Humans are the prosperous and numerous peoples who spread far and wide over Ananke, becoming ubiquitous throughout every society. Known as hard workers and quick studies, they have an easy time finding work wherever they go. The Occupation has treated them more kindly than the other races, and humans have often found places of employ within their ranks, this has earned them some degree of contempt from the other races, and Humans are often asked to prove themselves, or marking themselves in some way to permanently show their allegiance against the Occupation.
Humans are the ultimate Jack of all Trades. Their racial abilities give them the opportunity to use their evenly spread pool to their fullest potential. Not only do they have no inherent vulnerability, but their lack of specialized costuming makes them incredibly easy to play.
Base Pools: 3 Blood | 3 Spirit | 5 Strength | 5 Will
Creature Type: Humanoid
Racial Spike: Untyped
Vulnerability: None
Costuming: Humans have no special costuming, and are encouraged to build their costuming around their class, culture, and concept. To qualify for Level 1 Racial boons, no part of your costuming should look out of character. To qualify for Level 2, your costuming should reflect your class or culture clearly. Reaching Tier 3 is considered extremely difficult, and your clothing must not only be high quality and in character, but also make your character concept immediately identifiable.
Hardy: 1s: Block with Trip
Costume Level 1:
Versitle: Choose either +1 Blood or +1 Spirit.
Costume Level 2:
Human Bloodline: +1 Strength, +1 Will
Natural Teacher: You may train someone in a single skill you know that does not require an Ability Slot. For the next encounter they have access to this skill.
Costume Level 3:
You gain 1 additional ability slot.
Fast Learner (slotted ability): Spend 15 minutes practicing a skill you wish to learn, or 5 minutes training it from someone else. You may slot that skill without purchasing it.
Adaptable: You may open up an extra subclass slot that you may not spend experience in.