To be a Fighter is to be merely interested in efficiency, raw potential on the Battlefield. A Fighter in the purist form is uninterested in Codes or Overarching authorities, even gods themselves, it is to be one to whom Efficiency on the battlefield is Master.
Fighters are not Held to Codes, Ethics, or any other form of Roleplay, and are instead the simplest form of Combat, which can be used with the widest range of fighting styles, with the least amount of Supernatural Affinities or Restrictions.
Melee Combat Style (slotted ability): You may choose one melee style for spike damage of Hit 1.
[Type] Style: You may use another melee style for spike damage.
[Type] Style Mastery: +1 to spike damage for specified style.
[Type] Technique: Choose one melee spike technique which you can call in place any Spike damage. (Rebuy for different Techniques)
Combat Mastery (slotted ability): Increase spike damage by 1 for any melee attack.
Heroic Combat: Increase heroic strike damage by 5 for any melee attack.
Barrage: Repeat any melee Spike or Heroic attack once more.
Lightning Speed: Convert a Hit delivery from a melee attack to a Ranged Delivery for 1 Spirit. If you are using a 3 ft weapon or shorter remove the spirit cost.
Cleaving Strike: Convert a Hit delivery to a Core delivery for 1 spirit. If you are using a whip or chain weapon prop remove the spirit cost.
Twin Sword Attack: You may call a Spike attack with each weapon.
Sword and Board Barrage: Call True Shove before each Spike.
Blown off their Feet: If using a hammer or other complex blunt weapon prop call Trip after each Spike. If using it two handed, call Shove Trip.
Massive Momentum: Each swing done with a heavy two handed weapon from at least 90 degrees is a Hit 1 Which can not be modified to a higher number or better effect. Spike damage from heavy two handed weapons is increased by 1.
Heroic Assault (slotted ability): Choose a Melee Heroic Attack.
[Type] Technique: Choose one melee heroic technique which you can call in place any Heroic damage.
Unstoppable: Spend 1 spirit. Next Heroic Strike is now Core.
Brutality: Increase Heroic Strike damage by 5
Take That! And That!: Combo once more for heroic strike
Lightning Strike: Heroic Strikes are now Range.
Exhausting Haste: Spend 1 spirit to reduce RP time from 15 seconds to 5 seconds. Take Exhaustion afterwards.
Hero of Legend (slotted ability): This ability allows you to slot all Heroic Assault abilities in a single slot and use all upgrades from one type of Heroic Assault to other applicable Heroic Assaults. Ranged Heroic Upgrades would apply to all Ranged Heroic Assaults instead of just one, but Melee Heroic Upgrades may not be applied to Ranged Heroic Assaults with this skill.
Physical Prowess: When bidding to accomplish a physical task, you may add "Physical Prowess" to your bid to convey experience in accomplishing physical tasks without raw strength.
Physical Excellence in [Type]: Choose a specialty such as climbing, acrobatics, strength, health, or other areas. You may bid this physical excellence to staff.
Destructive: When making bids to break a thing, you may add this to your bid. This represents a career in breaking people and things in pursuit of victory.
Counter Style: 1 Contact between your equipment and your target’s equipment. Cooldown: Standard 3 attacks or 5 seconds
Charge Style: 3 running steps. Cooldown: Standard 3 attacks or 5 seconds
Perfect Strike Style: Do not make contact with an enemy for 15 seconds. Cooldown: No contact with an enemy for 15 seconds.
Power Style: Two hands on a weapon. Striking surface of weapon passes behind the center of the back. Cooldown: 3 attack or 5 seconds unless using two handed heavy prop then no cooldown
Stand Style: Plant feet solidly and do not move your feet. Cooldown: 3 attacks or 5 seconds
Twirl Style: Entire weapon makes two full spins. Cooldown: none
Warcry Style: Yell loudly. Cooldown: 15 seconds
Flurry Style: 3 attacks and then Spike. Cooldown: none
Opening Shot: Use a ranged weapon against the target. Cooldown: Standard 3 attacks or 5 seconds
Bone Breaker Technique: You may replace spike damage with Break
Sundering Technique: You may replace spike damage with Sunder
Silencing Technique: You may replace spike damage with Silence
Crippling Technique: You may replace spike damage with Long Slow
Sweeping Technique: You may replace spike damage of with Trip
Brute Force Technique: replace spike damage with Shove. If using a two handed weapon you may call Repel instead.
Intimidation Technique: You may replace spike damage with Pacify
Hand of God: Pray for 15 seconds. Approach the target under slow continuing to pray. Your next strike is a heroic strike of Hit 5.
Blade Dancer: Keep your weapon moving for 15 seconds. Approach the target under slow continuing to keep your weapon moving. Your next strike is a heroic strike of Hit 5.
Juggernaut: Focus for 15 seconds with at least 5 seconds spent yelling. Run at target with weapons behind you until you strike. Your next strike is a heroic strike of Hit 5.
Lancer: Stand planted for 15 seconds. Run at target with weapons in front of you. Your next strike is a heroic strike of Hit 5. You may only stab with this attack.
Epic Soliloquy: Speak a verbal soliloquy aloud for 15 seconds, invoking whatever higher powers, ancestors, or swear words you desire. Continue your verbal soliloquy as you approach your target. Your next strike is a heroic strike of Hit 5.
Hit ‘em where it hurts: You may replace your heroic strike with Pain
Fear me: You may replace your heroic strike with Fear
Cleave: You may replace your heroic strike with Sever
Mercy Blow: You may replace your heroic strike with Knockout
Put That Down: You may replace your heroic strike with Disarm
Shattering Strike: You may replace your heroic strike with Shatter
Power Throw: You may replace your heroic strike with Repel
Not So Tough Now: You may replace your heroic strike with Exhaustion