When uploading it to Shapeways, I had to rescale it a couple times. Some of my walls are too thin, but it is very minor so we decided to send it to Shapeways anyway.
I printed out this as a prototype. I plan on using PLA for the back part and some sort of metal as the dog face. I made it bigger than how I wanted because the piece is so detailed.
I decided to make the Crocs charm of my dog. Using the image sampling tutorial, I rendered the image into grasshopper. This tutorial gave three different ways of rendering images and I chose to do the one where you create a mesh. From there, I created the back part of the charm.
Eli and I's ideas for this project is to make various jewelry pieces AND make an armor helmet. On the right is the renders of the bracelet (purple), earrings (blue), and necklace charm (white) that we plan to print out. We used the Voronoi Cell tutorial for all of them. We also used the Cylinder tutorial to create the bracelet. For the necklace charm, after baking an initial voronoi cell, we stretched and curved the cell to create the shape we wanted.
We hope to print using silver metallic PLA. With these printed pieces, we will attach earring hooks to the earring pieces and a loop the necklace charm through a chain. The bracelet was sized to be able to fit Eli and I's wrist by just sliding it on.
Above are the prints of our render. We tried to print them all at once, but after that failed, we decided to print each of them separately. The necklace piece and earrings came out great, but the bracelet was fragile in most parts causing it to break. We will try to print it again using the Ultimaker. We also decided to put these green rocks inside the necklace piece and earrings.
We wanted to challenge ourselves by creating a helmet. Above are the metal pieces we planned on using. Our process started with creating an outline which was then cut on the plasma cutter to be folded into shape. We grinded the metal and we would have had to bend the metal, but the metal would not collapse itself like cardboard would (the tutorial we used created the helmet with cardboard rather than metal) so we altered our plan and decided to make the foundation of the helmet on the 3d printers and would attach some of the metal parts.
This was a really hard and tedious tutorial. I like how it turned out but I did have issues toward the end. It was difficult because the scale was so large even when I reduced it.
I had trouble with at first because for some reason the cell did not thicken properly, but after trying again, it looked great. I added five neighbor points instead of three and I am happy with how this turned out. I think I will use this for my Creating 3D objects Using Grasshopper project.
It looked cool before it was baked but I am not sure why it turned out like this. This looks pretty cool too but I don't think that was how it was supposed to turn out.
I liked the shape that I created and I wonder what would happen if I used a shape other than a cylinder.
I used the Sine Summation, Bezier, and Parabola graphs and played with their functions to create these these three object. It was fun to see what shapes I could make and I wonder what cool things I would be able to create from this tool.Â
I used the paraboloid I created (on the right) and added cylinders to run along the surface underneath my shape. I wonder what is going on at the bottom because those cylinders are really scattered.
My final print had some trial and error. I initially wanted to print something similar to what I created for the Grasshopper Illusion Pattern tutorial but I could not make it a solid in Rhino for some reason so I decided to make one of the renders I made for the Grasshopper Cylinder tutorial. I really liked Polar Array as well so I wanted to print something that used that tool. I printed using the Prusa because I had used the Ultamaker for my previous project and wanted to learn how to use the other machine. There was some error the first time, but with Samu's help, it was able to print successfully. I am happy with how it turned out.
After following the tutorial for making points, lines, and arrays, I decided to make an array of squares. It was cool to see the commands I set in Grasshopper be translated into Rhino. Using the move tool, I lifted my piece up the Z axis, but I am not sure why there was still a shape in its initial position. It looks like a cool star though!
I made a horizontal cylinder and I applied the polar array command we learned in the first tutorial to create a 10-cylinder array. It was cool to see how I could use both lessons to create a unique shape.
Similar to the last one, I used the commands polar array and YZ plane to create another array of cylinders, but this time it is made of vertical cylinders coming extending outward from the center of the shape. I used the "extruding the circle" method for this one rather than the piping method I used in the other creation above.
After finishing the tutorial, I created another polar array but of the torus in the yz plane so that it created a ball-like shape. I experimented with the number slider to see how the shape changed and this was what I ended up with.
I liked the hexagonal shape so I created created a 3-D array of the design. It has five ends all around; I really like the polar array tool.
This one was the most challenging because I got confused on the scale component but when it figured it out, this turned out really cool. I wonder what other things I can create using the Voronoi component.
For this pattern, I replaced the line component with a circle component to see how it would look different. I then extruded the shape on the Z axis to make it 3-D.
By: Tess, Eli, and Isabella
My group and I went a little crazy when creating our forms. We started off with a wooden board with various dowels and screws. We added lots of rubber bands, straws, and string to create new forms. We added more and more and we noticed that some of out structures were collapsing. We eventually tried to incorporate bubbles in our form which made things very messy but definitely more interesting. By the end, lots of the structures we had initially secured on the board were long gone and we were left with screws. Our final form was our simplest one, symbolizing the tiredness of the board after all it went through.
For my model, I had to make it as light as possible. I based my render on the final image from the 15 above because it had the least amount of objects on it. I worked on creating grid arrays of various shapes for the base of the model so it would have minimal surface area. I initially wanted to create an octagonal pattern but it did not work out so I went with boxes with x's in them. This took a lot of trial and error but I am happy with how the render turned out.Â
I printed my model pretty small using TPU. I used the Ultimaker to do so and I was lucky to only have to print once. I learned how to replace the filament in the Ultimaker which was extra tricky because it was TPU I was inputting. I was very pleased with the outcome of this project.