Learning Outcomes:
CLO.1 : Demonstrate regular and consistent reflective practice addressing your proficiencies, processes and people skills
LO.1 : Explain and implement programmatic solutions to pre-defined game behaviours and interactions in an appropriate middleware package
LO.2 : Identify and describe tools and techniques used in the construction and implementation of common game assets and features
LO.3 : Use, configure and implement game assets and features to support pre-established game development goals
LO.4 : Evaluate and apply appropriate methodologies to deliver games projects on time and within project constraints
LO.5 : Evaluate the appropriateness of industry standard tools, frameworks and procedures for a creative media product
LO.6 : Reflect on your experiences to inform career planning
More information: https://drive.google.com/file/d/1tRtumgFbo6yhqv4jyxoP2yXngUb7p-jn/view (slide 2)
Weekly Concepts:
Greyboxing; scope; the Iron Triangle; known unknowns
Pre-production; Brief 1 pitches; management styles
Object-oriented programming; inheritance; minigame structure
Iteration; burndown charts
Sprint retrospective; constructive criticism
Game development roles; career pathways
[Study week]
Crediting
Leadership
Dealing with problems
[Cancelled, see Week 12]
Finances and expenses
Studio structures; leadership styles