The Eidolon has attuned his body and soul to be permissive of external energies. He is adept at harnesing wild energies, but can also house wild spirits in the world (Espers) bringing them into herself in a sympathetic state so the spirit might experience life for a short time, and the Eidolon can take advantage of the raw power of such ancient beings.
Eidolon (slotted ability): You may imbue any Esper you know into yourself with a 15 second RP. Espers require 1 imbuement slot. You may switch espers with another 15 second RP. Espers you imbue on yourself do not take ability slots.
Conduit: Add one power to all Espers you have imbued.
Container: You gain 1 imbuement slot.
Conductor: Can convert Auras to Imbuements. (might need a limiter or specification)
Espers: Purchase 1 Esper off of the starter list.
Eidolon Environment skill (slotted ability): RP 15 seconds to gain an Aura based on your environment:
Upgrade: Remove spirit cost on your day/night auras.
Upgrade: Your Outside Aura is now Repel, Repel, Repel. Your inside Aura is now Area Enemies Down.
Eidolon Bomb (slotted ability): 2s: Aura Return X, where X is the difference between your current and maximum spirit pool, Maximum 5. This does not defend against the attack that struck you.
Chain Reaction: For Each Eidolon touching you as you apply the Aura, +1 Numeric. If you are already at Return 5, increase by +5 for each Eidolon.
Spiritual Reaction: Anytime you take a Restore Spirit and your Spirit Pool is Full, you may gain Aura Spirit+1. You may bid being able to perfectly store energy with your body in Roleplay or Puzzle Solving situations, This effect is removed if you are struck
Ritual Focus: If you stand at the center of a ritual, you may contribute 1 Essence.
Ritual Stabilizer: 1 Will: Ritual Failure Resist
Ritual Conduit: You may store up to 5 Essence within your body that would otherwise be lost if the Essence were to go over the Cap of the Ritualists involved, or if the Ritual was interrupted.
Ground Out: An Eidolon who is the target of Ritual Energies can attempt to ground these energies out into the world around them in an attempt to resist or negate part of the effects. This must be bid to staff.