Alchemists are those who learn the subtle mixing of elements and plant-life to create wondrous concoctions that grant or remove life, and alter the very fundamental nature of the world. A mix of Art and Science, the alchemical reactions studied throughout the ages still hold many mysteries waiting to be unlocked.
Who Will Enjoy: Anyone who enjoys the mystical art that grants to the user a powerful mastery of creation and the elements.
Cross-Subclass: Alchemy is a Resource Consumer, and produces Potions that can be used to supplement healing, increase statistics, or grant defenses or other effects to characters as they perform tasks or quest in the world. It works well with Herbalist or Farmer.
9 to 5 [Slotted Ability]: You may pick any Element at the start of Combat. You must do a Quick Roleplay of Touching a Blade with a potion, consuming that potion to grant Aura Spike Modifier: [Element].
Workaholic: Any Non "Base Potion" Consumable you Consume that restores Blood or Spirit, or any Poison you throw is Increased by Numeric+1.
Married to the Job: Your Base Potion is now +1 Numeric for you only.
You may spend 5 Minutes mixing reagents and performing alchemical rites to transmute 3 Raw Materials (Stone, Crystal, Metal, Plant, Herb, Animal, Fur) into 1 Raw Material (Stone, Crystal, Metal, Plant, Herb, Animal, Fur)
Alchemical Training: Any Aura you gain from applying potions or poisons to your weapons may instead be Imbuements and do not take up Imbuement slots.
Alchemical Method: 1 NPC Shift: You can attempt to learn a new Rank 1, 2, or 3 Recipe through alchemical experimentation. It will usually result in strange potions. If no staff is able to give you a new potion, you may gain back any resources consumed.
Time Never Wasted: Whenever you NPC, you can gain 1 Base Potion.
Cold Brew Potioneering: 1 Focus, You may Remove a Roleplay Effect from a potion when you make it.
Exacerbate Effect: You may spend 3 Plant or 2 Herb to add 1 Use to a Rank 1, 2, or 3 Potion you brew. This may only be done once per Consumable Created per Rank in Alchemy.
Addict 1 Focus: You may gain an immediate second use of a non-rare potion you expend that does not restore Focus.
Testing Regime: You may spend 1 Focus and Remove a Solid Effect from a Potion when you make it. This may only be done once per Consumable Created.
Progress in Solitude: 1 NPC Shift: Self Restore 2 Focus, this can only be used for Alchemy.
Alchemy Lab: You may spend half an hour and set up a Portable Laboratory, any Physician within 5 feet of it gains +1 Numeric Healing. Any Subclasses near it may reduce their Focus Roleplay Times by half while near it. Only 1 Portable Laboratory can be set up in an area at a time.
Double Press Oils: You may spend 5 Herb or 10 Plant and add 1 Use to a Non-Rare Consumable you Create. This may only be done once per Consumable.
Black Market Access: 1 Time Unit: You may spend money on the Black Market to gain Rare, Hard to Find, or Illegal Ingrediants. You may not get exactly what you are after every time.
Time Well Spent: After you NPC, the next item you create will cost you 3 Less Focus to a Minimum of 0.
Philosopher: You may have access to "Philosopher Stone Legends", "Alchemical Reagents", and "Homunculus Lore" Scholarships.
Success in Solitude: 1 NPC Shift: Can only be activated after you use Progress in Solitude: Self Aura Focus + 2.
Power Distillate: You spend 2 Focus and 5 Herb to convert an Aura granted by an item to an Imbuement.
Base Potion: 1 Herb
Restore Blood 1 or Restore Spirit 1 with 1 Roleplay Effect and 1 Solid Effect.
