I thought this was pretty simple: very straight forward. So far this just feels like a harder way to place points.
This felt similar to the Setting Points tutorial -I don't really see the difference in how these lines work- I guess I just don't get it yet.
This tutorial felt like I was immediatly thrown into the deep end -I had no clue what the significance of each action I took was- both in the context of math and the context of Rhino.
I did not realize that we were supposed to only use the line output and I spent a while trying to firgure out the pipe and polar array commands more fully. It feels like it should not have taken me this long to get only this done and to do it incorrectly. The next one with hopefully be better.
This time I did only use polar array, points and lines and planes and number sliders. I did multple points to create a few lines that all terminated in the same point, PolarArrayed in a flat circular orientation (xy plane) and then polar arrayed that in the xz plane. Then while playing with the number sliders it made this weird configuration which I baked but then I lost the grasshopper for it. This is weird and cool and I don't understand it.
This one made sense- the only main thing was just that it took a lot of time. I don't really understand how it works.
This one made sense, my only real issue with it just trying to figure out how to create multiple cylinders within themselves which I did, and how to make them solid objects which I didn't.
I thought this tutorial was really cool because it showed the benefits of using Grasshopper; what it brings that Rhino doesn't.
This one finally made sense, I get why people use grasshopper now.
I really liked this one, especially because I feel like I understand the Voroni command or at least .
I really like this one for its simplicity and because it felt like I could understand what it was doing, though I mostly understood it because Samu explained it to me. With the extra steps I assed to the range allowed many more circles and there for much more detail.
I don't get it. Fully don't get it. Oh well.
This one seemed to be much more theoretical and conceptual, therefore I did not get it at all.
I liked this one because I feel like I understood to some degree what the manipulations were doing and therefore what was twisting the inputs to get the outputs.
I don't get it. At all, so many components and I couldn't tell what they actually changed.
This one was fun. Very confused as to the purpose of everything but it was cool.