Learning Outcomes:
CLO.1 : Demonstrate regular and consistent reflective practice addressing your proficiencies, processes and people skills.
LO. 1 : Ideate and design a range of game concepts in response to a brief.
LO. 2 : Evaluate and apply project management approaches for iterative prototyping.
LO. 3 : Articulate and evaluate design decisions through user testing.
LO. 4 : Apply instructional design and user experience design techniques to create a specified user response within gameplay.
LO. 5 : Apply principles of environmental storytelling and level design in a game engine.
LO. 6 : Utilise features of middleware packages to support a game’s design intent.
LO. 7 : Apply scripting techniques by creating or modifying game systems in a group project.
LO. 8 : Investigate comparative works and the sociocultural and disciplinary context of your work employing contemporary scholarly practice.
Weekly Concepts:
intro, level design
solo pitches, types of quests
workflows, player agency
playtesting, group presentations
working on projects
working on projects
[study week]
playtesting Prototype 3, working on Prototype 4
group meeting
Relic Rally playtest
marketing
task management, final sprints