Carpenters are responsible for the construction and maintenance of structures and wood-hulled airships. They are the foundation of the town, logging, processing and carving wood into everything from furniture, to the houses it goes in.
Who Will Enjoy: Anyone who wants to have a large impact on the structures and setting.
Cross-Subclass: Carpenter pairs well with Tinkerer, Scribe, and Archaeologist.
9 to 5 [Slotted Ability]: While using a Hammer, Axe, or Wooden Weapon, your Spike Damage is +1.
Workaholic: 9 to 5 may now be: 5 Seconds winding a weapon behind you, next Strike is Break.
Married to the Job: 9 to 5 may now be: 15 Seconds winding a weapon behind you, next Strike is Sever
2 Minute RP: You may restore 1 Check to a Door or Window. You may Roleplay for 10 Minutes to restore 1 Check to a Structure.
Select Tree: 1 Focus: You may gather 1 unit of Wood from a target node.
Logging: 1 Time Unit: You may Gather Wood from The Lumber Mill equal to the output of the building.
Barricade: You may spend 3 Minutes at a Door or Window. It is now sealed, and treated as a Wall, and now requires Strength +5 to Break Through. You must place a Personal Site Description there.
Split Technique: You may gain +1 Wood when you use Select Tree
Basic Improvements: 1 Time Unit: You may contribute 3 Improvement Points to the Lumber Mill, or 2 Improvement Points to any other Structure.
Choice Wood: Whenever you NPC, you may gain 1 Additional Wood.
Bloodwood Runes: 1 Focus: You may carve Runes into a Wooden Weapon: It no longer breaks from Spike or Heroic.
You may carve Runes into a Structure: It gains +1 Check for the Rest of the Day. This requires a personal site description.
You may carve Runes into a Tree, When someone touches it, they will know the direction to a location of your choosing.
Tree Lore: You may have access to "Tree Lore", "Carpenter Lore", and "Building Lore".
Subsite Improvement: 1 Focus, 5 Wood: You may contribute 3 Improvement Points towards a Subsite.
Old Growth: 3 Focus: You may All or Nothing when harvesting from the Lumber Mill. You may gain a Rare Ingredient if you succeed, if you fail you will be unable to Lumber from it any further that month.
Planking: Your Wooden Plank Recipe now grants 2 Wooden Planks instead of 1.
Debarking: You may gain +1 Wood when you use Select Tree.
Wood Monkey When you contribute Improvement Points to the Lumber Mill, it gains an additional +2. When you contribute Improvement Points to any other building, it gains an additional +1.
Mother Tree: 1 NPC Shift: You can Exhaust your use of the Lumber Mill for the Month, and gain one Rare Wood.
Logging Team: For each person assisting you in the Lumber Mill whenever you use Logging, you may gain 1 Wood.
Wooden Weapon/Shield - 1 Wood
You may create a Wooden Weapon or Shield. It will break if it deals Spike or Heroic Damage, or Receives either.
Wooden Plank - 1 Focus, 1 Wood
[Carpenter Ingredient]
Furniture Kit - 10 Wood, 1 Focus
1 Use: Grant 2 Improvement Points to a Subsite. [Carpenter Only]
Torch - 1 Wood
You may create a Torch. If it is hit legal it can call Fire Spike Damage. Once Used, it lasts for the rest of the encounter. It may be a light source.
Furniture - 2 Focus, 8 Wood
You may place a tag upon a piece of Furnature. It may now be placed near any barricade and adds +5 Strength to it. Requires a Prop.
Scaffolding - 5 Wooden Planks, 1 Focus
You may create a Unit of Scaffolding. 10 Units of Scaffolding can be used to allow Ruins to be converted into Build Sites.
Support Beam - 2 Focus, 2 Wood
[Carpenter Ingredient]
Workbench - 2 Focus, 10 Wood Planks
Upgradable Subsite: Requires Prop. Subclass Specific 1D/User: [Subclass] may have 1 Focus Paid for while they work at this site.
Puzzle Lockbox - 1 Focus, 1 Wood
You create a Box that can only be opened by a Carpenter, or with a Strength Total above 15. [Carpenter Only]
Bloodrune Gandyr - 2 Focus, 8 Wood
2-Hand Stave Holds 1 Charged Spell that may be cast into the Gandyr. The spell may be delivered from the Gandyr.
Shingles - 2 Focus, 2 Wood
[Carpenter Ingredient]
Ritual Frame Construction - 3 Focus, 4 Wood Plank, 2 Support Beam
Must be Expended when constructing a Building. The structure now grants 3 Essence to Rituals Cast Within it.
Building Kit - 4 Focus, 8 Wood Planks, 4 Support Beam, 2 Shingles
1 Use: Grant Target Building 3 Improvement Points
Bloodwood Arrows - 3 Focus, 2 Wood
1 Use: Encounter Long Blood Modifier, Bow Only. [Carpenter Only]
Shatterwood Charm - 1 Focus, 2 Wood Trinket,
1 Use: Block with Destroy Item
Carpentry Fixture - 2 Focus, 2 Wood
[Carpenter Ingredient]
Work Room - 6 Focus, 16 Planks, 2 Support Beam, 2 Shingles
Upgradable Subsite: Requires Description. Subclass Specific You may Designate a single Room of a Building as being a Room appropriate to a single subclass, such as a Kitchen for Chefs. 1D/User: [Subclass] may have 1 Focus Paid for while they work at this site.
Traveler's Cart - 10 Focus, 4 Wood Plank, 4 Support Beam, 1 Create Supply
You may create a Cart. It will remove 1 Time Unit Penalty from Travelling with a Large amount of Gear. It can be used on mods with a Prop to move huge loads with ease.
Bloodwood Bow - 4 Focus, 8 Wooden Plank, 1 Fixture
You may create a Bloodwood Bow. You may add Shove or Stagger to any call made with this bow. [Carpenter Only]
Secret Compartment - 4 Focus, 2 Fixture, 2 Wood Plank
You may place this tag on a location in the building. It can only be seen with Detect Out of Character or if someone knows of it. In it you may hide a single object. Requires a Site Description
Freestanding Project - 4 Focus, 15 Wood Planks, 5 Support Beams, 15 Stone
Upgradable Subsite. You may create a Subsite that can be used as a basis for a large scale project, such as a cradle for constructing an Airship, the foundation for a Building, or the basis for a Wall.
Wooden Siege Engine - 7 Focus, 4 Wood Planks, 4 Support Beams, 2 Shingles, 2 Stone
Upgradable Subsite. This Siege Engine can be used on mods where it is appropriate.
Bloodmark Door - 8 Focus, 4 Wood Plank, 2 Support Beam, 2 Wood Plank
Requires Strength 40 to Break. Explosion and Fire Immune. May be Unlocked or Locked with a Spoken Password set by the Crafter.
Dimension Stake - 1 Worldheart Gem
Building Upgrade. Building Gains 10 Improvement Points on Use. 1D/User: Building or Subsite Pays 1 Focus Cost for a person's Subclass. When Four are Present at a Site: Gains a Unique Boon
Shiverwood Passage - 6 Focus, 5 Wood Planks, 4 Support Beams, 2 Fixtures
Teleport to another Shiverwood Passage you have created. [Carpenter Only]