Brewers are responsible for the libations that brighten the night in every tavern and household in the world of Ananke, imbuing joy to parties, or sharpness to artists, or letting miserable wretches drown their sorrorws... their stills are always in demand.
Who Will Enjoy: Anyone who likes to Drink, or watch others Drink, or get into mischief
Cross-Subclass: This pairs well with Chef or Farmer.
9 to 5 [Slotted Ability]: [Slotted Skill]: 15 Second Count crushing herbs and mixing liquids: Hit Quick Weakness
Workaholic: 9 to 5 is now Core
Married to the Job: 9 to 5 may immediately be used when taking a drink.
You may treat any alcoholic beverage that has an effect attached to it, as a Restore Blood 1 Potion, in addition to its other effects. This only applies to you.
Going Wassailing: 1 Time Unit: You may go off carousing and slumming with the locals, you will receive some information about the local environment, and gain a little Reputation towards a random faction.
Boozy Smell: 1 Focus: Area Range Roleplay Drunk
Liquid Courage: You may spend 15 Seconds drinking a Drink, to remove Fear. If this is interrupted, you must start again.
Scrape the Bottom: Whenever you NPC you may gain 1 Grain Alcohol
Mixologist: 1 NPC Shift: You may mix the effects of two drinks to create a single drink of that potency. This may only be done once per target.
Under the Influence: You may Roleplay Drunk for 1 Hour, and regain 1 Focus. If this Roleplay is interrupted, you must start again from the beginning.
Acruements: 1 Time Unit: You may gain 1 Honey, 1 Fruit, or 1 Mulling Spice
Drunk Logic: 1 Focus & 1 Drink: You may bid a question on any topic to staff as a "Drunken Logic Question about X", you will receive information that may or may not be questionable.
Drunken Lord: Once per Event You may Deliver a Drunken Rousing Speech to the Group or Tavern, and restore 3 Focus to a Single Target, or 1 Focus to Three Targets.
Party Time!: 1 NPC Shift: You may have a Party with an NPC Faction nearby, it will increase their disposition, gain you a Minor Favor from their Faction, and also slightly increase the crime rate in the area.
Triple Fermented: 1 Focus: During Item Creation, you may increase the numeric effects of an item by 1. This may be done once per item.
To The Something-Or-Other!: You may give a Drunken Toast, Boast, or Insult, and gain +1 Strength for the purposes of Strength Bids, Tabletops, or Bar Brawls. If you are cheered at or egged on, you may gain Imbue Strength+2 for 1 Encounter.
Cocktail Twist: 4 Focus: You may create a unique signature effect with Staff. You may add this effect to an item you create at the time of item creation.
Drunken Mob: 2 NPC Shift: You may whip up a group of angry drunken citizens who can be pointed towards a target zone, and generally unleashed to cause mayhem. This can be bid to solve problems creatively, for use on the strategic map, or to create problems.
Over the Limit: You may Drink 1 Drink, to bid your Strength+2 for the purposes of a Strength Bid. This may also be bid for the purposes of Tabletops, or Bar Brawls.
Grain Alcohol: 1 Focus, 2 Plants
[Brewer Ingredient]
Consumable: Take Effect Blind 1 Minute, Roleplay Irrational Anger 5 Minutes
Angerbrew: 1 Focus, 2 Plant
Consumable: Take Effect Rage. Spike Damage +1 while enraged.
Molotov: 1 Focus, 1 Grain Alcohol
1 Use: Range Fire 2
Can be used to start fires.
Sepultric: 1 Focus, 1 Plant
Consumable: Remove Roleplay
[Brewer Only]
Musish Trashcan: 1 Focus, 1 Plant, 1 Animal, 1 Herb
Consumable: Roleplay Blackout Drunk 1 Hour
Aura Charm Strike.
Beer: 2 Focus, 1 Grain Alcohol, 1 Mash
Consumable: Roleplay Drunkenness 5 Minutes.
Imbue Shove Strike.
Moonshine Cask: 2 Focus, 5 Grain Alcohol, 1 Barrel
Can be used on the Strategic Map, or used to intoxicate a large group. Trade Good.
Generally increases the Crime Rate of a Populace, but also their happiness.
Mash: 1 Focus, 4 Plants
[Brewer Ingredient]
Berserker's Nerves: 1 Focus, 2 Plant
Consumable: Remove Pain
[Brewer Only]
Trollstrength Brew: 1 Focus, 4 Plant
Consumable: Aura Strength + 4
Wine: 3 Focus, 1 Fruit, 1 Grain Alcohol
Consumable: Roleplay Drunkenness 5 Minutes.
You may ask staff a General World Knowledge Question.
Ale Cask: 3 Focus, 10 Beer, 1 Barrel
Can be used on the Strategic Map, or used to intoxicate a large group. Trade Good.
Generally increases the Happiness of a populace.
Ritebrew: 4 Focus, 2 Mash, 4 Grain Alcohol, 1 Effervescence
Consumable: When drunk in a Ritual, increases the potency of any sacrifices given by he that drinks it
Effervescence: 2 Focus, 1 Honey, 1 Fruit
[Brewer Ingredient]
Third Tier Tonic: 2 Focus, 4 Plant
Consumable: Remove Fear
[Brewer Only]
Absynthe: 4 Focus, 5 Herb, 1 Effervescence, 5 Grain Alcohol
Consumable: Roleplay Drunkenness 5 Minutes.
You may ask staff For a Prophetic Vision.
Wine Cask: 4 Focus, 10 Wine, 1 Barrel
Can be used on the Strategic Map, or used to intoxicate a large group. Trade Good.
Generally increases the Productivity of a populace.
Sychrendew: 2 Focus, 1 Mulling Spice, 4 Plant
[Brewer Ingredient]
Drakenshlager: 2 Focus, 2 Effervescence, 4 Grain Alcohol, 4 Herb
Consumable: When Drunk, Charm Dragon.
Next Encounter: Armor Pool + 1
Imbue Powerword Fire 2
Rootbier: 2 Focus, 2 Plant, 2 Herb
Consumable: Remove Berserk
[Brewer Only]
Mead: 5 Focus, 3 Honey, 2 Grain Alcohol, 2 Effervescence
Consumable: Roleplay Drunkenness 5 Minutes, Roleplay Outgoing 1 Hour
Restore 2 Focus.
Worldelixer: 7 Focus, 1 Worldheart Gem
1 Use: Remove Perm with Geis, See Staff.
Lifebrew: 5 Focus, 2 Sychrendew, 2 Effervescence, 1 Mash, 4 Grain Alcohol
Consumable: Next Encounter, Every 30 Seconds, Restore Blood 1.
Garnish: 3 Focus, 1 Honey, 1 Fruit, 1 Mulling Spice
[Brewer Ingredient]
Soulbrew: 5 Focus, 2 Sychrendew, 2 Effervescence, 4 Mash, 1 Grain Alcohol
Consumable: Next Encounter, Every 30 Seconds, Restore Spirit 1.
[Brewer Only]