Humans vs Machines: Presentation
Humans vs Machines: Presentation
3d Printing Group Challenge Progress
Initial drawings of how we wanted our design to look
Octopus body in Rhino
Initial design of leg attachments for octopus
Final Rhino Designs for snapping legs
Trouble shooting in simplify 3d
Octopus body printed, testing two attachments
Final Octopus with 16 attachments
Grasshopper Day 1
Learning how to use the Array Polar tool using the tutorial
Using what I learned to create a patern of lines. (mostly array and line)
Messed around with the angle in which the lines were arrayed
Following the tutorials for cylinders...
Interesting Geometry that i created when playing around with inputs and outputs
Tesselations
Hexagon Component
Radical Component
Rectangular Componenet
Triangular Component
I created this flower like pattern that I thought looked cool
Voronoi on 2D Surface - love how you can create such an organic pattern because of the ability to have grasshopper randomize it for you
Initial Torus Tutorial
Created this cool shape that I thought resembled a flower
Still grasping what I could do with the new information I had learned
I continued adding polar array and changing the plane until I landed on this interesting design
Curves & Surfaces Tutorial
Switching out the cone component with sphere
Offsetting a Paraboloid
I used the curve, divide curve, and perp frame tools to create a mushroom shape from the paraboloid in the tutorial
We chose to explore the voronoi and construct domain2 components!
The voronoi components creates a voronoi diagram based around inputted points and a set boundary. A voronoi diagram creates a pattern of cells that divides up the plane. Each cell's interior is made from points that are closer to a particular intersection point than to any other point of intersection. The pattern can be found in nature. In Grasshopper, the voronoi component is frequently used in conjunction with the populate components that populate an area with an inputted number of points at random locations. The voronoi pattern is built around those points.
In our mini challenge, we used the voronoi component to create the holes in a twist cone shape. We customized the voronoi cell pattern by using a Weaverbird add-on to round out the cells. We also created a line that could control the areas where there would be "windows" and what parts would be filled in. We then could also control the arrangements of the voronoi cells with a curves graph. We learned how to do this through a tutorial.
The construct domain2 component takes two U and V inputs and outputs a domain that dictates the area from where the U and V go (like u:{0,5} v:{0,5}). This creates the boundaries or range that can be visualized as a a square with corners at (0,0), (0,5), (5,0), and (5,5). The construct domain2 component can be used to set boundaries for a voronoi pattern, for example.
In our mini challenge, we used the construct domain2 component to construct a square boundary based on the UV from our twisted cone shape. Then, we could apply the populate 2d and voronoi components to create a pattern on the 2d square boundaries of our domain2. Finally, we gave the pattern thickness and applied it to the cone to create our final creation!
After following the tutorials for 2d Illusion Patterns I tried changing values on the number sliders and was surprised to find how easily I could create a completely new geometric shape and have the freedom to change how filled in they were and how extreme the geometry is. I loved how the places where lines seemingly randomly overlap creates different tones and emphasizes certain geometries that only exist because of those overlapping curves.
Following the graph mapper tutorial, and changing graph types and white dot placements to create new shapes. With some graph types I was able to quickly create interesting cup like shapes while were reminiscent of intricate table legs or bed frames.
Panelling with Surface Morph Tutorial
Sphere Voronoi
Although a tougher tutorial to follow, I can see this being super useful to make a cool geometry for a future project. I love the thickness you can give to the cells at the very end using Weaverbird pluggins.
Voronoi Cell Tutorial
Im happy I learned the skills from this tutorial because I can really see this organic geometry being useful in future desktop projects we have in this class
Tate and Sean Group Project
We wanted our design to mimic a watter bottle with the bottom being routed and the cap and inside 3d printed
We tested the body of our water bottle by routing it in MDF in a much smaller size
Challenges
After quickly deciding on a design we ran into problems getting our file through Aspire in order to rout it. We eventually were able to get a proof of concept done with a small version of our bottle in MDF but ran into issues again when we began routing it on a wood that was too hard. This caused the wood to smoke and slowed down the process considerably. We shifted to rout it out of MDF so it could rout faster, but it ended up chipping the wood because of how soft it is.
Final Project
I chose to model a man hugging the holder and began modeling his shape with lines
I then used graph mapper to make the container itself more interesting...
1st set ready to print
My first test print went ok, but It was very hard to take the support off and the containers didn't snap together like I envisioned
Last test print using simplify 3d to minimize supports to easily take off