1. This is a collaborative concept for our Level Design poster that we did in Week 11. Everyone sketched out an initial design, and then we chose our favourite parts to put together.
2. As part of the poster activity, I drew this as a possible design. The two characters are each holding a relic, to signify that the game is two-player and that there are two levels (not including the museum hub). Additionally, the background is split between an Ancient Greek temple on the left and a Nordic church on the right.
3. I organized the draft Showcase website for both Level Design and Rapid Prototyping. I used the concept poster as a banner for the time being. When I move all the info over to the official Showcase site, I will replace it with the real poster.
4. I also made the new, comprehensive Game Design Document. Up until this point, we'd been working with a website. Contribution to that was mixed and inconsistent, so I had to base much of what's in this document on in-class discussions and work that actually occured (rather than what was planned).
1. This is the poster that Frazer and I created for our Final Prototype. I used AI image generation to get the original image (see right) and Frazer added in the dragon. I saved the image to a USB and got two A3 copies printed at Officeworks.
2. The AI-generated background image. I used Dream by WOMBO for this, and it took a few iterations to get a result that we were happy with.
3. I also set up the Showcase page for everyone's Final Prototypes, and filled in our section.