Green Headbands: These individuals are Invisible, and you cannot see them without a skill or item. Invisibility can also be represented with one hand held infront of your face.
Red Headbands: These individuals are Flying. You cannot hit them except with thrown projectiles or Area effects. Flight may also be represented by holding both hands straight above your head (superman pose)
Orange Headbands: These individuals are out of character and should be ignored. Out Of Character can also be represented by crossing your weapons above your head, or crossing your fingers over your forehead.
Non-Com Headbands: Non-Com headbands are a bright lime green with a black “Non-Com” written on them. These people want to stay and roleplay, but cannot be hit by weapons of any kind. If you see a Non-Com headband, do not hit them with your weapon. You must approach them, and say “I kill you” without touching them. If you are considering being Non-Com for an event, please contact Staff and we will help you.
Looting is a 30 Second Search, during which time you must describe what you are doing to search the body. You may not actually rifle through pockets unless you ask “Permission to Roughhouse” first. After you are finished Looting, the target is required to turn over all tagged items on their person to you. Only prone and/or willing targets can be looting
Monsters usually carry Loot Tags, which are handed over after your Loot search. These are later turned into a Staff Member in exchange for item tags, or money. Loot Tags must be turned into a Staff Member before the event is over or they are considered null and void. These tags are color coded based on rarity:
When you live in a combat world, items get hit. Often, those items will take damage as well. Certain abilities are designed to damage your weapons, armor, and magical equipment. Luckily for all your precious gear, it is not so easily damaged. All tagged equipment has 3 checks built into the item. These checks must be overcome for an item to not be destroyed. There are, however, 3 different item damaging calls to overcome these checks on your items:
Sunder: Removes 1 check. The item has some damage damage but is still structurally sound.
Shatter: Removes 2 checks. Item has core damage and is fragile, but is still usable with care.
Destroy: Will flat out break an item. This item is not at all useable and even its magical properties cannot be used. Destroyed items require resources to repair them.
Often, these calls will have a specific item named such as “Sunder Weapon”. If a specific item was not called, the call defaults to the closest item to the point of contact. Checks can be repaired between encounters at the forge (by a blacksmith/mechanic etc.).