Progress 5/18
I fixed my design to meet the budget. It took a long time and I had to redo to the CageEdit, but it worked out well. I 3D printed the new design and will see how that turns out.
Progress 5/14-5/16
I had my prototype printed and the filament made it very floppy, but the general shape is nice. Unfortunately, when I put it in Shapeways, I realized that it would be too expensive (over $200). I went back into Grasshopper and Rhino to resize and change a lot of the design. It took a couple of hours but I measured my headphones to try and optimize the design. Hopefully by next class I can finalize this new design and see if it meets the budget.
Progress 5/12
With my reshaped headphone stand, I wanted to add a solid base for the bottom. The shape was super organic so I had to use multiple points and create a curve through them, then extrude that curve to a surface. I also was able to export a prototype to the Ultimaker and am excited to see how it turns out!
Progress 5/10
I edited the Voronoi cylinder and reshaped certain areas to look more like a headphone stand. I had some trouble figuring out how to isolate sections, but I played around with CageEdit and eventually made progress.
Progress 5/8
During class and for homework, I was able to follow a tutorial and make a voronoi cylinder with Grasshopper. I'm pretty happy with how it turned out although there is still a lot I have to do to make it more aesthetically pleasing.
Progress 5/3/23
I started looking at tutorials for a voronoi cylinder
It was very difficult but I think I have a better sense of how to approach it.
Initial sketches:
Challenges and successes:
Challenges --
Our initial ideas were unrealistic
Getting the illusion pattern onto the frame was very difficult, took a lot of trial and error in Rhino/Grasshopper
Organizing our ideas together
Successes --
We collaborated on different parts of the glasses, whether in desiging or printing
Used acrylic for the lens and it fit well!
Last Day:
Unfortunately I missed a bit of class because of senior activities going on, so it's been a while since I've been able to work on this project. My team was able to print a prototype, and it looked mostly good except that it was a little too small. We're going to be resizing and reprinting so it'll hopefully be completely finished soon :) I'm proud of how much we persisted through frustration and challenges.
Day 6
We were able to print a small prototype and found some problems with the original design. I finished the illusion pattern and gave it thickness after a lot of trial and error. I ended up using pipe in Grasshopper because it wasn't working well in Rhino.
Day 5
I used Grasshopper to create an illusion pattern that we will use for the frame of our glasses. It is 2d right now, so my next step would be to give it thickness in Rhino. In the meantime, we are testing out different shapes for the galsses and will print a prototype.
Days 1-4
My group has been brainstorming and ideating for a pair of glasses with an illusion frame. It's been difficult to come up with a solid and concrete idea, but we've been playing around with it and exploring our options.
Elk Basics
I wasn't able to generate any of the topographical maps, but here is the code from the tutorials I followed:
Also, I couldn't find the Mesh Reduce component, and I tried downloading Lunchbox, but that didn't work either.
Voronoi Cells
Challenges: Keeping track of what outputs were connected to what inputs
Successes: Customizing the "neighbour" points to create different shapes
Sphere Voronoi
Challenges: Figuring out how mesh works
Successes: Working through the challenge and creating a cool shap t
Paneling with Surface Morph
Challenges: Keeping track of what outputs were going to which inputs, also my Rhino became a bit laggy with all the complex parts.
Successes: I understand brep more and how to combine creating in Rhino and in Grashopper.
Graph Panel
Challenges: N/A
Successes: I loved this tutorial because I really like math and was curious about how it could be used in Grasshopper :)
Illusion Pattern
Challenges: Figuring out how the number sliders affected the shape, keeping track of all the connections
Successes: I followed the tutorial well and made cool designs (pictured below with a curve instead of line)!!
Curves + Surfaces:
Sorry this is late -- I thought I updated the site but it didn't work!! Anyway, this was definitely a challenging tutorial but I think I learned a lot from it. I included screenshots of progress and a design I tried out, too. The most challenging part for me was understanding what each component did for the design and how to use it in other applicatons, but I'm addressing that in the Grasshopper Challenge project so I think it'll become more clear. I'm proud that I was able to make all the shapes work and experiment to see how some components worked together.
Torus:
This tutorial was rewarding and I enjoyed the different shapes I could create. I learned about the torus in math class and so it's cool to replicate such a unique idea in Grasshopper. I tried to change the shape and make the idea more unique, andI think I achieved that. However, I would still like to learn how to further customize it. For example, it'd be fun to Voronoi the torus!
Voronoi 2D
This tutorial was so interesting! I was curious about how it would work and I'm still a bit confused about how the shape works, but I'm proud with how it turned out and I'm excited to keep exploring it.
Tesselation Basics:
I really enjoyed this tutorial because it was super satisfying to see the patterns form. I like how Grasshopper codes are intiuitive (for now) and I can apply the same principles/ideas for different shapes. I didn't really struggle much with this tutorial but I'm sure it'll get much more difficult with more intricate patterns.
I piped my radial tesselation!!
The code for my radial tesselation
Rest of the code from the tutorial
Cylinders:
These are my cylinders! I played around with some shapes and enjoyed it a lot. The only problem was that Rhino had some issues and was very slow, but I worked around that. I also am working on navigating Grasshopper because the tools are a bit different than Rhino itself.
Basics -
2 lines
Code for my 2 lines
I created a plane to go through 2 lines
The code for the plane
This is the polar array I made for the tutorial.
Overall, I found this tutorial pretty nice and intuitive. I enjoy coding so it was a nice, similar process. The only challenging part was that I misread some of the instructions and so my examples are pretty boring/simple, but I think I understodod the instructions and concepts well to be more creative in the future.
2/10/23
Biggest challenge:
My prints were too small so the joints didn't work :( Trouble shooting that was difficult because Rhino was hard to work with and I didn't have enough time to fix and reprint everything.
Biggest learning:
I am really familiar and comfortable using the Ultimaker now.
Biggest wish:
I wish I'd made my bunny bigger, so I decided to reprint.
2/6/23
I sent my design to the Ultimaker! I am printing it in two pieces and then joining them. They are rather small but printed quickly and I am excited to assemble it next class. Hopefully the joints work , but if not, I can troubleshoot.
2/2/23
I modified my bunny design a little to make it more practical and simple. I figured out how to add joints and feel much more confident with Rhino. I think I'll be able to print in the next class and I'm very excited to see if the joints work!
1/31/23
Today, my group and I worked on brainstorming ideas that would fit our two requirements. We spent a while discussing what could work, and then experimented with Rhino to refresh our skills. I ended up designing a bunny chess pawn, which would be connected with joints. I like it but think it needs to be refined and made more unique, which I will work on next class.