Merchants are those who travel the dust trails and blockades between the major cities, or ply their wares in the streets of their home towns. Merchants are often responsible for money-lending, exchanging of currencies, or providing a useful supply of wares for their home areas, in addition to simple sales.
Who Will Enjoy: Anyone who likes a fat coin-purse, or to play with a large supply of items.
Cross-Subclass: Any Production or Resource Gathering Class.
9 to 5 [Slotted Ability]: XE: Block, where X is 1 for each 200 Marks on your person. (Limit of 5pe)
Workaholic: 9 to 5 may be every 100 Marks. (Limit of 5pe)
Married to the Job: 9 to 5 may Dodge. (Limit of 5pe)
You may set up a small shop or booth. You may place up to 50 Marks, and 5 Items into Aetherspace at this location.
Lockbox: You may place up an additional 50 Marks, and 5 Items into Aetherspace at your Shop for each rank of Merchant you possess.
Firesale: 1 NPC Shift: You may immediately liquidate X items where X is your ranks in Merchant for 1/8th the total Value.
Brinksmanship: 1 Focus: Powerword Range Compel: Let's Make a Deal.
Brokerage: You may request X number of items that do not belong to you from staff, which you can use to stock your shop, where X is your rank in Merchant times two. You may sell the items and keep any excess above the value of the items. You must return unsold items at the end of the event, and are responsible for any losses, which must be paid for before this skill can be used again.
Arrange Shipment: 100 Marks: You may purchase travel for Freight to or from any location you have visited before.
Escrow: Your bank account may go into debt by up to 100 Marks.
Feelers: 1 Focus: You may draft a note to Staff detailing an Item you are looking for, such as a Magic Sword, or "100 Ingots of Iron", and deliver it to NPC Shack. At some point during the Event, you will receive information on it..
Provisioner: 1 Time Unit: You may gain ability to purchase any reasonable amount of Raw Resources from staff.
Aetherpurse: You may now store up to 100 Marks on your person in Aetherspace.
Boom and Bust: You may either Increase your Escrow Account by 100 Marks, Increase your shop Aetherpurse Limit by 100 Marks and 10 Items, or increase the amount of Marks you can store on your person in Aetherspace by 50 Marks. Indicate which in your Ledger
Aethersnatch: 1 Focus: You can teleport half your Aetherspace Inventory to your bed. This can be done at any time even if you are Dead or Bleeding out, you cannot be forced to do this. You must do this before someone completes a search of your body. Anyone searching your body will be aware of this occurring.
Vendor: You may Aetherlock up to 5 items (or stacks of the same item) to a location. Anyone may place currency to pay for the item into a box that is also Aetherlocked, and gain the item or items they purchase. These items cannot be stolen unless the Aetherlock is removed. If the Aetherlock is broken, or removed by an unskilled hand, it will inform you of the theft and mark the thief for 24 hours.
Hired Help: 1 Focus or 10 Marks: You may commit 1 Focus towards another person's Focus Consuming Ability, even if you do not have that Subclass. You must be paid some form of compensation.
Network Access: You may request a single Rare or Legendary Item to be sold at your shop. This item follows the same rules as your Brokerage Items. The penalty for loss or theft of this item is much greater, and may have severe IC Consequences.
Franchise: You may open a second shop, with half the Aetherspace Pools as your primary Shop.