Learning Outcomes:
CLO.1 : Demonstrate regular and consistent reflective practice addressing your proficiencies, processes and people skills.
LO. 1 : Identify and integrate a range of placeholder audio assets into the game prototype using appropriate workflows.
LO. 2 : Evaluate, employ and document game asset development milestones and pipelines.
LO. 3 : Analyze interface requirements to design implement an appropriate user interface.
LO. 4 : Analyze the aesthetic, functional, and instructional requirements of game assets to develop and implement assets.
More information: https://moodle-sae-au.axis.navitas.com/mod/lti/view.php?id=816667
Weekly Concepts:
Introduction; placeholder & shippable products; intro to Brief 1
Getting familiar with Maya
Intro to user experience; UI; audio
UV unwrapping; Brief 2
UI/UX design; Gestalt's principles
Audio; self-recording
Study week
3D modelling workflows
Sprite sheets; 2D animation
3D animation in Unity
LOD's; custom cursors
Lighting