Summoners are those who summon spirits and ancient powers (Espers) to bend them to their will for good or ill. They take these Espers and imbue them into others, augmenting their abilities. Their are at their most powerful when working in tandem with Eidolons, who have trained to better carry Espers in themselves, and tap into latent energies.
Summoner (slotted ability): 1 minute RP to imbue an Esper you know to another. Requires an imbuement slot and 1 ability slot of target.
Skilled Summoner: You may reduce the RP to imbue an Esper to 30 seconds.
Unlocked Potential: Unlock an Upgrade to any Esper you imbue. If you are imbuing into yourself then it does not stack with Eidolon.
Spirit's Wrath: Spend 1 spirit and 1 minute RP to call the name of an Esper Heroic Strike and trigger all people with that esper to immediately use that heroic strike.
Espers: Purchase 1 Esper off of the starter list. When the Esper is slotted it also takes an imbuement slot.
Hammer of Erebus (slotted ability): 15 Second RP Focusing Energy: Yell at your Target, “Glory to the Pantheon!”, call “Powerword Range 0”.
Ship-to-Ship: For Each Person Touching You as you focus Energy, gain Numeric+1, Maximum 5.
Summoner Circle (slotted ability): RP for 1 minute to create one Summoners Circle with a 5' radius. You must include a site description. You may only have one site at a time per ability slot. The site may be removed with an RP for 1 minute. This is biddable. You gain Aura +1 spirit every 15 seconds you stand in the circle (this does not stack). When you leave the circle, this aura goes away.
Contained Spirits: Anyone who stands in the circle can take advantage of the Circle’s benefits (they need not have your permission).
Spiritual Conduit (slotted ability): 15 Second RP Focusing Energy: Restore Spirit 1.
Conduit Expulsion: You may restore Spirit to each person touching you.
Conduit Expansion: You may Restore Spirit 2.
Spirit Hunter: Improves chances to gain new espers. Bid to Staff.
Spirit Sense: Othersense: Detect Esper (single target)
Ritual Overload: 1 Will: Target Ritual in Line of Sight will take “Ritual Failure”, bid to Staff. This can be resisted by individuals in the ritual.
Spirit Transfusion: You may bid being able to perfectly transfer energy with your body in Roleplay or Puzzle Solving situations, This effect is removed if you are struck.
Powersense: When you see an Esper, you may ask staff “What Pantheon Rank is this Esper?”. The scale is 1-100, with 1 being the highest, and 100 being the lowest. These numbers will sometimes fluctuate.
Esperlink: 1s: You may ask an Esper you can summon a question. The Esper may not be willing to answer, or know something.