Each class has three types of skills: Slottable skills, Uprades to slottable Skills, and Passive Skills. Skills are bought using Skill Points (SP).
Slottable Skills: These are you basic skills for your class. They cost 3 SP for a slottable skill.
Slottable Skill Upgrades: These skills upgrade and can modify your Slottable Skills. They cost 2 SP to purchase and only modify the skill they are listed under.
Roleplay Skills: These skills tend to be non-combative flavor for your class. They cost 1 SP and add a roleplay flavor to our class.
Blood and Spirit can be purchased with skill points to raise your pools permanently.
Increased Potential 1: +1 Blood or Spirit: 7 SP
Increased Potential 2: +1 Blood or Spirit: 7 SP
Unlocked Potential: +1 Blood or Spirit: 10 SP. Your final extra blood or spirit will also come with a roleplay ability.
Innate Skill: 6 SP. You may upgrade one of your slotted abilities so that it no longer requires an ability slot to use.
Available slots = maximum spirit pool + 1;
These slots determine how many Slottable Skills you can have active at one time. You can buy as many Slottable Skills as you want; however, you can not have more active than are slotted. You may change slotted abilities by taking Long Down and Long Exhaustion. Feel free to roleplay meditation, focus, or anything else suited to your character.
Fighter: Master of Weapons
Guardian: The Stalwart Defender
Brigand: Thief and Cutthroat
Hunter: Ranged Monster Slayer
Martial Artist: Master of Mind and Body
Druid: The Voice and Hand of Nature
Hedge Wizard: Workers of the Old Magics
Priest: Workers of Miracles
Ritualist: Powerful workers of Magic
Shaman: Voice of the Dead