we started off by pitching our Meaningful games
I'm doing mine solo, but there's some interest for programming assistance
my feedback was generally good - I explained that the game is ambiguous and open-ended by design, and how the environment/narrative compensates for the minimal mechanics.
Kelecia suggested that each item plays a short clip along with the audio to further emphasize the point. It's a good idea, but will have to be a stretch goal.
today's class started off with a discussion about psychology
behaviourism is about the world around us and how we react to it/within it
this includes classical conditioning (e.g. Pavlov's dogs)
also operant conditioning (e.g. Skinner's box; reinforcement)
positive reinforcement is common in games - e.g. complete the quest, gain XP; kill the enemy, pick up loot
the best ways to keep players engaged in a game without leaning on conditioning:
mystery; mastery; mental challenge; narrative; novelty; flow
engagement and compulsion are not the same thing
then we moved onto virtual identity
presence is the feeling of 'I am here at this moment' - very strong in VR
self-presence is "the feeling that one's avatar is more than a mechanism to act with in a virtual environment. It is an extension of the self." (Scarborough & Bailenson, 2016, p. 135)
social presence is the feeling that the player is interacting/communicating with others in the same universe
we also briefly went into narrative
it is about the story and how events unfold - it's a way of getting meaning across
not necessarily limited to fiction
it encompasses plot, lore, setting and context
our internal narratives (i.e. our experiences) influence how we see ourselves and the world
ludonarrative is the exploration of a narrative through mechanics and gameplay
ludonarrative dissonance is when the narrative and gameplay don't match up e.g. Uncharted
players will only suspend their disbelief to a point - after that, dissonance becomes immersion breaking
Scarborough, J. & Bailenson, J. (2016). [Avatar Psychology]. In M. Grimshaw (Ed.), The Oxford Handbook of Virtuality (pp. 139-144). Oxford University Press.
For next week:
Record S.G. presentation audio
S.G. audio slides
S.G. draft GDD
M.G. draft documentation
GDD
Asset list
Project management
timeline week by week
how am I keeping on track (Trello) + structure of board
risk assessment
Task board
UPCOMING DUE DATES:
S.G. video - 5pm, June 21
M.G. draft documents - July 3