The Gnom were at one point the largest and most powerful empire of Ananke over 20,000 years ago. They were said to have mastered the land and even the ocean with cities that reached up high into the skies. Since then they have dwindled to nothing, believed to be long extinct or mere legend by most of the races of Anake, a very few have survived deep in the crags amidst the ruins. The Gnomlish often place blame on the Ho’ua and Metallics for their empire’s downfall, and believe a great plague swept across their once proud nation. As a rule: The Gnom do not exist outside of the Crags and most individuals have never seen or met one, usually believing them as legends or an extinct race.
The Gnomlish are the anti-social remnants of a formerly great empire that once spanned all of Ananke, they are perfect for someone who wants to play an inquisitive loner.
Base Pools: 3 Blood | 4 Spirit | 2 Strength | 8 Will
Creature Type: Humanoid
Racial Spike Damage: Shock
Vulnerability: Sunlight
Costuming: Unkempt or Insane Hair, Large Nose or Ears or Beard, Black or White Fingernails, Green Eyes, Black and White Tattoo, Cluttered costuming
Scamper: You can spend 1 Spirit and Skitterflit 1. You may spend more spirit to gain more steps.
Costume Level 1:
Tinker’s Kit: 1 Spirit: You may have access to any mundane tool or simple object while you have a toolkit or belt in your costuming.
Costume Level 2:
Extinct Bloodline: +2 Will
Scavenger Life: 15 Second RP: You may quickly strip and destroy a target object and gain three crafting materials appropriate to the target. This may only be used on any target that has not been looted.
Costume Level 3:
You gain 1 additional ability slot.
Regrowth (slotted ability): You may spend 2 Spirit to Self Remove Sever. 1 Deep Will to Self Remove Destroy.
Overload: You may bid Technologic Control to attempt to bid control over a piece of Non-Metallic Technology. You may bid One or More Deep Will to attempt to overload or destroy a piece of technology.