The Starborn are those who within lay a fragment of the Erebus himself, granting them truly exceptional spiritual powers. Known as the “Children of Erebus”, they were created and brought to the world to teach to the inhabitants the teachings and ways of the pantheon. Within them beats a fragment of a comet torn from the skies of Ananke by Erebus himself; two or more Starborn can fragment their hearts to bring a new life into the world. Starborn are known for their even tempers and willingness to seek compromise and mediate differences, making them natural diplomats and go-betweens for nations and tribes.
Starborn are complicated characters who seek to quell their own internal doubts by bringing calm and peace to those around them, they are counselors, healers, and diplomats and are generally good people.
Base Pools: 2 Blood | 5 Spirit | 2 Strength | 8 Will
Creature Type: Spirit
Racial Spike Damage: Sunlight
Vulnerability: Vile
Costuming: Black/Gray/Silver Hair, Black or Purple skin flecked with silver, Sharp Canines, Sky Blue Eyes, Light incorporated into costuming, Glowing Rock or Crystal
Natural Diplomat: You may bid your reputation with any Ananke Faction as if it were one step higher than it really is without penalty.
Costume Level 1:
Spiritual Attunement: Anytime you take “Restore Spirit”, you may Self Restore Spirit 1.
Costume Level 2:
Will of the Pantheon: Will + 2.
Ritual Fiend: 1 Deep Will: Resist Ritual failure, or Powerword Disrupt Ritual. You may bid your will as Lesser Telekinesis to lift small objects at a distance.
Costume Level 3:
You gain 1 additional ability slot.
Spirit Rip (slotted ability): You may make your next Spike or Heroic Strike “Drain Spirit”, and take Quick Weakness
Esper Sentinel: You may imbue an Esper as if you were an Eidolon. If you are already an Eidolon, your first Esper does not take up an Ability Slot.