This tutorial was helpful in clarifying all of the ways I can manipulate a torus, from it's plane, to its internal and external radius as well asa the radius of it's pipe. I also liked the function that "boolean union-ed" it with a simple checkmark.
This may look like chaos but it taught me that the points of origin for the planes matter a lot. Rather than forming a uniform sphere around the point 0,0,0, my form was all over the place because of where I started my planes.
This tutorial opened my eyes to all of the grids that I didn't know were available. I had used the square grid and the radial grid before but all of the others were new. My creation is using the radial grid with a radius of 3 and then creating an array in every planar direction.
This tutorial was certainly more difficult than most of the previous ones and I had an issue with forgetting to create a boundary to the voronoi component, creating a weird form. I also made the mistake of plugging the number 500 into the populate 2D component which froze my computer for a solid 15 seconds. Learning moment.