Brigand in Ananke
Brigands are a common sight in Ananke, they are the men and women forced to the edges of society subsisting off the gains of others. Brigands are as often charismatic highwaymen as they are knives in the dark.
Backstabber (slotted ability): +1 Spike damage or +5 Heroic damage when striking with a two foot weapon from behind.
Precision: 2 foot weapons may call Body damage.
Swift Blade: You may call Range when attacking from behind.
Shuriken Strike (slotted ability): Use a throwing dagger prop, 1 packet in each hand, or 3 packets in one hand, and call Spike damage.
Stalker's Blade (slotted ability): RP getting out of sight and gain aura dagger damage +1 and dagger heroic damage +5.
Master of Knives (slotted ability): 15 second sync with a target to gain +1 damage with knives vs that target.
Hook Strike (Slotted Ability): Use a Hit-Legal Rope Weapon, every spike may instead be Trip. Every Heroic may instead be Bind Limb.
Grapple: You may throw your Grappling hook, and fly in a straight line to the hook.
Give and Take: You may strike a target with your rope weapon and call Pull or Shove.
Lasso: You may convert a heroic strike with your rope weapon into Attract or Repel.
Assassin (slotted ability): Plant both feet when stabbing the target in the back to get a heroic strike of 5 damage. This power has a 15 second cooldown.
Fly By Night: Spend 1 spirit to remove the requirement to plant both feet.
Cloak of Shadows (slotted ability): Spend 15 seconds in shadows to gain Aura Shroud. You may not move. If you leave the Shroud without still being in shadows spend 1 Spirit.
Careful Footfalls: Move at Slow.
Hide in Plain Sight: Spend 1 spirit to use Cloak of Shadows without being in Shadows. Leaving the Shroud in light does not require a second Spirit.
Shadow Diving: Spend 1 blood to enter Shroud without a 15 second sync.
Shadow Walk: Spend 1 spirit or a 60 second sync to skitterflit between shadows that you are in and shadows that you can see. (Storyteller discretion)
Brigand Camp Circle (slotted ability): RP for 1 minute to create one Summoners Circle with a 5' radius. You must include a site description. You may only have one site at a time per ability slot. The site may be removed with an RP for 1 minute. You may place objects OOC in this circle, they are no longer OOC when the circle is removed.
Hidden Camp: You may spend 1 Minute in your circle and become invisible. This remains as long as you are within your Circle.
Gang Circle: Anyone you specify may use your camp and gain it's benefits.
Knife in the Dark (Slotted Ability): When you spend at least 5 Seconds Invisible or in Shadows, your next strike may be Spike.
Hidden Hand (Slotted Ability) : When you unsheathe your dagger you may make your next strike with that weapon Spike within 5 Seconds.
Blade in the Shadows (Slotted Ability): When you spend at least 15 Seconds Invisible, your next strike may be Heroic.
Monologue (Slotted Ability): Speak aloud to a target or group of targets for at least 15 seconds, your next strike may be Heroic.
Dashing Rogue: Hold a 3 minute conversation with someone. Call Powerword Long Charm against that target.
Intimidating Thug: Hit Long Charm on a target. After the duration is up, the target Roleplay: Hostile to User
Arterial Knowledge: Deathblow takes as long as it takes to RP the motion, describe the action, and say “Quick Deathblow”