LJ:
discussion
talked about Brief 4
plan is to treat it like all other projects, and "submit" it to the last week or two's Learning Journals instead of a brief page
I'm going to probably write my report on either the math behind projectile physics or drop chance
is there a simplified way to express the physics?
what are some games with realistic physics, and some with bad/unrealistic physics?
how is drop chance calculated?
develop my own method/formula for drop chance (maybe)
also working on GIM110 brief 2 for a little - clarifying some group questions
NOTES:
games are made through specialization
agile methodology:
scope out problem > design > test > develop > finished game