Learning Journal:
discussion - games we've played, objectives of class (problem solving)
played with Unity - added coin and updated player scripts; made coins spin and collectible; edited physics on player character (collider on coin, rigidbody on player) - collect XP for picking up coins
One mechanic/dynamic framework can generate several different games
Variables - "boxes" that we use to determine a behaviour without hard-coding it in every time
[watch video for variable types]
Learned how to add a new variable (job??) - jump height - to the script to create a jumping mechanic
need to find another reference to understanding coding components
NOTES:
"coders are problem-solvers"
Agile - coding software designed to help make a big project work by developing smaller portions at a time
mechanics are things that do things by themselves e.g. move
dynamics are when two or more things do things together e.g. pick up spinning coins
"float" is for integer values e.g. 100f (must have f)
Google 'Unity script reference.keycode' - dictionary of all the coding inputs in Unity - REFERENCE