4. Invited Talks - May 15

Kultura Live Session from 10:00 - approx 12:00

Today's session includes 2 invited talks by Roland van Dierendonck and Lesley van Hoek (TBC).

Roland is a interdisciplinary researcher, biologist, educator and artist based in Oslo, working on the boundary of biology and creative research. He is interested in bio art, viral art, DIY biology and biohacking. He has exhibited various bio art science works internationally, and ran workshops at festivals such as Ars Elektronica. He is co-founder of Amsterdam Biolabs, Open Wetlab at De Waag and lead the international BioHack Academy at De Waag, and teaches in the biospace at the Product Design department of the Utrecht University of the Arts. He really enjoys tinkering with creative technologies and music, making illustrations, and collaborating with diverse people. Roland has a MSc. in Media Technology at Leiden University and a BSc. in Bèta-gamma, specialization in Biology, at the University of Amsterdam.

Some of the things Roland referred to in his talk:

BioHack Academy GitHub

Heaven + Earth + Joe Davis: Vimeo documentary on Joe Davis (wikipedia)

Interview with Roland on BioHack Academy (in Dutch), and a documentary 'Dokteren met DNA'

Biotic Games: Euglena Spaceships Kit

Global Community Bio Summit, MIT Media Lab

Return to Dilmun, Crispr Cas in creative science

TeleAgriculture

Other people in Media Tech Leiden who work in this area: Media Tech Phd student Wim van Eck

Lesley van Hoek is a creative coder, dj and Media Technology student. He has a strong interest in computer graphics, XR, innovative games, installation art and digital culture. His work lies at the intersection of science, art and technology. Below you can see his NMNT final project, joint work with Marissa Memelink. He is currently working on his graduation thesis "Evolving virtual creatures by evaluating their creative output", Here, he aims to evolve a diversity of embodied virtual agents that appear to have a concept of aesthetic theory using neuro-evolution techniques. For this research, a complete simulation environment was built with the help of openFrameworks, and he has made heavy use of openFrameworks in his other recent projects as well.

WormChat

Koraalreef past event

Redeconstruct Media, ArtScience course KABK

And so on and so forth Certainty exhibition, @Worm

Additions (Lesley):

Face Tracker:

-    https://github.com/kylemcdonald/ofxFaceTracker (OF 0.10 only)

My preferred Audio Reactivity (FFT analysis) addon:

-    https://github.com/borg/ofxGist

A bit more advanced GUI:

    https://github.com/jvcleave/ofxImGui

Simple configuration file outside of app (addon by MT alumni Rick Companje):

-    https://github.com/companje/ofxIniSettings

OSC messages between apps:

-    https://openframeworks.cc/documentation/ofxOsc

Like ofEasyCam, but a bit more advanced:

-    https://github.com/elliotwoods/ofxGrabCam

Simple projection mapping of squares:

-    https://github.com/julapy/ofxQuadWarp (OF 0.10 only)

Great resource of examples if you want to get more into advaced GPU stuff:

-    https://github.com/andreasmuller/NoiseWorkshop

For simpler GPU examples refer to the GL examples like "examples\gl\gpuParticleSystemExample"

Kinect 2 is 'native' to OF:

https://openframeworks.cc/documentation/ofxKinect/ofxKinect/

But if you need an alternative and use Windows I recommend:

https://github.com/elliotwoods/ofxKinectForWindows2 (my preference, Windows only)

wormchat source code:

-    https://github.com/lshoek/wormchat

Research project source code (WIP):

-    https://github.com/lshoek/creative-evo