I worked on trying to create a microphone with a spinning sphere joint. My struggle right now is to try and polar and array liens to create texture for the sphere.
I exported my files and completed the microphone stand and joint.
Seperated files for accuracy and time management.
Modified infill to create thicker and more stable base.
I followed the instructions on the Grasshopper Basics document and was able to experiment with lines, connecting points through lines, polar arrays, and tilting all those inputs on different planes.
I followed the instructions on the Grasshopper Cylinders document and was able to work with the different methods of cylinder creation. I learned the revolution command, but it still doesn't really make a lot of sense to me.Â
I worked with the tesselations instructions and followed all the patterns. When trying to experiment with what I wanted for my own pattern, I found that manipulating the values so all my tesselation patterns line up against each other made for it's own unique pattern that I enjoyed.
This was my initial experimentation with the Voronoi pattern. I learned the basics of how to make it appear and change the thickness of the lines in between.
Here, I learned to implement the extrude command in order to make my Voronoi pattern three-dimensional.
Here, I implemented my newfound knowledge of the Torus functions and modifications in order to make 3 rings enclosing each other, with different thicknesses as well. Selecting what planes the rings were on was a little difficult to figure out.
I used my new knowledge of curves and surfaces to rotate my paraboloid and modify the base plane of my cone to create a bowl/speaker (depending on how you look at it). This tutorial was a little more challenging because of the length but also because of the variety of options to modify cones and curves.
I researched and defined what there is to know about the deconstruct component.
I worked on multiple examples of the deconstruct component with boxes, planes, and points.
I messed with certain sliders to modify the points, how many lines, the inside in-set circle space, how large the size of the illusions were, and more, in order to create these two unique illusion shapes.
Pictured is my paneled and morphed cylinder, and I messed with the number slider values to adjust the radius, length, U, and V count of my cylinder to create a unique shape.
After baking my Voronoi-patterned sphere, I also used the color picker component to change the colors on my sphere.
This one was difficult to understand with the cells being inside one another, but I managed to bake them at the end.
I had an issue with the importing of my osm file. No matter what I tried and even after extruding, it stayed as this big black slate.
Drew up initial designs, thought about best design based off of Futures fins.
Modified finbox to futures instead of FCS2
I was able to accurately scale and mirror my fins to create the twin setup for the surfboard.
After uploading the fin to Prusa, I realized I needed to add support systems to account for the overhang of the fin. My plan for next class is to get my first model printed.
I began to include certain grasshopper components in order to better support the base of my fin.
I added support systems in Prusa and sent my first print to the printer!
Realized I will have enough budget to print 4 fins.
Began process of including Grasshopper by importing design onto base of fin.
Recieved first print, looks good, just need to scale.
Created my first Voronoi pattern, now dealing with problems of blending the vornoi onto my mesh fin to create an engraving rather than an extrusion.
I was finally able to blend the voronoi pattern into the base of the fin. It took Mr. Kleindolph using a special Rhino 7 command, and constantly tweaking the meshes in order to achieve my final project.