Artisan are those who craft beautiful things, or work to make the mundane wonderful. Often responsible for jewelry, they also make ornate weapons and armor. Master Artisans are sought the world over and prized for their skills working with Jewels and rare metals.
Who Will Enjoy: People who like to make shiny things.
Cross-Subclass: Miner, Merchant, Any Class that deals with Metal or Crystal.
Artisan are explicitly the only class that can create Cross-Class Projects.
9 to 5 [Slotted Ability]: You may adjust your clothing for 3 Seconds, such as a Tie, Hair, Jewlery, etc. Your next strike may be Spike.
Workaholic: 9 To 5 may now be You may spend 15 Seconds Adjusting your clothing, hair etc. You may call a Heroic strike.
Married to the Job: 9 To 5 may now be You may spend 30 Seconds Adjusting your Clothing, Hair, etc. Self Aura Hit Resist
Once an Event for each target, You may attach Costume Jewelry (Untagged) to a Character, and Restore to them 1 Focus. They must wear the jewelry for the rest of the event.
Emboss: 1 Focus, 2 Metal, 1 Target Material; You may add a 1E: Roleplay Effect based on the Material used to an Object you Craft.
Forage: 1 Time Unit, You may trade 5 Metal or 5 Crystal into 1 other Mundane Material
Cut Gem: You may cut a Gem and spend a number of Lunans on it. The gem is now worth that many Lunans in value.
Charge: 3 Focus, 8 Crystal, 1 Target Material; You may add a Solid Effect and 1 Detriment based on the Material used to an item you are crafting.
Golden Touch: 1 Focus, 2 Crystal or 2 Metal; You may add an additional Use of a Roleplay Effect on an item you create, up to 3 Uses.
Scraps To Riches: Any Time you NPC, you may gain 1 Metal or 1 Crystal.
You gain access to any and all Rank 3 Recipes if any.
Better Sourcing: Your Forage may now trade 5 Mundane Material for 1 Empowered Material
Ring Leader: You may gain an additional Ring Slot.
Luxurious: You may add the property "Luxury Item" to any item you create. It is inherently worth more when sold.
Artisan Rites: 1 Rare Material; You may increase the uses of any Solid Effect, add the ability for an item to Store 5 Essence, or Remove 1 Detriment from the Item.
Scrap: 1 Time Unit; You may recycle up to 5 Artisan Items gaining 1 Material from each item consumed in this way.
Marvelous: 2 Focus; Fashion Sense may instead be +1 Focus Pool for the Event.
Wondermancer: 1 Rare Ingredient; You may increase the number of Encounter Uses of a Single Stat on an Item you Create by 1.
Alloying: 1 Focus; Once Per Item: You may add another Material to an Item you Create and 1 Detriment. It gains the effects of both Materials. An item may only be Alloyed once.
The Best Stuff: Your Forage may now trade 5 Empowered Material for 1 Rare Material.
Wire: 1 Focus, 1 Metal
[Artisan Ingredient]
Basic Ring: 1 Focus, 1 Metal
Mundane Ring
Basic Trinket: 1 Focus, 1 Metal
Mundane Trinket
Decoration: 1 Focus, 1 Metal
Room Decoration Item, When someone admires it for 15 Seconds they gain Aura Roleplay X, where X is the Roleplay of the Material
Bauble: 1 Focus, 1 Crystal
1 Use: Roleplay X, where X is the Roleplay of the Material.
Fixture: 1 Focus, 2 Metal
[Artisan Ingredient]
Basic Necklace: 2 Focus, 2 Wire, 1 Crystal
Neck
Figurine: 1 Focus, 1 Metal, 1 Crystal, 1 Stone
1 Use: Commune with Esper
Sungem: 1 Focus, 1 Crystal
1E: Create Light
Quickgem: 1 Focus, 1 Bauble, 1 Metal or 1 Crystal
1 Use: Solid Effect
Plate: 1 Focus, 3 Metal
[Artisan Ingredient]
Exquisite Decor: 2 Focus, 1 Fixture, 2 Wire, 2 Metal, 2 Crystal
Room Decoration Item, All Who Look Upon This Take Effect Roleplay X, where X is the Roleplay of the Material.
Basic Circlet: 2 Focus, 2 Wire, 1 Crystal
Head
Clasp: 4 Focus, 2 Metal, 2 Wire, 1 Fixture, 1 Material
You may imbue a Cloak with a Solid Material Boon. [Artisan Only]
Lucky Coin: 1 Focus, 10 Marks , 2 Metal
You may create a Lucky Coin. If you flip it and it comes up heads, Self Aura: Good Luck then Bad Luck. If it comes up tails, Self Aura: Bad Luck then Good Luck.
Glass: 1 Focus, 4 Crystal
[Artisan Ingredient]
Rite Gem: 3 Focus, 10 Crystal, 1 Plate, 2 Fixture, 4 Wire
Trinket: Can Store 10 Essance. This energy dissipates if the item is not equipped.
