Heroic Damage Reduction (Heroic DR): Heroic DR is a kind of Damage Reduction that all players have (and some special, chosen NPCs). When you are struck with a weapon, bullet, or packet and there is no call that is made, your Heroic DR prevents you from losing any blood. You must still roleplay damage, but you are not permanently injured by it. If you ever lose your Heroic DR for any reason, you will lose 1 blood to uncalled attacks.
Damage Reduction (DR): Damage reduction is a defensive stat that’s used to reduce the amount of incoming damage an individual takes. For example, if a player has DR 1 and gets hit with a “2” the 2 gets reduced down to a 1.
Block: Is used to represent an attack being blocked by a weapon or shield. Can be called in response to the following deliveries: Hit and Ranged
Dodge: Is used to represent an individual moving out of the way of an attack. Can be called in response to the following deliveries: Hit and Core
Resist: Represents that an individual has a resistance to an attack Can be used in response to the following deliveries: Hit, Range, Core, and True
Immune: Represents that an individual has an immunity to an attack. Can be used in response to the following deliveries: Hit, Range, Core, True, and Take Effect
Role-Play Damage (RPD): When taking damage, a player must act out the associated pain; and it has two parts. The first part is verbal, the player must make some utterance such as a cry of pain or curse. The second part is physical, the player must either take one step back or have some part of the body other than the feet touch the ground. RPD is required even when using defenses.
Armor is gained by physically wearing of Armor props. Based on the number of Armor Points (AP) your prop is worth, you may gain armor skills. To gain AP through the use of Armor Props, your prop must have a tag, and be rated by staff.
There are 6 possible locations for armor:
The maximum AP you can have at any point is 10; your AP may never be higher than 10 from any source. So long as your standard armor is tagged, it gains the following points based on prop quality:
AP is gained by physically wearing Armor, or by using Skills, Racials, Magical Items, or Imbuements. AP is used to slot Armor abilities. See below:
Changing AP
Once the AP quality and Armor skills are determined for a given set of armor, Adding or Removing armor pieces or changing the AP expenditures of a given suit of armor must all be done at the forge with a GM to calculate new values.