The Deepcrag Dwellers are those who have carved out a niche surviving in the deadly Ananke Crags, eeking out much needed supplies, avoiding the Mists, and surviving, even thriving down in the depths.
Who Will Enjoy: People who want to feel useful to the group, and produce goods to survive deep in the crags.
Cross-Subclass: This class works well alongside Resource Gathering classes like Herbalist.
9 to 5 [Slotted Ability]: 5 Second Roleplay: Remove Roleplay. If you are in the Crags: You may be Roleplay Immune
Workaholic: 9 to 5 may be 1s or 1b: Remove Roleplay. If you are in the Crags: You may call Remove Berserk.
Married to the Job: 9 to 5 may be Remove Blind. If you are in the Crags: You may call Remove Exhaustion.
You may "Detect Mist". If you are in the Crags, you may instead "Detect Mist Monster".
Mist Masks: 1 Focus or 3 Plant: You may create a single Mist Mask, which can only be used for one Encounter. Masks can be bid to avoid the effects of the Mist.
Scavenge: 1 Time Unit: If you are in the Crags, you may ask staff for a selection of resources equal to 3 resources per rank in Deepcrag Dweller.
Nimble Footed: 1 Focus: You may bid to not fall or be pushed off a cliff or other high object.
Crag Scout: You may spend 1 Time Unit to gain information about a path to a specific destination through the Crags.
Mist Tent: 1 Time Unit: You may construct a small shelter, or seal an existing small structure against the Mist.
Birdbox: You may spend 1 Focus, or 10 Plant or Animal to create a Mist-Blindfold. You may wear this blindfold to commune with the Mists and attempt to gain information, or gain some immunity to the mental effects of the Mist. This blindfold is consumed after it is used.
Mistbrew: You may spend any combination of 5 Plant or Animal to create a single use potion. Anyone who drinks this potion may add "Mist Monster" as a type designation to any call they call. This effect persists for one encounter.
Camouflage: 1 Focus: You may drape a cloak or large cloth over your entire body. You may be invisible while you remain unmoving under the cloth.
Condensate: 1 NPC Shift: You may perform a minor ritual in the Mist. If it is uninterrupted, you may gain 1 Unit of Condensed Mist, which can be used in discovered recipes as an ingredient, or experimented with.
Mist Stalker: 3 Focus: You may spend 15 minutes preparing a melee weapon, the first strike it makes is "Core Critical Mist Monster". This effect must be used the same event it is imbued.
Scouting Expedition: 1 NPC Shift: You can explore The Crags; this can result in Items, Duty Quests, or other finds!
Bug Out Bag: While at a Mod Site, You may ask staff for a single small item you may have forgotten such as a Rope, Lighter, or an item you have in a bag. Items spent in this way must be turned in after the encounter. This may only be used once per encounter.
Mistfire Beacon: You may spend 1 Time Unit, or 5 Focus, and any combination of 15 Plant, Animal, Metal, or Crystal, to create a Mistfire Beacon at a Location. It will last for 1 encounter, and push back all environmental mist at a location.
Instinctual Footfalls: You may always know the path through the mist to any location you have visited before, and know roughly how long it will take to reach it.
Mist Knowledge: You may have access to the Scholarships: "Master Mist Ecology Lore" and "Master Mist Geography Lore".