It's best to skill broadly when starting out in game development, because it gives you more flexibility to adapt to whatever opportunities become available.
BUT specializing is the best way to get really good at something
Indie devs are almost always broadly-skilled, including self-marketing and publishing
It's generally worth more to look for a full-time or AAA career overseas than in Australia
Contract and indie work is a good way to get lots of experience
an 'indie studio' can be just yourself, putting games online!
Possible way to get into asset production industry: Patreon, ArtStation & SketchFab
Success is what you define it to be
Note: the most widely spoken languages in Europe are Russian and German
most game engines are fairly similar on the whole, which makes it easier to switch between them
the benefit of a physics-based camera system (like Unreal Engine) is that the view won't clip through walls, but it can throw problems with first-person perspectives.
For next week:
rescale background art
mid-project reflection
health/lives UI
UI fonts & layout (send Siyuan an overlay)