9th International Rose Congress planned to be held in Beijing, the mascot “rose fairy” Xiao Miaoyue (小妙月) was extended into an AI digital human of the same character, with the digital-human version explicitly described as being designed for “application scenarios” tied to the event—treating the synthetic character as an operational asset for conference communications and audience engagement.
October 5, 2025
Tourism: Chengde Mountain Resort (承德避暑山庄) launched an AI digital-human tour-guide service that visitors can access by scanning a QR code at the site; a reported on-site example described a Beijing tourist, Wang Shan, logging in outside Lizheng Gate on October 2 to use the newly上线 AI数字人 for intelligent, personalized guidance. In Ganzhou, Jiangxi, a local smart-tourism deployment used an AI digital human as a “virtual tour guide” that interacts with visitors in real time, supporting route planning, information queries, guided explanations, and recommendations for cultural-creative products.
Government Services: Qinhuangdao in Hebei promoted “one-end processing” for local administrative services through Hebei Government Service Network (河北政务服务网), including an interactive AI digital human used for Q&A; a cited use case showed a user asking the on-screen AI数字人, which responded under the persona/name “Xiaowei (小微)” with step-by-step guidance for handling business-startup procedures and related matters, aligning with the city’s push toward a “five-minute government service circle.”
Commerce and Retail Operations: Kuaishou Technology (快手科技) highlighted “digital human livestreaming” as part of its e-commerce operational toolkit at a merchant growth and operations exchange event in Qinghe, Hebei, describing coverage across the workflow from content production and precise ad placement to intelligent customer service and business analytics; within that toolchain, an AI-generated short-video feature supported “one-click” product video creation, and digital-human livestreaming was positioned as enabling uninterrupted 7×24-hour streams.
Employment and Hiring: Chengzhong District in Xining, Qinghai reported using “digital human livestream recruitment” (数字人直播带岗) as part of an autumn hiring initiative, drawing online viewership and producing resume submissions alongside offline matching outcomes, framing the digital human as the on-camera host/interface for job-posting delivery and candidate engagement.
Cultural Experiences and Immersive Venues: Taierzhuang Ancient City (台儿庄古城) integrated synthetic characters into red-tourism experiences through immersive media: visitors wearing VR headsets followed a virtual character named “Aqing (阿青)” through a 1:1 reconstructed old-city streetscape, while an upgraded theater program added a holographic production of “The Battle of Taierzhuang (台儿庄大战),” using holographic imaging to bring historical figures onto the stage for audiences.
Media and Entertainment: Henan Broadcasting System (河南广播电视台) advanced a virtual-being media property by presenting “AI Tang Xiaomei (AI唐小妹)” as a virtual digital human tied to a cyber-style AIMV release, describing the character as “coming from the flourishing Tang” and using AI-driven audiovisual production to re-express traditional culture for younger audiences, positioned in continuity with the broadcaster’s earlier “Tang Palace Night Banquet (唐宫夜宴)” cultural IP experimentation. Separately, the Hunan-focused feature “My Xinzhui (《我的辛追》)” was explicitly framed around a “digital human image” (数字人形象) in a fan-driven cultural narrative that connected contemporary creation with a long historical storyline anchored in Changsha/Hunan context.
Enterprise Platforms and Ecosystem Building: Alibaba Group (阿里巴巴集团), together with China Computer Federation (中国计算机学会), was associated with the AI open-source community ModelScope (魔搭) and its Beijing-linked ecosystem work, including a cooperation signing with Beijing Digital Human Base (北京数字人基地) intended to lower the threshold for small and medium enterprises to apply new AI technologies; this activity was also situated alongside an “AI Momentum” conference held in Beijing that connected participating organizations with enterprise adoption needs.
Public Events and Stage Presentation: At the Hangzhou Asian Games Torch Park (杭州亚运火炬公园), the venue’s scheduled light-and-screen programming referenced “digital human” stage presentation as part of an interactive display environment, combining the recreated main torch-tower scene with lighting interaction facilities and timed performances that incorporate a “数字人” element within the broader audiovisual spectacle.
October 4, 2025
Entertainment & Live Events: A Chengdu premiere concert built around music from Nezha 2 (including core segments from Nezha: The Devil Boy Conquers the Sea) integrated AI digital humans into the stage experience, combining “traditional symphony × future tech” and explicitly featuring digital-human interaction as part of a multi-sensory audiovisual design. The same production was described as using an “electro-acoustic band + global symphony linkage + AI digital humans” configuration, led by composer A Kun (阿鲲) with guest performer Zhang Jiaming (张珈铭) appearing on stage. Separately, Kuaishou Technology (快手科技) was referenced in connection with a Shanghai concert livestream for Teens in Times, where a digital-human anchor was presented as part of the live-broadcast package.
Cultural Commerce & Exhibitions: At the Chengdu International Digital Cultural & Creative Season, interactive virtual-being demonstrations were shown alongside digital cultural-creative products and “trendy toys,” including digital humans delivered through holographic display technology and connected with smart terminals to enable perception-based audience interaction. The same on-site experience mix also highlighted an AI “sugar-painting” robot used to attract and engage visitors in a retail-like, experiential setting.
