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By Carlo ter Woord & Caitlin Schäffers
To behave is to show a piece of oneself. It lets others look into your inner state, opening yourself up to them. No matter the form, it’s an information transaction between entities. With sharing information also comes information loss, creating unexpected behaviour.
□■□■□□■■ □■■■□■■■ □■■□□□□■ □■■■□□■□ □■■□■■□■ Investigates the behaviour of living things. It operates at the boundaries of real-life phenomena in robotics. With our project, we crack open the inner workings of behaviour. Inspired by the decay and repetition of movements, we created our swarm of bots, to take a closer look at what behaviour is. How entangled are they? How do they respond? What makes them what they are? While these bots are not all the same, together, they create a homogenous swarm.
Technical design:
For the technical realisation of the project, we used a combination of 3D printing and binding wire. The bots consist out of custom-designed 3D printed frames, and a custom frame that is built out of straightened binding wire, soldered together using S-39. For the movement, the bots use a single servo have a blue LED as an indicator. The servos are controlled by a 16 channel servo controller, and the LEDs are controlled by an Arduino UNO. Both use pulse width modulation signals for control. There are three robot designs which all have one duplicate, however, in the construction some small alterations were made, making every bot slightly different, which mostly visible in the behaviour. The 'wireframe' construction is inspired by Edward Ihnatowicz his work Senster.
References:
https://www.youtube.com/watch?v=hoZb5MTKzQc&feature=emb_title
Code + Hardware: