Herbalists in Ananke are responsible for gathering the rare magical plants that hide in the cracks and amongst the chaff plants across the world. Almost all herbs found in markets, goods, and foods trace their origins to these adventurous nomads. Herbalists are often the first called when a child is sick or a disease has swept through a community.
Who Will Enjoy: People who enjoy working with Herbs, Good Smelling Things, and Helping their friends get materials to make things.
Cross-Subclass: Gains Herbs Quickly, pairs well with Healers, chefs, brewers, or Alchemists
9 to 5 [Slotted Ability]: You may grow a Simblesnict Sprout, either on your skin, or in a pot. It is intelligent and will scream and attempt to help you if something attempts to attack you while you are prone if you are near it. You gain +1 Armor Pool. 1D: Resist Deathblow, Area Quick Pain
Workaholic: 9 to 5 may be Once per Day you may harvest a cutting of Herb from the Simblesnict Sprout.
Married to the Job: 9 to 5 may be If it is in a pot, you may harvest a cutting of the herb a second time. If it is in your skin, you may Resist Deathblow a second time per day.
You may focus for 30 Seconds and call Detect Herbs. Staff will inform you if there are any nearby.
Tend to Mortals: 3 Herb: "Restore Blood All Non-Fatetouched"
Gather Herbs: 1 Time Unit: You may Gather Herbs from The Herb Grove equal to the output of the building. If you see Herb Props that are tagged as Collectible Herbs, you may harvest them at a 15 Second Count.
Herbal Affinity: You may consume any Herb to Self Restore 1 Blood or Self Restore 1 Spirit.
Pipeweed: 3 Focus, 5 Herb: You may Cure an Herb as One-Use Pipeweed, anyone who Smokes it can restore 1 Focus per 5 Minutes of smoking. If an exceptional Herb is used, it may confer additional benefits. A Single Burning Herb may only confer 5 Focus total, and a single person can only gain up to 2.
Cultivate Site: 1 Time Unit: You may Contribute 3 Improvement Points to the Herb Grove.
Herbal Fortitude; You may pay 15 Herbs at the Start of the Event to gain Strength Pool+1 and Willpower Pool+1 for the event.
Herbal Brace: 1 Focus, 3 Herb: Remove Wither Non-Fatetouched.
Clear the Air: You may consume 1 Herb and Smudge or burn Sage in a building for 15 Minutes to Self Restore 1 Focus.
Relaxed Among the Flora: Any time you NPC, you can regain 1 Focus.
Better Cultivation: 2 Focus, 2 Herb: You may contribute 1 Improvement Point to the Herb Grove.
Greater Gathering: 3 Focus: You may All or Nothing when harvesting from the Herb Grove. You may gain a Rare Ingrediant if you succeed, if you fail you will be unable to Herb Grove any further that month.
Herb Pouch: Whenever you NPC, you may gain 1 Herb.
Mindclearing Haze: 7 Focus, 2 Rare Herbs: You may light Incense in a Zone, and Specify a Subclass. All Focus Expenditures by that Subclass in the building are reduced by 1 to a Minimum of 1 for the next Day.
Power Herbs: 2 NPC Shift: You may gamble to find a single unit of Legendary level Herbs. You must specify you are using this skill before you NPC.,
Herbs on the Mind: You may have access to the Scholarships: "Master Herb Lore" and "Master Wilderness Lore".