Government & Public Services: Beijing’s Mentougou District (北京市门头沟区) highlighted a digital-human operations base and announced the release of Beijing’s first meteorological digital human, “Lingxi” (灵西), positioning the synthetic character as a public-facing AI presence for meteorological services while also signaling additional AI digital humans spanning multiple fields.
Enterprise & Marketing: Manufacturers in a Hebei production town selling through Alibaba Group (阿里巴巴集团) via Alibaba International Station (阿里巴巴国际站) were described as reorganizing sales into shift-based livestreaming teams to cover global time zones and maintain “always-on” commerce operations, then adding digital humans into the workflow to extend livestreaming capacity beyond human hosts.
Technology & Production: Anhui Jie Chuan Information Technology Co., Ltd. (安徽界川信息科技有限公司) was described as developing an AI digital-human generation engine based on a hybrid neural-network architecture that combines convolutional neural networks with Transformer models to improve digital-human visual quality. The same solution was described as validated across deployed work including AI livestreaming and AI digital-human projects, where it was used to address real-time video-stream processing alongside natural-language interaction needs.
Enterprise Collaboration & Conferences: NuwaAI was described as showcasing digital humans at the 2025 Yunqi Conference through a “real human + digital human” paired-collaboration approach positioned as resolving pain points across multiple scenarios, and this same “paired” operating mode was also referenced in the context of Alibaba Cloud’s AI-application scaling narrative for small and medium-sized businesses. Tongxing Tech (瞳行科技) was additionally referenced for presenting a public-interest framing for applied AI, aligned to health-related impact themes, within the same enterprise AI discussion context.
Telecom & Customer Service: Chunghwa Telecom Co., Ltd. (中華電信) was described as using virtual-human capabilities to help enterprises create recognizable branded voices and immersive interactive experiences, while upgrading traditional interactive voice response (IVR) into a natural-dialogue AI customer-service model that allows customers to speak directly by voice for assistance.
October 3, 2025
Technology & Production: Anhui Jie Chuan Information Technology Co., Ltd. (安徽界川信息科技有限公司) was described as developing an AI digital-human generation engine built on a hybrid neural-network architecture that combines convolutional neural networks with Transformer models to improve digital-human visual quality. The same technical approach was presented as being validated in deployed projects, including AI livestreaming and AI digital-human implementations, where it was used to handle real-time video-stream processing and natural-language interaction requirements.
Entertainment: A Chengdu premiere concert built around music from Nezha 2 (including core segments from Nezha: The Devil Boy Conquers the Sea) integrated AI digital humans into the performance design, explicitly framing the show as “traditional symphony × future tech” and featuring on-site AI digital-human interaction as part of a more immersive audiovisual presentation. The production was also described as combining an electro-acoustic band with broader orchestral linkage, led by composer A Kun (阿鲲) with guest performer Zhang Jiaming (张珈铭) appearing on stage.
Cultural Commerce: At the Chengdu International Digital Cultural & Creative Season, digital cultural-creative products and “trendy toys” were showcased alongside interactive virtual-being demonstrations, including digital humans presented via holographic display technology and connected to smart terminals for perception-based interaction with audiences. The same on-site context also highlighted robotics as part of the experiential mix, including an AI “sugar-painting” robot used to attract and engage visitors.
Government & Public Services: Beijing’s Mentougou District (北京市门头沟区) highlighted the establishment of a digital-human operations base and announced the release of Beijing’s first meteorological digital human, “Lingxi” (灵西), positioning it as a public-facing AI character for weather-related services. The district also referenced launching additional AI digital humans spanning multiple domains, indicating a broader rollout of synthetic characters beyond the meteorology use case.
Enterprise & Marketing: Manufacturers in a Hebei (河北) production town selling through Alibaba Group (阿里巴巴集团) via Alibaba International Station (阿里巴巴国际站) were described as restructuring sales into shift-based livestreaming teams to cover global time zones and maintain always-on commerce operations; they then added digital humans as part of this livestreaming workflow, extending the “24/7 host” model with synthetic presenters to support cross-border selling.
October 2, 2025
Government and Public Services: Shenyang’s Heping District rolled out the “Wisdom Heping Intelligent Agent” (智慧和平智能体) mini-program as an integrated “news + government services + public services + AI” service carrier, with an on-site digital human used as the front-end interaction figure for the launch and for guiding residents through service inquiries. In the Yangtze River Delta civil-affairs context, Nanjing introduced a virtual digital human named “Su Xiaoshe” (苏小社) positioned as an AI-deepened, multi-scenario assistant that combines intelligent Q&A customer service, intelligent auxiliary handling, “smart analysis/judgment” support, and “digital speaking” functions into one operational virtual persona for civil-affairs-facing use.
Enterprise and Workplace Automation: At the 2025 Yunqi Conference, NuwaAI (女娲AI) was highlighted for a “real person + digital human” paired-collaboration mode in which a human operator and a digital human counterpart work as a coordinated team, framing digital humans as task-facing co-workers rather than purely presentational avatars. In the same industry discussion, SenseTime (商汤科技) was cited in relation to efforts that connect XR development with the standardization direction for virtual/digital human capabilities, while Weimei Hologram (微美全息) was referenced for multimodal technology positioned as enabling infrastructure for AI virtual-human development.