Minor Defense Potion: 1 Base Potion, 1 Herb, 1 Focus
Consumable: Aura Block with Pacify, 1 Roleplay Effect, 1 Side Effect
Minor Troll's Strength Potion: 1 Base Potion, 1 Herb, 1 Focus
Consumable: Aura Strength + 1, 1 Solid Effect, 1 Roleplay Effect
Minor Faemind Potion: 1 Base Potion, 1 Herb, 1 Focus
Consumable: Aura Willpower+ 1, 1 Solid Effect, 1 Roleplay Effect
Elemental Oil: 2 Base Potion, 1 Focus, 1 Metal
1 Use: For the next Encounter, your Racial Spike Damage may be X, where X is an Element chosen at time of potion creation. [Alchemist Only]
Elixer of Defense: (2 Base Potion, 1 Minor Defense Potion)
Consumable: Aura: Block, 1 Roleplay Effect
Elixer of Demon's Strength: (2 Focus, 1 Minor Troll's Strength Potion)
Consumable: Aura Strength + 3, 1 Solid Effect
Staggering Fumes: (2 Focus, 1 Base Potion)
1 Use: Area Stagger
Stoneskin Potion: (2 Focus, 4 Plant, 2 Herb, 1 Stone)
Consumable: Next Encounter, Armor Pool + 1, 1 Solid Effect, 1 Encounter Long Roleplay Effect
Icenerve Potion: (3 Focus, 4 Herb or Plant)
Consumable: For the next encounter, you may be immune to Stagger and do not need to Roleplay Damage to any uncalled damage. Take Effect Compulsion Not to Leave the Battle until you are victorious or dead, lasts until the end of the Potion's Effect. [Alchemist Only]
Alchemical Blood Potion: (2 Focus, 2 Base Potions, 1 Herb)
Imbue: Blood Pool + 1, 1 Solid Effect, 1 Roleplay Effect
Elemental Salve: (1 Focus, 1 Elemental Oil)
Consumable: Aura: Elemental Resist, where the Element is that specified by the Elemental Oil, 1 Roleplay Effect
Concussive Fumes: (2 Focus, 1 Staggering Fumes)
1 Use: Area Repel
Slipstream Potion: (1 Focus, 1 Elixer of Defense)
Consumable: Aura: Dodge with Trip, 1 Roleplay Effect.
Critical Coagulant Potion: (2 Focus, 4 Alchemical Blood Potion)
Consumable: Remove Critical, Take Effect Weakness, 1 Minute 1 Roleplay Effect, 1 Solid Effect
Heartsoothe Potion: (2 Focus, 1 Base Potion, 1 Crystal)
Consumable: Imbue Resist Berserk or Remove Berserk, 1 Roleplay Effect, 1 Solid Effect
Bravery Potion: (2 Focus, 1 Base Potion, 1 Animal)
Consumable: Imbue Resist Fear or Remove Fear, 1 Roleplay Effect, 1 Solid Effect.
Mindwall Potion: (2 Focus, 1 Base Potion, 1 Metal)
Consumable: Imbue Resist Dominate or Remove Dominate, 1 Roleplay Effect, 1 Solid Effect [Alchemist Only]
Skipflash Potion: (2 Focus, 1 Slipstream Potion)
Consumable: Aura: Skitterflit, 10 Steps. 1 Roleplay Effect
Create Lesser Philosopher's Stone: (4 Focus, 1 Legendary Material)
Rare Consumable: Remove Corruption or Worldlaw Curse: Fatetouched, 5 Solid Effect, 5 Roleplay Effect. "It has Astounding Properties!"
Elemental Shield: (2 Focus, 2 Elemental Salve, 1 Alchemical Blood Potion)
Consumable: Gain DR+1 only to the Element specified by the Elemental Salve for the next Encounter.
Dragonscale Potion: (2 Focus, 4 Elixer of Defense, 1 Alchemical Blood Potion)
Consumable: Gain Armor Pool + 3 for the next Encounter. [Alchemist Only]
Death Defying Potion: (2 Focus, 1 Rare Ingrediant, 1 Critical Coagulant Potion)
Rare Consumable: Remove Death within 3 Minutes, Take Effect Weakness, 5 Minutes. 2 Roleplay Effect and 2 Solid Effect.
Escape Potion: (2 Focus, 2 Skipflash Potion, 2 Herb)
Rare Consumable: Teleport to Home.