The glossary, updated as of December 6, 2022.
This trimester, I was diligent in making sure that all of my project reflections were done on time. I also took notes every week so that I could refer back whenever necessary. Along with these, I kept a glossary of relevant terms and those that were new to me. They were compiled into a linked list (left) on my unit page. Additionally, a list of weekly concepts (right) as they came up was very useful in managing information.
My list of weekly topics. I learned from last trimester about losing information in the multitude of weekly Learning Journal pages, and then not being able to quickly find it when needed.
The video from Brief 1 showing the working placeholder audio. For the clip reference, please see Brief 1 page.
For Brief 1, I managed to get hold of a nice audio clip to use as background music. As the entire project was designed to be a placeholder, this music would also be a placeholder for more custom audio at a hypothetical later stage. In addition, I did some theoretical research about audio in Brief 1.
The structure of my project development, taken from Brief 3.
Following from the feedback I got from Brief 1 about the layout of content on the page, I organised Briefs 2 and 3 into categories: the model, the UI and the audio. Within each category, I had sections for the research and design, as well as for the actual process. I filled out the design documents near to the beginning of each assignment and referred back whenever I forgot any of my design choices.
These are each of my planning/design documents for all three Briefs.
An example of my planned workflow from Brief 3. I adjusted it a tiny bit as needed throughout.
Kerr, R. (2022, October 5). Brief One: Implementing UI and Audio [Video]. Youtube. https://www.youtube.com/watch?v=Ozh8X3uFJkk&ab_channel=UnnaturalFreaksStudio
Over the course of this trimester, I have done lots of research about UI and learned so much. I'd anticipated the UI sections for these projects to be difficult and finicky, but it actually went fine and I had some fun with it as well. Bec recorded a video during Brief 1 (Kerr, 2022) to help us get our UI and audio working, and I have referred back to it multiple times throughout the whole unit. Many of my UI elements were handmade (right) and that which I couldn't make, I sourced and referenced.
The 'currently equipped' and 'inventory' menus from Brief 2. I drew them in Procreate and used them as sprites in Unity. The text was done as separate UI elements. This is the UI I'm the most proud of, out of all three projects.
For Brief 3, I chose to simulate assets from Nintendo Mario games, such as Mario Kart and Super Mario Galaxy. As such, I did extensive research about the overall style of these games, specifically the UI. I modelled low-poly assets from sketches and designs I did. I tried to find good references for end screens from Nintendo but most of what I found was very specific to certain games, and without any particular constant theme. To get around this, I designed an end-screen that was similar to the UI I'd already designed.
An example of the physical sketches I did throughout Brief 3 to design the UI.