Blacksmiths craft and modify the weapons wielded by most of the fightingfolk in the world of Ananke. Through their craft, battles and wars are won, history is changed, and heroes are forged.
Who Will Enjoy: People who like to make Equipment for themselves or friends.
Cross-Subclass: Very Good at Consuming Focus and Resources to make better equipment.
9 to 5 [Slotted Ability]: Spend 2 Minutes inspecting a Weapon or Armor, Restore 1 Check to Item.
Workaholic: 9 to 5 may now be: Grant Aura Resist Break.
Married to the Job: 9 to 5 may now be: Grant Aura Strike + 1.
1 Minute Inspecting and Sharpening a Blade: You may Refresh your [Maker's Mark] on that weapon. You cannot refresh another Blacksmith's [Maker's Mark]
Maker's Mark:You may choose a single Roleplay Effect from Ferrous Metal. Any weapon gains a 1 Charge [Maker's Mark]: Roleplay X, where X is that Roleplay. This can only be refreshed through your Basic Skill.
Forge Prep: 1 Time Unit or 1 Hour Setting up the Forge Location with Props; You may spend time Cleaning and Preparing the Forge, and restore 2 Blacksmith Focus
Rush Order: You may attach the Fragile tag to a piece of equipment you make, and reduce the cost by Half. Fragile items only have 1 Check.
Peen Hammer Method: 1 NPC Shift, 5 Metal You can attempt to learn a new Rank 1, 2, or 3 Recipe through blacksmith experimentation. It will usually result in strange items.
Smith's Eyes: 1 Focus: Identify Blacksmith Made Item. You may ask Who, What, Where, When, Why, and How about this item.
Alloy Process: Once Per Item upon Creation: You may add an Ingot of any other Material on the Materials List, and Gain the Roleplay from that Material.
Mark of Renown: 2 Focus; Upon Item Creation: You may add a 1 Charge [Maker's Mark]: X, where X is one of the Solid Effects from Ferrous Metal. This can only be refreshed through your Basic Skill.
Scrap: 1 Time Unit or 3 Focus; You may recycle up to 5 Items into their base components. Half of the material will be lost in the process.
Better Ratio: 1 Metal; Upon Item Creation: You may Add a Metal of the Same Type as the others. The Weapon Gains an additional use of the Metal Roleplay Effect per Encounter. This may be done many times.
Fuller Runes: 2 Focus; Upon Item Creation: You may Add 1E: Resist Break or Resist Shatter or Resist Destroy. This may be done multiple times.
Preproduction: 1 Time Unit; You may bank a number of Focus Towards an Advanced Project. Have Staff Sign off on it. The Weapon is Considered "In Creation". This may only be done once per Item, but allows someone to construct a powerful weapon over a slightly longer period of time.
Better Alloys: Once Per Item upon Creation: Alloy Process now also gains the Solid Effect from that Material.
Edgemark: 2 Focus; Once Per Item Upon Creation: You may add a 1 Charge [Maker's Mark]: X, where X is one of the Solid Effects from either Silver, Gold, or Mundane Crystal. This can only be refreshed through your Basic Skill.
Fateseed: 1 Permanent Focus; You may Sacrifice 1 Permanent Focus from your Focus Pool, this Focus Cannot be Rebought. The Item will gain special abilities at Staff's Discretion.
Recall Enchantment: 100 Lunans; Upon Item Creation: You may enchant a Weapon with: 1M: Recall, the weapon will teleport from where it is to the owner.
Nails & Rivets; 1 Focus, 1 Metal
[Blacksmith Ingredient]
Basic Weapon: 1 Focus, 2 Metal
Mundane Normal or Short Length Weapon
Whetstone: 5 Stone
1 Use: Refresh [Maker's Mark]
Patch Kit: 1 Focus, 1 Metal
3 Use: 5 Minute RP: Restore 1 Check to Item. While at a Forge, Roleplay reduced to 15 Seconds.
Tempered Ingot:1 Focus, 1 Metal
[Blacksmith Ingredient] Can be Consumed to Gain 1 Focus. [Blacksmith Only]
Armor Plate: 2 Focus, 2 Metal
[Blacksmith Ingredient]
Base Large Weapon: 2 Focus, 4 Metal
Mundane Large Length Weapon
Basic Subclass Tools: 3 Focus, 1 Nails & Rivets, 10 Metal
[Subclass Specific] 1D: Will Pay up to 1 Focus towards the Cost of a single Subclass Specific Focus Expenditure
Caltrops: 1 Focus, 2 Nails & Rivets
[Blacksmith or Brigand Only] You may declare that you are Scattering Caltrops to staff. Any who attempt to pursue you through tracking will take Damage as they attempt to do so.
Basic Lock: 3 Focus, 2 Metal
Can Be Placed on a Door: Requires Site Description, Requires Strength 10 to Break.
Forge Improvements: 1 Time Unit
You may contribute 3 Improvement Point to your Forge Building.
Chain: 2 Focus, 2 Metal
[Blacksmith Ingredient]
Armor Piece: 1 Focus, 1 Armor Plate, 1 Nails & Rivets
Armor, 1 Location
Lucky Horseshoe: 2 Focus, 2 Metal
[Blacksmith Only]3 Use: Good Luck. If combined with another source of good luck, you may bid Greater Good Luck. Can also be used to negate Bad Luck
Metal Oil: 1 Focus, 2 Metal
3 Use: 1 Minute Roleplay, Imbue Additional use of Maker's Mark. Lasts until end of Encounter.
Shimmersteel Weapon: 4 Focus, 1 Basic Weapon, 4 Tempered Ingot
You may exchange a Mundane Material Solid and Roleplay Effect for an Empowered Material Solid and Roleplay effect. This weapon loses 1 Check.