Consumer Apps and AI Companions: JD.com (京东) was profiled via its “Ta-Ta-It” app (“他她它”) as a consumer-facing AI product built around interactive “agents,” including a “soul matching” feature that sets up scenario-based 1v1 intelligent-agent interaction, and an “AI Clone Warehouse” that lets users upload photos and voice to create a personalized digital “clone”/avatar-style identity for use inside the product’s companion-style experiences.
Retail and Hospitality: In Huzhou’s “AI coffee” narrative, a local coffee business led by Qi Keyu (齐科宇) described building an AI–large-model-based virtual-human interaction system intended to shift ordering into conversational mode, where customers complete precise ordering by talking directly with a virtual human rather than navigating a traditional menu interface.
Entertainment and Broadcast: Zhejiang Satellite TV (浙江卫视) surfaced a synthetic-character case around a virtual being named “Gu Xiaoyu” (谷小雨), framed as a virtual-persona performer associated with Mid-Autumn Gala programming, including the specific performance hook that the character would appear for a rap segment—positioning the virtual being as a stage-ready entertainment persona rather than a behind-the-scenes production tool.
Education and Public Outreach: In Guangzhou’s Panyu District, a public-welfare AI-safety study activity guided by the district Cyberspace Affairs office used Hello Voice (Hello语音) as the hands-on creation platform, where participating children worked in groups to design and produce their own AI digital humans as part of the learning program. In Macau, an event adopted the rose-flower fairy mascot “Xiao Miaoyue” (小妙月) and extended it into an AI digital human of the same name, using the digital-human version as an application-scenario demonstration tied to the event’s themed public engagement and science-popularization-style programming.
October 1, 2025
Government and Public Services: Harbin New Area launched a 7×24 AI government-service “officer” named Beibei (北北) after more than a month of trial operation; residents enter the “AI+government services” Q&A interface by clicking the inviting digital-human figure on the government website homepage. In Shenyang’s Heping District, the “Wisdom Heping Intelligent Agent” (智慧和平智能体) mini-program was released as a “news + government services + public services + AI” integrated service carrier and was presented with an on-site digital human as part of the launch. In Wuxi, the “Taihu e-Police” (太湖e警) platform was cited for moving high-frequency police-service items toward “zero-materials” handling, with a police-service digital human providing front-end guidance for public queries.
Tourism and Cultural Experiences: In Chongqing’s Yuzhong District commercial renewal, digital-human guidance was highlighted as an on-site technology layer used to connect historic streetscapes with “smart” visitor experiences during the holiday economy push. At the China–ASEAN Expo tourism exhibition area, visitors used handheld controllers to “enter” the Palace Museum’s Yangxin Hall and could tour Guangxi by following a Liu Sanjie (刘三姐) digital human, alongside other “AI + cultural tourism” applications such as holographic-image travel photography. In Changsha’s fourth tourism development conference programming, Ningxiang’s Party secretary Zhang Zuolin (张作林) appeared in a promotion segment co-presenting in tandem with an AI digital human, using combined audio-visual and stage-tech effects to deliver the pitch.
Media and News Production: Yuyao Media Convergence Center (余姚融媒) put a digital-human news anchor into service on October 1, positioning the virtual presenter as an on-duty host for holiday-period local programming and announcements. In Guangzhou, visiting Vietnamese mainstream media delegations touring Guangzhou Daily (广州日报) focused on AI-enabled newsroom practices, including interest in digital-human approaches as part of modernized news production workflows.
Live Streaming and Digital Sales: Keyi Yun (客易云) was profiled as a source manufacturer in AI digital-human livestreaming, emphasizing a “bio-level restoration + scene adaptation” dual strategy and describing a fourth-generation digital-human capability positioned for livestream use cases. Ningbo Changzhuo Network Technology (宁波畅卓网络科技有限公司) was presented in the context of AI digital-human livestream systems, framing its offering around compliant/recognized digital-human livestream tooling aimed at upgrading how hosts and content are produced for the livestream industry.
Smart City Interfaces and Public Information Displays: Qingdao rolled out 69 new-style bus shelters that include an AI digital human as part of the rider information experience, alongside functions such as real-time route queries; the deployment was associated with stops around Jinsong 5th Road and key cross streets (including Yinchuan West Road and Liaoyang West Road), using the shelter as a public-facing digital-human touchpoint.
Education and Public Outreach: In Guangzhou’s Panyu District, an AI safety public-welfare study activity guided by the district Cyberspace Affairs office included hands-on creation tasks where participating children collaborated to design their own AI digital humans using the Hello Voice (Hello语音) voice-livestream platform as part of the learning workflow. In Macau, an event used a rose-flower fairy mascot named Xiao Miaoyue (小妙月) and paired it with an AI digital human “Xiao Miaoyue” to demonstrate a themed digital-human application scenario tied to science-popularization style programming.