Scholar in the World of Ananke are those who seek lost knowledge and lores, discovering the ancient techniques of the past hidden in ancient tomes and the lost Ledgers of yesteryear.
Who Will Enjoy: Anyone who likes learning things about the world.
Cross-Subclass: Works well with Scribe, allows learning of Legendary level Recipes. Probably going to be the most popular Subclass
9 to 5 [Slotted Ability]: 15 Second Cooldown, Requires Unarmed. Block, you must shout "Don't Hit Me!" or something similar.
Workaholic: 9 to 5 may now be: For an Additional 15 Second Cooldown, you need not be Unarmed.
Married to the Job: 9 to 5 may now be: May instead be Dodge.
You Start with a Single Subclass Topic, which is what you may Research. You may spend 10 DXP to gain additional Subclass Topic.
Lookup: 1 Focus: You may bid to staff a single Question pertaining to one of your Subclass Specializations
Identify: 1 Time Unit: You may extensively research or examine a site, object, artifact, or the like, you may ask 5 Who, What, Where, When, and Why (One each per use of Skill) questions pertaining to the thing..
Literate: Reduce the Roleplay Time to read a book by 5 Minutes to a minimum of 1 minute.
Index Pages: You may ask a Follow Up question to any book you read.
Find Locations: 3 Time Unit: You may find a nearby site of some importance that the PC's may visit. It may or may not be dangerous.
Specialization: You may gain a Specialization. You may spend 25 DXP to gain additional Specializations..
Follow Up: 2 Focus: After you Identify something, you may ask 5 additional Who, What, Where, When, or Why questions in any distribution.
Immersion: 1 NPC Shift: You may travel through the Linkbook to another City's Library. This is Safe Travel, but may incur debts with these other Libraries.
Raven's Lore: You may gain access to a single Rare Topic. Additional Rare Topic cost 50 DXP each..
Research: 2 Focus: You may ask up to 3 Questions pertaining to one of your Subclass Specializations.
I Know Things: 4 Focus: You may use a Non-Rare Specialization you don't have access to.
Well of Urd: You may gain access to a single Rare Scholar Subclass Specialization. You may purchase additional Rare Specializations for 100 DXP Each
Well Ordered Mind: 5 Focus: You may record a Dissertation on everything you have learned from a large study and question session, it must be of suitable quality and Legnth. If you donate it to the Library, you can gain up to 5 DXP.
Library Connections: 1 NPC Shift: You may travel to one of the Legendary Libraries the Playerbase has Discovered, and gain access to books there.
Mastery: You may gain a Mastery. You may spend 100 DXP to gain additional Mastery.
History: Basic knowledge and Understanding.
Lore: Basic knowledge and Understanding.
Energy: Basic knowledge and Understanding.
Ritual: Basic knowledge and Understanding.
Law: Basic knowledge and Understanding.
Mythology: Basic knowledge and Understanding.
Religion: Basic knowledge and Understanding.
Specific Class: Basic knowledge and Understanding.
Specific Subclass: Basic knowledge and Understanding.
Specific Race: Basic Rare Knowledge and Understanding of the Laws that govern reality
Worldlaw: Basic Rare Knowledge and Understanding of things pertaining to the Races. Ex: Dragon
Planar: Basic Rare Knowledge and Understanding of the layout of the Universe
Stars: Basic Rare Knowledge and Understanding
Specific Person: Basic Rare Knowledge and understanding of a Singular Individual.
Soul: Basic Rare Knowledge and Understanding
Agarthan: Knowledge pertaining only to Agartha-side topics. Ex: History becomes Agarthan History.
Earth: Earth-Based Knowledge
Anankan: Knowledge pertaining only to Anankan-side topics. EX: History becomes Anankan History.
Occult: Knowledge of the Occult, that is, the hidden side of the world often kept secret.
Specific Realm (Agarthan): Knowledge about a Specific Realm. Ex: Tartarus or Avalon
Mechanics: Knowledge about the Nuts and Bolts of a Topic. Ex: Ritual mechanics deals with the hard rules of Ritualcraft.
Thematics: Knowledge about the more subjective aspects of a Topic. Ex: Ritual Thematics deals with the soft concepts surrounding Ritualcraft.
Cosmology: Knowledge pertaining to the Layout or Organization of something as it pertains to the Universe.
Ananke: Knowledge pertaining to Ananke.
Ik'Drazilli: Knowledge pertaining to Ik'Drazil and its subworlds.
Ancient: Knowledge pertaining to Long Ago things.
Techniques: Knowledge pertaining to actions and abilities.
Theory: Knowledge pertaining to the theoretical aspects of a topic.
Third-Age: Knowledge pertaining only to events from the Third-Age. Ex: Agarthan History becomes Third Age Agarthan History.
Legendary: Knowledge pertaining to Legendary objects, events, people, etc.
Universal: Greatly Expanded Knowledge, can be used to gain access to a wider or deeper pool of knowledge. EX: Agarthan Planar Universal Theory
Immortal: Knowledge as it pertains to Immortals.
Resonance: Knowledge about how things are effected by other things. Ritual Resonance would deal with how Rituals can be used in conjunction. Planar Resonance would be about how magic can be used to effect the Planes.