I get the line component and the point component, and that's about it. At this point I find normal rhino way easier than grasshopper, it's sort of confusing.
The loft command was cool, and I really like the number sliders because you can visualize the inputs (setting a point on a line command makes the input invisible which makes it hard to re-do. I learned.....cylinders.
Torus seemed pretty much like cylinders. One thing I learned that I think is cool is looping commands....output of a torus command into the input of another torus command (w/ number sliders for the other variables). You can create nice looking concentric-circle-like designs.
I thought this was sort of interesting and it's something unique to grasshopper...changing the number of cells etc. would be so tedious on regular rhino. I had trouble manipulating the forms after I "tesselated" them
Like the tessellation tutorial, I thought that the parameters on number of cells, etc. were unique and really useful. Otherwise this was a super straightforward tutorial and I had no issues.
Somewhat similar to what I did with the toruses in my "make your own design" thing. It was cool and it seems like I now am starting to get the parametric stuff. I got stuck at a few points in this tutorial but managed to figure everything out. At the end for the "make your own" I had no idea what to do so I just projected it on a little sphere thing.
Today we started on the project of making a 3d print or laser cut by building on one of the grasshopper tutorials we learned. I started off by using my Voronoi 2D tutorial inside a new shape (of a leaf). I was messing around with different settings, and used a curve with curve closest point and remap numbers inside of the shape to create different patterns within the leaf. I am planning to laser cut this once I settle on a design.
This is my final design, I used Voronoi inside of the leaf shape, and had to add a bounding box with regional intersection to make it only inside of the leaf. I also added curves through the shapes to make the different ones distinct, so I used curve closest point, move away from, remap numbers, and construct domain for that.
I also decided to make a few MDF borders for the acrylic pieces so they can be functional coasters which I will also cut out.
This tutorial was somewhat confusing for me, I don't think I fully understand the domain and range stuff (in rhino, but in math too) and I don't get how the evaluate surface command works. The tools seem cool and useful but I'm struggling a bit on understanding. I kinda made a pinecone?
This tutorial was very visual which was nice—I like the graph mapper command because I can visually see exactly what it's doing. It as fun to play around with. No real struggles on this one.
This tutorial was pretty straightforward for me, no real struggles. Think the tools will be useful.
This was somewhat challenging but not bad, I think there's something slightly wrong with my final shape, but in general it went pretty well.
I struggled with this one. I thought I followed the tutorial but I messed up, can't look at photo of tutorial and copy paste because it doesn't have a whole-component photo for some parts, :( very challenging
Not sure what I did wrong.
Elk Basics Tutorial
I couldn't export the area I wanted (it was too large) so I took it in 4 different pieces that I later put together
But when I imported them all they had they overlayed, so I had to use the move command (I just did this part in rhino because I couldn't figure out how to fix it in grasshopper.
I also exported the topography and extruded and scaled+cut it down to the right size, but still had trouble making it look the same as my road and outline map...this is the two somewhat overlayed but there are a lot of errors, it's not the perfect size. Tried 3pt orient command but I couldn't get it exact.