Curio Box: 2 Focus, 6 Plate, 2 Wire, 1 Sungem
Can Store up to 250 Marks in Value in Aetherspace, only you know where it is. Can be detected with Aethersight. [Artisan Only]
Searing Lightgem: 1 Focus, 2 Sungem, 4 Crystal
3 Uses: Sunlight Strike
Gilded Scabard: 2 Focus, 4 Clasp, 4 Plate, 2 Fixture, 2 Wire
A Single Sword or Weapon may be attuned to this scabbard. If the weapon is kept in the sheath overnight and it has not been destroyed it will regain all checks upon sunrise.
Worldbeacon Gem: 3 NPC Shift, 1 Worldheart Gem, 5 Polish
Item Upgrade: Ability Slot+1
Polish: 1 Focus, 1 Crystal, 1 Metal
[Artisan Ingredient]
Spireglass: 2 Focus, 2 Glass, 4 Plate, 4 Wire, 2 Fixture, 2 Polish
At Will: Eagle Sight, 1 Mile
Rite Array: 4 Focus, 5 Rite Gem, 5 Wire, 5 Fixture, 1 Plate
Trinket: Can Store 25 Essance, this energy dissipates when not equipped. While Equipped: Self Wither
Glasses: 2 Focus, 2 Glass, 4 Wire, 2 Sungem, 2 Crystal, 1 Polish
Trinket: 1E: Detect OOC [Artisan Only]
Fragile: This item has -1 Checks, and will break when struck with, or is used to deliver a Spike or Heroic Strike.
Disruptive: -1 Spirit Pool while Worn. Stacks
Toxic: -1 Blood Pool while Worn Stacks
Cumbersome: Takes up Two Slots when Worn. If you only have 1 Slot of the Type (Such as Torso), it takes up the a Trinket Slot as well.
Agitating: You will treat any Roleplay effect taken as a Greater Roleplay effect.
Painful: If you are struck in a location where this item is, you take effect quick pain.
Ferrous Metal: 1E: Poison Strike, Trip Strike, Stagger Strike, Shove Strike, or Fae Modifier Strike
Roleplay: Anger, Joy, Patience, Attentiveness, or StubbornnessSilver: 1E: Resist Teleport, Silver Strike, Steal Blood 1, Blood Strike, or Aberrant Modifier Strike
Roleplay: Confusion, Clearheadedness, Carelessness, Nauseous, or TiredGold: 1E: Steal Spirit 1, Quick Charm Strike, Quick Berserk Strike, Quick Fear Strike, or Undead Modifier Strike
Roleplay: Narcissism, High Mindedness, Lustful, Emotional, or OvercompensatingMundane Crystal: Blood Pool+1, Spirit Pool+1, Strength Pool+1, Willpower Pool+1, or Armor Pool+1
Roleplay: Cheerfulness, Evasiveness, Honesty, Helpfulness, or RighteousnessSkyiron - 1E: Flight 10 Steps, Skitterflit 10 Steps, Dodge with Trip, Repel Strike, or Attract Strike
Roleplay: Skittishness, Embarrassment, Discouraged, Daring, or ApatheticSungold: 1E: Sunlight Strike, Holy Spike, Blind Strike, Slow Strike, or Undead Modifier Strike
Roleplay: Awe, Relaxed, Confident, Successful, or AmusedMirrorglass: 1E: Restore Blood 2, Steal Spirit 1, Freeze Limb Strike, Resist Stagger, or Charm Animal
Roleplay: Respectful, Jealous, Inferior, Thankful, or InsignificantDaedrum: 1E: Block, Shock Spike, Ice Resist, Psychic Strike, or Outsider Modifier Strike
Ropleplay: Steadfast, Sarcastic, Faithful, Important, or ProudStarglass: 1E: Scrye, Correspondence, Othersense Hidden Objects, Remove Invisible, or Spirit Modifier Strike
Roleplay: Wonderment, Inquisitiveness, Awestruck, Idiocy, or CalmDragonbone: 1E: Elemental Resist, Elemental Spike, Armor Pool+2, Flight 1 Encounter, or Draconic Damage Modifier
Roleplay: Serenity, Wrath, Greed, Mischievous, or EruditeOrichalchum: 1E: Shatter Resist, Break Resist, Destroy Resist, Void Spike, or Knockout Strike
Roleplay: Unyielding, Remorseful, Frustration, Anxious, or PlayfulTruesilver: 1E: True Blood 1, True Silver Spike, Fear Aberration Strike, Sever Strike, or Exhaustion Strike
Roleplay: Heroicism, Content, Guilty, Submissive, or HopefulSkysteel: 1E: Flight 1 Encounter, 1E: Dodge, 1D: Recall
Roleplay: Confidant, Extatic, Excited, Energetic, or AweWorldheart: 1E: Resist Corruption 1, Ability Slot+1, Resist Timestop, Timestop Allies Can Move 3, or True Strike
Create a Roleplay EffectSoulsteel: 1E: Level Based Item Ability (See Staff), Soul Harnessing Based Ability (See Staff)
Roleplay Effect Based on SoulDarksilver: 1E: Void Spike, Shroud 5 Steps, Core 25 Aberration Strike, Resist Exhaustion, or Core Knockout
Visual Hallucinations of Your DescriptionDivinium: 1E: Holy Spike, Core Berserk, Destroy Strike, Commune With Deity, or Augury: Is this a Good Idea
Audial Hallucinations of Your Description