Metal Scales: 3 Focus, 3 Metal
[Blacksmith Ingredient]
Armor Suit: 1 Focus, 4 Armor Piece
Suit of Armor: 5 Locations.
Master Subclass Tools: 2 Basic Subclass Tools [Specific Type], 2 Chains, 1 Armor Plate, 2 Nails & Rivets
[Rank 5 Subclass Specific] 1D: Will Pay up to 1 Focus towards the Cost of a single Subclass Specific Focus Expenditure. 1D: Will pay up to 1 NPC towards the Cost of a Single Subclass Specific NPC Expenditure.
Meshmail Weave: 4 Focus, 4 Chain, 6 Rivets, 6 Metal
[Blacksmith Only] Clothing Upgrade. Your clothing now counts as Light Armor and grants 1 Armor Point without taking up an Item Slot.
Forge Improvements: 1 Focus, 5 Metal
You may contribute 1 Improvement Point to your Forge Building.
Master's Sigil: 1 Worldheart Gem
You may affix a crest or symbol to a suit of Armor. While broken, it remains Usable, but loses half its AP rounded down.
Lady's Blessing:1 Worldheart Gem
You may affix runes to a single weapon, While Broken it Remains Usable but cannot use any Item Abilities in it.
Forgemark Scabbard: 5 Focus, 2 Armor Plate, 2 Nails & Rivets, 2 Metal Scales, 2 Chain
Trinket: This may be Attuned to a Single Weapon. It takes 1 Month to Re-attune to a New Weapon. If the Weapon is Left in the Scabbard for 5 Minutes, the Maker's Mark is refreshed. If the Weapon is Left in the Scabbard for 15 Minutes, it is Repaired
Blackened Dragonmail: 6 Focus, 4 Scales, 2 Plates, 2 Chain, 4 Nails & Rivets
[Blacksmith Only] Suit of Armor: 5 Locations, Armor Pool +2
Eternity Shield Lock: 5 Focus, 4 Nails and Rivets, 2 Armor Plates, 2 Chains, 1 Metal Oil, 4 Metal
Can Be Placed on a Door: Requires Site Description, Requires Strength 40 to Break.
Ferrous Metal: 1E: Poison Strike, Trip Strike, Stagger Strike, Shove Strike, or Fae Modifier Strike
Roleplay: Anger, Joy, Patience, Attentiveness, or StubbornnessSilver: 1E: Resist Teleport, Silver Strike, Steal Blood 1, Blood Strike, or Aberrant Modifier Strike
Roleplay: Confusion, Clearheadedness, Carelessness, Nauseous, or TiredGold: 1E: Steal Spirit 1, Quick Charm Strike, Quick Berserk Strike, Quick Fear Strike, or Undead Modifier Strike
Roleplay: Narcissism, High Mindedness, Lustful, Emotional, or OvercompensatingMundane Crystal: Blood Pool+1, Spirit Pool+1, Strength Pool+1, Willpower Pool+1, or Armor Pool+1
Roleplay: Cheerfulness, Evasiveness, Honesty, Helpfulness, or RighteousnessSkyiron - 1E: Flight 10 Steps, Skitterflit 10 Steps, Dodge with Trip, Repel Strike, or Attract Strike
Roleplay: Skittishness, Embarrassment, Discouraged, Daring, or ApatheticSungold: 1E: Sunlight Strike, Holy Spike, Blind Strike, Slow Strike, or Undead Modifier Strike
Roleplay: Awe, Relaxed, Confident, Successful, or AmusedMirrorglass: 1E: Restore Blood 2, Steal Spirit 1, Freeze Limb Strike, Resist Stagger, or Charm Animal
Roleplay: Respectful, Jealous, Inferior, Thankful, or InsignificantDaedrum: 1E: Block, Shock Spike, Ice Resist, Psychic Strike, or Outsider Modifier Strike
Ropleplay: Steadfast, Sarcastic, Faithful, Important, or ProudStarglass: 1E: Scrye, Correspondence, Othersense Hidden Objects, Remove Invisible, or Spirit Modifier Strike
Roleplay: Wonderment, Inquisitiveness, Awestruck, Idiocy, or CalmDragonbone: 1E: Elemental Resist, Elemental Spike, Armor Pool+2, Flight 1 Encounter, or Draconic Damage Modifier
Roleplay: Serenity, Wrath, Greed, Mischievous, or EruditeOrichalchum: 1E: Shatter Resist, Break Resist, Destroy Resist, Void Spike, or Knockout Strike
Roleplay: Unyielding, Remorseful, Frustration, Anxious, or PlayfulTruesilver: 1E: True Blood 1, True Silver Spike, Fear Aberration Strike, Sever Strike, or Exhaustion Strike
Roleplay: Heroicism, Content, Guilty, Submissive, or HopefulSkysteel: 1E: Flight 1 Encounter, 1E: Dodge, 1D: Recall
Roleplay: Confidant, Extatic, Excited, Energetic, or AweWorldheart: 1E: Resist Corruption 1, Ability Slot+1, Resist Timestop, Timestop Allies Can Move 3, or True Strike
Create a Roleplay EffectSoulsteel: 1E: Level Based Item Ability (See Staff), Soul Harnessing Based Ability (See Staff)
Roleplay Effect Based on SoulDarksilver: 1E: Void Spike, Shroud 5 Steps, Core 25 Aberration Strike, Resist Exhaustion, or Core Knockout
Visual Hallucinations of Your DescriptionDivinium: 1E: Holy Spike, Core Berserk, Destroy Strike, Commune With Deity, or Augury: Is this a Good Idea
Audial Hallucinations of Your Description