For our objects, we were assigned a press-fit object and Object #3 (one that overhangs and needs supports)
After brainstorming, we decided to make a tree with two press fit parts and a house/cabin (overhangs)
Mushroom House
Press-fit tree model
Outlines of 3D printed pieces
On Day 2, we printed out first object on draft settings (around 20% infill)
Slicing settings (PrusaSlicer): 50% infill, Hatchbox Black PLA, 0.20mm quality
We also changed the mushroom house to be round on the top and used BooleanDifference to put spots and a heart on the roof
We started to print a final version of the press fit tree using Cura and the Ultimaker printer
There was an irremovable raft on the bottom that made the tree pieces too thick to fit together, so it was re-printed without it
We also printed the mushroom house on the Ultimaker to learn how to work with supports on that printer and a smoother print
Slicer settings (Ultimaker Cura): 50% infill, 0.15mm resolution, supports, bed adhesion off
The tree was printed one more time on the Prusa printer to meet the requirement of using both printers, as well as in higher quality and to not have a raft or remnants of glue on the back from the Ultimaker
Slicer settings (Ultimaker Cura): 50% infill, 0.15mm resolution, no supports, bed adhesion off
Using the laser cutter, two base pieces were cut out to fit the mushroom houses and trees on one platform
Reflection
Biggest Challenge:
Refilling the Ultimaker and figuring out how to clean it: took almost a whole class
Had some trouble making the press-fit trees work in the Rhino file
Laser cutter didn't fully work
Biggest Learning:
How to work a 3D printer - because we had to clean and reload the Ultimaker, we also learned more about how it works
Biggest Wish:
Could have made it a little more complicated
Final Piece
Final settings tree: 50% infill (20% for prototype), Hatchbox Black PLA, 0.2 mm quality
Final settings mushroom house: 50% infill (20% for prototype), Hatchbox Black PLA, 0.15 mm quality
Lines
Polar Arrays
2 Designs
After messing around with making lines using Grasshopper components, I first created three connecting lines and tried to put all into a polar array using one polar array component, which instead only arrayed one line and created a cool effect I thought I would keep.
Learning from my previous mistake, I made an isosceles triangle, and individually put each line into an array, creating the design in the image.
Cylinder Object
Extruding a circle
Lofting two circles
Piping a cylinder
Using Revolution
2 Designs
Using a circle as a curve, I piped around it and used an array to duplicate it in a circular motion.
I attempted to make the Olympics logo using circles and move, and learned how to move things in multiple directions at once using XYZ vectors.
Hexagonal Tessellations
Circular Tesselations
Triangular Tessellations
After messing around with making tessellations, I used the pipe component on all the tesselation lines and it somehow created an asterisk symbol.
Paraboloid
Original Designs
Different graphs previewed from script
Final preview of morph
With this tutorial, I had no difficulties, but I still don't quite understand how Bounding Box works yet
For this tutorial I had some trouble getting the proper shape using Weaverbird tools/commands, and it resulted in the mess above despite following the tutorial exactly. I'm still trying to work out the problem.
Cells from different slider values
Rendering of the Elk topography I created
Preview of topography surface - once baked, the topography because very hard to see, and even in white, shadows are almost indiscernible