the activity today was to record audio using different devices, and then in different environments. This took a bit longer than expected.
Foley is the art of creating sound artificially. For instance, using sand to create the sound of snow crunching underfoot
It's better to have the mic close to the source of the noise because it makes the desired recording seem louder than the background noise. This makes it easier to remove the 'snow' and clean up the audio.
Audacity is good software to have on hand when developing games by yourself or in very small studios - it's free to download and use.
to clean the audio, find the quietest section of the recording to take a sample from
For next week:
Record metal clink for opening inventory/equipped menus
Reference in Brief 1 mid-project and resubmit
Download UV map from Blender as PNG, use Photopea to draw on it, download Albedo, Normal, Height and Metallic (if applicable) as PNGs, create new material in Unity and apply.
Q: how to see/edit UVs in Unity to do custom textures
Q: do I need to create a new script to make options buttons disappear?
A: No, can be done in buttons.