The Ananke Homunculus, known as a Inzbeth Homunculus is a being whose very essence and soul is bound with the will of the Pantheon, and within each of them thrums a tiny fragment of the Coment of Erebus. They are bound not to a creator, but to an ideal, and find themselves unable to break the rules or spirit of the ideal.
Homunculi make excellent combatants, especially in a defensive role. If you want to play a tank in combat, the Homunculus may make an excellent bloodline.
Base Pool: 4 Blood | 3 Spirit | 7 Strength | 3 Will
Creature Type: Construct
Racial Spike: Silver
Vulnerability: Sunder/Shatter/Destroy.
Costuming: Lantern Prop, Patchwork Appearance (Flesh stitched together, Metal Bolted On, Alchemical stitching, etc), Silver Lipstick, Unnatural Eye Color, No Hair or Unnatural Hair, Metallic or Unnatural Color Fingernails
Ideal Servant: You are assigned an Ideal fitting to your character concept, this ideal may come with it a number of rules or roleplay requirements you are required to fulfil. The ideal is wrapped up in your Lantern. While you are following your Ideal, you are Spirit Pool+1. If you have broken your Ideal, you are at Spirit Pool -1 and must repent.
Costume Level 1:
Sterner Spirit: You may put yourself under constant slow. Resist RPD so long as you do not take damage.
Costume Level 2:
Inzbeth Designs: +1 Strength, +1 Will
Unyielding Spirit: 1 Blood: Core Resist
Costume Level 3:
You gain 1 additional ability slot.
Spiritual Flame (slotted ability): 1s: Self Reset Critical Count or 3s: Reset Critical Count
Soul Tool: You may integrate a single item into your body. It can only be removed by you. It does not take up that item slot on your body.